fix a bad copy-paste

(used hp_scaling for xp_scaling, but was almost the same values)
This commit is contained in:
Ali El Gariani 2008-02-01 20:46:47 +00:00
parent a5e4b566ad
commit b4434048ae

View File

@ -1839,7 +1839,7 @@ void unit::redraw_unit(game_display& disp, const gamemap::location& loc)
if(experience() > 0 && can_advance()) {
const double filled = double(experience())/double(max_experience());
const int xp_bar_height = static_cast<int>(max_experience()*game_config::hp_bar_scaling / maximum<int>(level_,1));
const int xp_bar_height = static_cast<int>(max_experience()*game_config::xp_bar_scaling / maximum<int>(level_,1));
SDL_Color colour=xp_color();
disp.draw_bar(*energy_file, xsrc, ysrc_adjusted, xp_bar_height, filled, colour, bar_alpha);