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fixed bug #15950, which was WML issue:
units being copied from recall list without removing them from recall list - that leads to those units being replaced from recall list upon game load, as they have the same ID
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@ -5,6 +5,9 @@ Version 1.9.3+svn:
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* Delfadors Memoirs:
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* Fixed bug #17273: Made difficulty selection conform to the style of all
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other mainline campaigns
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* Eastern Invasion:
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* Fixed bug #15950: Made 11_Captured remove units from recall list,
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preventing units being 'healed' upon load.
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* Formula language:
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* Added substring function.
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* Added length function, to determine the length of a string.
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@ -451,6 +451,12 @@
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[then]
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{VARIABLE_OP possible_prisoners[0].hitpoints multiply 0.75}
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[kill]
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side=1
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x,y=recall,recall
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id=$possible_prisoners[0].id
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[/kill]
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[unstore_unit]
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variable=possible_prisoners[0]
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x,y=$prisoner_locations[$i].x,$prisoner_locations[$i].y
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@ -3,6 +3,10 @@ changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.9.3+svn:
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* Campaigns:
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* Eastern Invasion:
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* Fixed bug #15950: Made 11_Captured remove units from recall list,
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preventing units being 'healed' upon load.
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* Language and i18n:
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* Updated translations: Dutch, Finnish, Galician, Hebrew, Japanese, Korean,
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Lithuanian, Russian, Slovak.
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