fixed bug #15950, which was WML issue:

units being copied from recall list without removing them from recall
list - that leads to those units being replaced from recall list upon
game load, as they have the same ID
This commit is contained in:
Iurii Chernyi 2011-01-02 16:29:05 +00:00
parent 508b95bf97
commit b5c3d3c005
3 changed files with 13 additions and 0 deletions

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@ -5,6 +5,9 @@ Version 1.9.3+svn:
* Delfadors Memoirs:
* Fixed bug #17273: Made difficulty selection conform to the style of all
other mainline campaigns
* Eastern Invasion:
* Fixed bug #15950: Made 11_Captured remove units from recall list,
preventing units being 'healed' upon load.
* Formula language:
* Added substring function.
* Added length function, to determine the length of a string.

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@ -451,6 +451,12 @@
[then]
{VARIABLE_OP possible_prisoners[0].hitpoints multiply 0.75}
[kill]
side=1
x,y=recall,recall
id=$possible_prisoners[0].id
[/kill]
[unstore_unit]
variable=possible_prisoners[0]
x,y=$prisoner_locations[$i].x,$prisoner_locations[$i].y

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@ -3,6 +3,10 @@ changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.9.3+svn:
* Campaigns:
* Eastern Invasion:
* Fixed bug #15950: Made 11_Captured remove units from recall list,
preventing units being 'healed' upon load.
* Language and i18n:
* Updated translations: Dutch, Finnish, Galician, Hebrew, Japanese, Korean,
Lithuanian, Russian, Slovak.