Set default color cursors choice to "no", effectively reverting 2010-06-03T16:25:38Z!alinkmaze@gmail.com

Color cursors still feel sluggish on my laptops, especially with all the
default map and unit animations enabled, and don't match the actual
mouse motion on my platform with other applications or color cursors
disabled as closely as they should. See also bug #18112.
This commit is contained in:
Ignacio R. Morelle 2011-08-10 20:35:54 +00:00
parent 61529a61bb
commit b5db06e075

View File

@ -50,7 +50,7 @@ display_manager::display_manager(display* d)
set_turbo_speed(turbo_speed());
set_fullscreen(fullscreen());
set_scroll_to_action(scroll_to_action());
set_color_cursors(preferences::get("color_cursors", true));
set_color_cursors(preferences::get("color_cursors", false));
}
display_manager::~display_manager()
@ -123,7 +123,7 @@ void set_fullscreen(CVideo& video, const bool ison)
gui2::show_transient_message(video,"",_("The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."));
}
// We reinit color cursors, because SDL on Mac seems to forget the SDL_Cursor
set_color_cursors(preferences::get("color_cursors", true));
set_color_cursors(preferences::get("color_cursors", false));
}
}
}