From b5db06e0755b6f1a03a8c6b9145191202bf50676 Mon Sep 17 00:00:00 2001 From: "Ignacio R. Morelle" Date: Wed, 10 Aug 2011 20:35:54 +0000 Subject: [PATCH] Set default color cursors choice to "no", effectively reverting 2010-06-03T16:25:38Z!alinkmaze@gmail.com Color cursors still feel sluggish on my laptops, especially with all the default map and unit animations enabled, and don't match the actual mouse motion on my platform with other applications or color cursors disabled as closely as they should. See also bug #18112. --- src/preferences_display.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/preferences_display.cpp b/src/preferences_display.cpp index 3c80a38b914..27571e36a07 100644 --- a/src/preferences_display.cpp +++ b/src/preferences_display.cpp @@ -50,7 +50,7 @@ display_manager::display_manager(display* d) set_turbo_speed(turbo_speed()); set_fullscreen(fullscreen()); set_scroll_to_action(scroll_to_action()); - set_color_cursors(preferences::get("color_cursors", true)); + set_color_cursors(preferences::get("color_cursors", false)); } display_manager::~display_manager() @@ -123,7 +123,7 @@ void set_fullscreen(CVideo& video, const bool ison) gui2::show_transient_message(video,"",_("The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen.")); } // We reinit color cursors, because SDL on Mac seems to forget the SDL_Cursor - set_color_cursors(preferences::get("color_cursors", true)); + set_color_cursors(preferences::get("color_cursors", false)); } } }