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reorder images
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@ -61,6 +61,10 @@ now for Windows, Mac OS X and various GNU/Linux distributions.</p>
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<h2 id='game'>What's New in Wesnoth 1.8</h2>
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<div class='thumb tright'>
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<div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>The improvements this time around include one entire new
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full-length campain, hundreds of new and revised unit portraits, four
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new music tracks, some UI redesign, and substantial improvements in the
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@ -93,7 +97,7 @@ and significantly enhanced. An early version of its multiplayer port
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is available to test Wesnoth's multiplayer campaign feature.</p>
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<div class='thumb tright'>
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<div><a href='images/start-2-full.jpg'><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></a></div>
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<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>There are four new full-orchestral music tracks: <cite>Casualties
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@ -116,10 +120,6 @@ combats. This makes certain kinds of cheats and out-of-sync conditions
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impossible, at the cost of breaking compatibility with versions before
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1.7.3.</p>
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<div class='thumb tright'>
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<div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<h4 id='general'>General</h4>
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<p>The right sidebar on the main game display has been tuned for
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@ -132,16 +132,16 @@ Dwarvish sides in campaigns. Several other unit lines — most notably
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the Drakes — have been completely redone with improved art and
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animations.</p>
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<div class='thumb tright'>
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<div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>Add-on descriptions are now accessible from the add-on download dialog via a
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button.</p>
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<p>Most translations have been updated. New translations include English
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in the Shavian alphabet and Vietnamese.</p>
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<div class='thumb tright'>
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<div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<h3 id='campdev'>For Content Developers</h3>
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<p>This year Wesnoth was once again a Google "Summer of Code" program;
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@ -165,6 +165,10 @@ href="http://wiki.wesnoth.org/CommandMode#Extra_Debugging_Commands">"gamestate
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inspector"</a> allows a content developer to view and modify values of
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the WML variables and the recall list while a game is in progress.</p>
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<div class='thumb tright'>
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<div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>New Orcish Village and Orcish Keep terrain graphics improve the
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options available to map designers.</p>
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@ -172,9 +176,6 @@ options available to map designers.</p>
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of Code", produced big results. There are hundreds of new and
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reworked unit portraits available for your add-ons.</p>
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<div class='thumb tright'>
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<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
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</div>
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<p>We paid a lot of attention to world continuity, from small details
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like replacing earth-human names for characters up through larger ones
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