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https://github.com/wesnoth/wesnoth
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move ids at start of block to simplify parsing scripts
This commit is contained in:
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@ -1,4 +1,5 @@
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[scenario]
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id=The_Siege_of_Elensefar
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name= _ "The Siege of Elensefar"
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map_data="{maps/Heir_To_The_Throne/The_Siege_of_Elensefar}"
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turns=28
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@ -10,7 +11,6 @@
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{FIRST_WATCH}
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{SECOND_WATCH}
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id=The_Siege_of_Elensefar
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next_scenario=Crossroads
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music="wesnoth-2.ogg"
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@ -2,8 +2,8 @@
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{utils.cfg}
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[scenario]
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name= _ "Black Flag"
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id="Black_Flag"
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name= _ "Black Flag"
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map_data="{maps/Son_Of_The_Black_Eye/Black_Flag}"
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turns=18
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@ -3,8 +3,8 @@
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[scenario]
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id=Clash_of_armies
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name= _ "Clash of Armies"
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id="Clash_of_armies"
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map_data="{maps/Son_Of_The_Black_Eye/Clash_Of_Armies}"
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turns=24
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@ -407,7 +407,7 @@ Defeat:
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[/kill]
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[message]
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id=msg_orc_11_21
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id=msg_orc_11_21a
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speaker="Kapou'e"
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message= _ "The great horde at last! I was begining to think they will never come."
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[/message]
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@ -3,8 +3,8 @@
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[scenario]
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name= _ "The Desert of Death"
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id="Desert_Of_Death"
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name= _ "The Desert of Death"
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map_data="{maps/Son_Of_The_Black_Eye/Desert_Of_Death}"
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turns=30
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@ -2,8 +2,8 @@
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{./utils.cfg}
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[scenario]
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name= _ "End Of Peace"
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id="End_Of_Peace"
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name= _ "End Of Peace"
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map_data="{maps/Son_Of_The_Black_Eye/End_Of_Peace}"
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turns=24
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{scenarios/Son_Of_The_Black_Eye/story.cfg}
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@ -69,8 +69,8 @@
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#enddef
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[scenario]
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name="Saving Inarix"
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id="Saving_Inarix"
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name="Saving Inarix"
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map_data="{maps/Son_Of_The_Black_Eye/Saving_Inarix}"
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turns=16
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@ -331,12 +331,12 @@ Defeat:
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[message]
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description=Mkel
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id=msg_orc10_40
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mesage="This has taken too much time, we should send all of our troops and send theses creatures back to hell."
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message="This has taken too much time, we should send all of our troops and send theses creatures back to hell."
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[/message]
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[message]
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description=Oumph
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id=msg_orc10_41
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mesage="It won't be said that Elves were braver than us, everyone to attack!"
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message="It won't be said that Elves were braver than us, everyone to attack!"
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[/message]
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[modify_side]
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side=2
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@ -3,8 +3,8 @@
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[scenario]
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name= _ "Shan Taum The Smug"
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id="Shan_Taum_The_Smug"
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name= _ "Shan Taum The Smug"
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map_data="{maps/Son_Of_The_Black_Eye/Shan_Taum_The_Smug}"
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turns=20
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@ -83,7 +83,7 @@ Defeat:
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# [message]
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# speaker=narrator
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# id=msg_orc9_1
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# id=msg_orc9_1a
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# message= _ "This scenario is under construction but should mostly be playable."
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# [/message]
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@ -3,8 +3,8 @@
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[scenario]
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name= _ "Silent Forest"
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id="Silent_Forest"
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name= _ "Silent Forest"
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map_data="{maps/Son_Of_The_Black_Eye/Silent_Forest}"
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turns=30
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@ -1,8 +1,8 @@
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{./utils.cfg}
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[scenario]
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name= _ "The Siege Of Barag Gór"
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id="The_Siege_Of_Barag_Gor"
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name= _ "The Siege Of Barag Gór"
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map_data="{maps/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor}"
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turns=18
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@ -2,8 +2,8 @@
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{utils.cfg}
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[scenario]
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name= _ "To the harbour of Tirigaz"
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id="To_the_harbour_of_Tirigaz"
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name= _ "To the harbour of Tirigaz"
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map_data="{maps/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz}"
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turns=20
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@ -1,8 +1,8 @@
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{./utils.cfg}
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[scenario]
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name= _ "Toward Mountains of Haag"
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id="Toward_Mountains_of_Haag"
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name= _ "Toward Mountains of Haag"
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map_data="{maps/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag}"
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turns=18
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victory_when_enemies_defeated="no"
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@ -1,32 +1,32 @@
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[story]
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[part]
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story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous."
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id=orc_intro_1
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story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous."
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background=maps/sotbe.png
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[/part]
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[part]
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story= _ "In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
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id=orc_intro_2
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story= _ "In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
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background=maps/sotbe.png
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[/part]
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[part]
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story= _ "Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
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id=orc_intro_3
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story= _ "Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
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background=maps/sotbe.png
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[/part]
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[part]
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story= _ "Baron Albert personally led a small vanguard with the mission to establish a bridgehead inside Orcish lands."
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id=orc_intro_4
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story= _ "Baron Albert personally led a small vanguard with the mission to establish a bridgehead inside Orcish lands."
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background=maps/sotbe.png
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[/part]
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[part]
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story= _ "By nightfall his troops reached a mountainous territory, under the authority of orcish ruler Kapou'e, the son of the Black Eye."
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id=orc_intro_5
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story= _ "By nightfall his troops reached a mountainous territory, under the authority of orcish ruler Kapou'e, the son of the Black Eye."
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background=maps/sotbe.png
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[/part]
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[scenario]
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id="A_New_Chance"
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name= _ "A New Chance"
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map_data="{maps/The_Dark_Hordes/A_New_Chance}"
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@ -8,8 +9,6 @@
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{scenarios/The_Dark_Hordes/intro.cfg}
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victory_when_enemies_defeated=no
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id="A_New_Chance"
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{DUSK}
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{FIRST_WATCH}
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[scenario]
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name= _ "Brother Against Brother"
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id="Brother_Against_Brother"
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name= _ "Brother Against Brother"
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map_data="{maps/The_Dark_Hordes/Brother_Against_Brother}"
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turns=28
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[scenario]
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name= _ "Confrontation"
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id="Confrontation"
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name= _ "Confrontation"
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map_data="{maps/The_Dark_Hordes/Confrontation}"
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turns=40
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[scenario]
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name= _ "Crelanu's Book"
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id="Crelanus_Book"
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name= _ "Crelanu's Book"
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map_data="{maps/The_Dark_Hordes/Crelanus_Book}"
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turns=30
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@ -133,8 +133,8 @@ Defeat:
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[/filter]
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[message]
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speaker=Gwiti Ha'atel
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message= _ "The book is not here, but these swamps contain enough corpses to suit my purposes."
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id=undbook_9
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message= _ "The book is not here, but these swamps contain enough corpses to suit my purposes."
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[/message]
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#loads of castles appear on the swamp for Walking Corpse recruitment
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[terrain]
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[scenario]
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id=Inside_The_Tower
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name= _ "Inside the Tower"
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map_data="{maps/The_Dark_Hordes/Inside_The_Tower}"
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turns=70
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{UNDERGROUND}
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id=Inside_The_Tower
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next_scenario=Crelanus_Book
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music="wesnoth-5.ogg"
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@ -216,8 +216,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "There's a secret door here! This must be the library."
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id=undead_tower_4
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message= _ "There's a secret door here! This must be the library."
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[/message]
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[terrain]
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x=10
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@ -245,8 +245,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "Well, well, well. Thirty-five pieces of gold were in this chest!"
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id=undead_tower_5
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message= _ "Well, well, well. Thirty-five pieces of gold were in this chest!"
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[/message]
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[gold]
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side=1
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@ -271,8 +271,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "Blast it, the chest is empty!"
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id=undead_tower_6
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message= _ "Blast it, the chest is empty!"
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[/message]
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[removeitem]
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[/removeitem]
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@ -293,8 +293,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "Twenty pieces of gold is a welcome gift."
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id=undead_tower_7
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message= _ "Twenty pieces of gold is a welcome gift."
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[/message]
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[gold]
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side=1
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@ -319,8 +319,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "I suppose thirty copper coins should not be scorned..."
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id=undead_tower_8
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message= _ "I suppose thirty copper coins should not be scorned..."
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[/message]
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[gold]
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side=1
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@ -345,8 +345,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "The chest is empty save for a few trinkets. The magic has gone out of them."
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id=undead_tower_9
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message= _ "The chest is empty save for a few trinkets. The magic has gone out of them."
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[/message]
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[gold]
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side=1
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@ -371,8 +371,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "Gack! This chest contains holy water!"
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id=undead_tower_10
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message= _ "Gack! This chest contains holy water!"
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[/message]
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[removeitem]
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[/removeitem]
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@ -393,8 +393,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "Look at what the mages were guarding!"
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id=undead_tower_11
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message= _ "Look at what the mages were guarding!"
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[/message]
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[gold]
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side=1
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@ -419,8 +419,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "Those mages had hidden away more than it seemed!"
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id=undead_tower_12
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message= _ "Those mages had hidden away more than it seemed!"
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[/message]
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[gold]
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side=1
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@ -445,8 +445,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "Two dozen gold. Plundering this tower is fun!"
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id=undead_tower_13
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message= _ "Two dozen gold. Plundering this tower is fun!"
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[/message]
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[gold]
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side=1
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@ -470,8 +470,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "A pile of assorted coins is here!"
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id=undead_tower_14
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message= _ "A pile of assorted coins is here!"
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[/message]
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[gold]
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side=1
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@ -495,8 +495,8 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "Haha, this chest holds scores of gold coins!"
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id=undead_tower_15
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message= _ "Haha, this chest holds scores of gold coins!"
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[/message]
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[gold]
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side=1
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@ -568,13 +568,13 @@ Defeat
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[/filter]
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[message]
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speaker=unit
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message= _ "This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
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id=undead_tower_16
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message= _ "This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
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[/message]
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[message]
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speaker=Xakan
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message= _ "We're done in here! Let's go slay some more enemies."
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id=undead_tower_17
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message= _ "We're done in here! Let's go slay some more enemies."
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[/message]
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#Easter Egg: If all the revenants survived, Princess Susanne does a cameo appearance.
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@ -612,8 +612,8 @@ Defeat
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[/unit]
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[message]
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speaker=Susanne
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message= _ "Congratulations! All your revenants survived."
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id=undead_tower_18
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message= _ "Congratulations! All your revenants survived."
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[/message]
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[kill]
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description=Susanne
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@ -1,6 +1,6 @@
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[scenario]
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name= _ "Mages and Elves"
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id="Mages_And_Elves"
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name= _ "Mages and Elves"
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map_data="{maps/The_Dark_Hordes/Mages_And_Elves}"
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turns=40
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[scenario]
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id="Skull_Agarash"
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name= _ "The Skull of Agarash"
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map_data="{maps/The_Dark_Hordes/The_Skull_of_Agarash}"
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turns=32
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@ -11,7 +12,6 @@
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{SECOND_WATCH}
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{DAWN}
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id="Skull_Agarash"
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next_scenario="Mages_And_Elves"
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music="wesnoth-3.ogg"
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@ -1,11 +1,11 @@
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[scenario]
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id=Underground_Pool
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name= _ "Underground Pool"
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map_data="{maps/The_Dark_Hordes/Underground_Pool}"
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turns=28
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{UNDERGROUND}
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id=Underground_Pool
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next_scenario=null
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music="underground.ogg"
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@ -231,8 +231,8 @@ Defeat
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[/filter]
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[message]
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speaker=Tanar
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message= _ "The Hoard of the Dwarves! Three hundred gold at least!"
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id=undpool_9
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message= _ "The Hoard of the Dwarves! Three hundred gold at least!"
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[/message]
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[gold]
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side=1
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@ -1,8 +1,8 @@
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[story]
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[part]
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story= _ "At a great battle at the Stone of Erzen, the brothers Gwiti and Nati Ha'atel showed their skills for the first time: Thinking that their side was losing the battle, they called upon the corpses of former enemies to rise again and fight on their side."
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id=undead_intro_1
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story= _ "At a great battle at the Stone of Erzen, the brothers Gwiti and Nati Ha'atel showed their skills for the first time: Thinking that their side was losing the battle, they called upon the corpses of former enemies to rise again and fight on their side."
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background=misc/blank.png
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[image]
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file=undead-initiate-attack2.png
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@ -11,8 +11,8 @@
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[/part]
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[part]
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story= _ "However, not only was this forbidden, but rash as well. The cavalry meant to come as reinforcements instead clashed with the undead legions, and so the battle was lost where it would have been won had it not been for these two necromancers."
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id=undead_intro_2
|
||||
story= _ "However, not only was this forbidden, but rash as well. The cavalry meant to come as reinforcements instead clashed with the undead legions, and so the battle was lost where it would have been won had it not been for these two necromancers."
|
||||
background=misc/blank.png
|
||||
[image]
|
||||
file=human-cavalier-defend.png
|
||||
@ -21,8 +21,8 @@
|
||||
[/part]
|
||||
|
||||
[part]
|
||||
story= _ "The Ha'atel brothers fled. Immediately upon their return, they were clapped in irons, marched onto a ship with no rudder, and sent off to drown in the sea, for the Wesnothians feared that their corpses might only rise again."
|
||||
id=undead_intro_3
|
||||
story= _ "The Ha'atel brothers fled. Immediately upon their return, they were clapped in irons, marched onto a ship with no rudder, and sent off to drown in the sea, for the Wesnothians feared that their corpses might only rise again."
|
||||
background=misc/blank.png
|
||||
[image]
|
||||
file=pirate-galleon.png
|
||||
@ -31,8 +31,8 @@
|
||||
[/part]
|
||||
|
||||
[part]
|
||||
story= _ "But Fate intervened. The ship was beset by a sudden storm and disintegrated, separating the brothers and washing them both ashore. This was the beginning of the Rise of the Dark Hordes."
|
||||
id=undead_intro_4
|
||||
story= _ "But Fate intervened. The ship was beset by a sudden storm and disintegrated, separating the brothers and washing them both ashore. This was the beginning of the Rise of the Dark Hordes."
|
||||
background=misc/blank.png
|
||||
[image]
|
||||
file=misc/schedule-firstwatch.png
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=A_Beach
|
||||
name= _ "Lizard Beach"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/A_Beach}"
|
||||
turns=32
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=A_Beach
|
||||
next_scenario=Elf_Lords
|
||||
bonus=yes
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=A_Final_Spring
|
||||
name= _ "A Final Spring"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/A_Final_Spring}"
|
||||
turns=36
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=A_Final_Spring
|
||||
next_scenario=Peoples_in_Decline
|
||||
bonus=yes
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=A_Harrowing_Escape
|
||||
name= _ "A Harrowing Escape"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/A_Harrowing_Escape}"
|
||||
turns=45
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=A_Harrowing_Escape
|
||||
next_scenario=The_River_Road
|
||||
|
||||
music=wesnoth-7.ogg
|
||||
@ -242,6 +242,7 @@ Defeat:
|
||||
|
||||
#define ESCAPE_VICTORY
|
||||
[message]
|
||||
id=msgT2_15a
|
||||
description=Prince Haldric
|
||||
message= _ "Now, should I go South-East on the River Road, or South-West through the midlands? The River Road crosses the Swamp of Esten, so I doubt that even Orcs would go there. The Midlands were nice, but who knows what's going on there now."
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=A_New_Land
|
||||
name= _ "A New Land"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/A_New_Land}"
|
||||
turns=48
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=A_New_Land
|
||||
next_scenario=Elf_Lords
|
||||
bonus=yes
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
[scenario]
|
||||
id=A_Spy_in_the_Woods
|
||||
name= _ "A Spy in the Woods"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Elf_Lords}"
|
||||
|
||||
{AFTERNOON}
|
||||
|
||||
id=A_Spy_in_the_Woods
|
||||
next_scenario=The_Vanguard
|
||||
|
||||
music=elf-land.ogg
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=A_Summer_of_Storms
|
||||
name= _ "A Summer of Storms"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/A_Summer_of_Storms}"
|
||||
turns=28
|
||||
@ -12,7 +13,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=A_Summer_of_Storms
|
||||
next_scenario=The_Fall
|
||||
|
||||
music=wesnoth-1.ogg
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=Clearwater_Port
|
||||
name= _ "Clearwater Port"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Clearwater_Port}"
|
||||
turns=32
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=Clearwater_Port
|
||||
next_scenario=Fallen_Lich_Point
|
||||
victory_when_enemies_defeated=no
|
||||
bonus=no
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=Cursed_Isle
|
||||
name= _ "Cursed Isle"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Cursed_Isle}"
|
||||
turns=34
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=Cursed_Isle
|
||||
next_scenario=Elf_Lords
|
||||
victory_when_enemies_defeated=no
|
||||
bonus=yes
|
||||
|
@ -1,11 +1,11 @@
|
||||
[scenario]
|
||||
id=Elf_Lords
|
||||
name= _ "The Ka'lian"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Elf_Lords}"
|
||||
turns=30
|
||||
|
||||
{AFTERNOON}
|
||||
|
||||
id=Elf_Lords
|
||||
next_scenario=A_Spy_in_the_Woods
|
||||
|
||||
music=elf-land.ogg
|
||||
@ -285,6 +285,7 @@
|
||||
|
||||
#define QUEST_CHOICES
|
||||
[message]
|
||||
id=msgT15_O4b
|
||||
description=Prince Haldric
|
||||
message= _ "In the name of Peace between our Peoples:"
|
||||
{DRAGON}
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=Fallen_Lich_Point
|
||||
name= _ "Fallen Lich Point"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Fallen_Lich_Point}"
|
||||
turns=36
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=Fallen_Lich_Point
|
||||
next_scenario=Sewer
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
@ -312,6 +312,7 @@ Defeat:
|
||||
|
||||
[then]
|
||||
[message]
|
||||
id=msgT8_10a
|
||||
description=Prince Haldric
|
||||
message= _ "Hmm... after some thought. . ."
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=Peoples_in_Decline
|
||||
name= _ "Peoples in Decline"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Peoples_in_Decline}"
|
||||
turns=36
|
||||
@ -12,7 +13,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=Peoples_in_Decline
|
||||
next_scenario=Rough_Landing
|
||||
bonus=yes
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=Return_to_Oldwood
|
||||
name= _ "Return to Oldwood"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/The_Oldwood}"
|
||||
|
||||
@ -9,7 +10,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=Return_to_Oldwood
|
||||
next_scenario=Clearwater_Port
|
||||
bonus=yes
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=Rough_Landing
|
||||
name= _ "Rough Landing"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Rough_Landing}"
|
||||
turns=30
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=Rough_Landing
|
||||
next_scenario=A_New_Land
|
||||
bonus=yes
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
[scenario]
|
||||
#The Calgary Flames won game 1 when I started this, and they just won game 3, hence, Fire Wizards
|
||||
id=Sewer
|
||||
name= _ "Sewer of Southbay"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Sewer}"
|
||||
turns=36
|
||||
|
||||
{UNDERGROUND}
|
||||
|
||||
id=Sewer
|
||||
next_scenario=Southbay_in_Winter
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=Southbay_in_Winter
|
||||
name= _ "Southbay in Winter"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Southbay_in_Winter}"
|
||||
|
||||
@ -9,7 +10,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=Southbay_in_Winter
|
||||
next_scenario=A_Final_Spring
|
||||
bonus=yes
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
[scenario]
|
||||
id=Temple_in_the_Deep
|
||||
name= _ "Temple in the Deep"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Temple_in_the_Deep}"
|
||||
turns=32
|
||||
|
||||
{UNDERGROUND}
|
||||
|
||||
id=Temple_in_the_Deep
|
||||
next_scenario=Return_to_Oldwood
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=The_Dragon
|
||||
name= _ "The Dragon"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/The_Dragon}"
|
||||
turns=36
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=The_Dragon
|
||||
next_scenario=Elf_Lords
|
||||
victory_when_enemies_defeated=no
|
||||
bonus=yes
|
||||
@ -470,6 +470,7 @@ Defeat:
|
||||
[/variable]
|
||||
[then]
|
||||
[message]
|
||||
id=msgT16b_14a
|
||||
description=Prince Haldric
|
||||
message= _ "We've slain the Dragon: "
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=The_Fall
|
||||
name= _ "The Fall"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/The_Fall}"
|
||||
turns=20
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=The_Fall
|
||||
next_scenario=A_Harrowing_Escape
|
||||
|
||||
music=wesnoth-5.ogg
|
||||
@ -263,6 +263,7 @@ Defeat:
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
id=msgT1_12a
|
||||
description=Prince Haldric
|
||||
message= _ "Hmm... after some thought. . ."
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=The_Midlands
|
||||
name= _ "The Midlands"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/The_Midlands}"
|
||||
turns=42
|
||||
@ -12,7 +13,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=The_Midlands
|
||||
next_scenario=The_Oldwood
|
||||
bonus=yes
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=The_Oldwood
|
||||
name= _ "The Oldwood"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/The_Oldwood}"
|
||||
turns=32
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=The_Oldwood
|
||||
next_scenario=Temple_in_the_Deep
|
||||
bonus=yes
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=The_River_Road
|
||||
name= _ "The Swamp of Esten"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/The_River_Road}"
|
||||
turns=36
|
||||
@ -12,7 +13,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=The_River_Road
|
||||
next_scenario=The_Oldwood
|
||||
bonus=yes
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
[scenario]
|
||||
id=Troll_Hole
|
||||
name= _ "Troll Hole"
|
||||
map_data="{maps/The_Rise_of_Wesnoth/Troll_Hole}"
|
||||
turns=36
|
||||
@ -10,7 +11,6 @@
|
||||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
id=Troll_Hole
|
||||
next_scenario=Elf_Lords
|
||||
bonus=yes
|
||||
|
||||
@ -328,7 +328,7 @@ Defeat:
|
||||
[event]
|
||||
name=victory
|
||||
[message]
|
||||
id=msgT16c_7
|
||||
id=msgT16a_7
|
||||
description=Prince Haldric
|
||||
message= _ "The trolls are beaten. No wonder why the elves are getting us to do their dirty linens."
|
||||
[/message]
|
||||
|
@ -1,53 +1,53 @@
|
||||
[story]
|
||||
[part]
|
||||
music=underground.ogg
|
||||
story= _ "In the days before Haldric the First saved our people, and founded the kingdom of Wesnoth, we came from an Isle far to the West. . ."
|
||||
id=trow_intro_1
|
||||
story= _ "In the days before Haldric the First saved our people, and founded the kingdom of Wesnoth, we came from an Isle far to the West. . ."
|
||||
background=maps/the_green_isle.png
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "We were prosperous, and numerous. We lived in a rich land, with many Kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot. They were the vanquished from their homes in some war in a land even farther off into the West. The Wesfolk were not numerous, but they used dark magic, and legions of the walking dead. . ."
|
||||
id=trow_intro_2
|
||||
story= _ "We were prosperous, and numerous. We lived in a rich land, with many Kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot. They were the vanquished from their homes in some war in a land even farther off into the West. The Wesfolk were not numerous, but they used dark magic, and legions of the walking dead. . ."
|
||||
background=maps/the_green_isle.png
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "After a time of great struggle a peace was reached. We came to dominate most of the Isle, with the Wesfolk pushed onto the most marginal of lands. In confronting their vile legions, we grew strong, indeed it was from this war we gleaned our first shards of knowledge about magic."
|
||||
id=trow_intro_3
|
||||
story= _ "After a time of great struggle a peace was reached. We came to dominate most of the Isle, with the Wesfolk pushed onto the most marginal of lands. In confronting their vile legions, we grew strong, indeed it was from this war we gleaned our first shards of knowledge about magic."
|
||||
background=maps/the_green_isle.png
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "Thus history continued apace for several centuries. You must recall that the route from the Western lands to our Isle was perilous at the best of times. So perilous that a stable trading relationship between the mainland and the Isle could never be maintained."
|
||||
id=trow_intro_4
|
||||
story= _ "Thus history continued apace for several centuries. You must recall that the route from the Western lands to our Isle was perilous at the best of times. So perilous that a stable trading relationship between the mainland and the Isle could never be maintained."
|
||||
background=maps/the_green_isle.png
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "Things only got worse when looking to the East. A strong, cold, ocean current swept down from the North in the Eastern ocean, pushing all ships horribly off course. Ships that travelled East, and returned, reported nothing but open ocean, and vile sea monsters. . ."
|
||||
id=trow_intro_5
|
||||
story= _ "Things only got worse when looking to the East. A strong, cold, ocean current swept down from the North in the Eastern ocean, pushing all ships horribly off course. Ships that travelled East, and returned, reported nothing but open ocean, and vile sea monsters. . ."
|
||||
background=maps/the_green_isle.png
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "Over time our skills as navigators grew. Then, one day, the Crown Prince of Southbay returned home from a long voyage with a fabulous tale. He said that there were lands to the East that could be reached by the strong of heart, and by aggressively sailing to the East and North, to compensate for Southern pull of the ocean."
|
||||
id=trow_intro_6
|
||||
story= _ "Over time our skills as navigators grew. Then, one day, the Crown Prince of Southbay returned home from a long voyage with a fabulous tale. He said that there were lands to the East that could be reached by the strong of heart, and by aggressively sailing to the East and North, to compensate for Southern pull of the ocean."
|
||||
background=maps/the_green_isle.png
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "It wasn't long after he returned that the very Crown Prince who discovered the land to the East fell ill and died, under mysterious circumstances. His younger brother, and next in line for the throne, conspired to start a war of distraction with the poor Wesfolk kingdoms, and their Lich-Lords."
|
||||
id=trow_intro_7
|
||||
story= _ "It wasn't long after he returned that the very Crown Prince who discovered the land to the East fell ill and died, under mysterious circumstances. His younger brother, and next in line for the throne, conspired to start a war of distraction with the poor Wesfolk kingdoms, and their Lich-Lords."
|
||||
background=maps/the_green_isle.png
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "The new Crown Prince departed, with the largest army ever assembled on the Isle to make war with the Wesfolk. This where our story begins. . ."
|
||||
id=trow_intro_8
|
||||
story= _ "The new Crown Prince departed, with the largest army ever assembled on the Isle to make war with the Wesfolk. This where our story begins. . ."
|
||||
background=misc/story1.png
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "With the plight of a different Prince on the same Isle. . ."
|
||||
id=trow_intro_9
|
||||
story= _ "With the plight of a different Prince on the same Isle. . ."
|
||||
background=maps/the_green_isle.png
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "For this is the story of Haldric the First, and the Rise of Wesnoth. . ."
|
||||
id=trow_intro_10
|
||||
story= _ "For this is the story of Haldric the First, and the Rise of Wesnoth. . ."
|
||||
background=campaigns/The_Rise_of_Wesnoth/logo.png
|
||||
[/part]
|
||||
[/story]
|
||||
|
@ -1,20 +1,20 @@
|
||||
[story]
|
||||
[part]
|
||||
music=underground.ogg
|
||||
story= _ "So it came to pass that Price Haldric was forced from his home, never to return. With the help of his father's noble sacrifice he has escaped the Southern pass. Haldric has left the lands of his home, and before him stretches the vast expanse of the southern kingdoms of his people."
|
||||
id=nohome_1
|
||||
story= _ "So it came to pass that Price Haldric was forced from his home, never to return. With the help of his father's noble sacrifice he has escaped the Southern pass. Haldric has left the lands of his home, and before him stretches the vast expanse of the southern kingdoms of his people."
|
||||
background=misc/story6.png
|
||||
[/part]
|
||||
|
||||
[part]
|
||||
story= _ "To the South-West lay the Midlands. These were prosperous kingdoms, nestled between hill and forest. They served as the breadbasket of a people, and as a valuable source of both lumber and gemstones. These Kingdoms fed the city of Southbay, the largest city on the Isle. Albeit, with this coming of the Orcs the midlands are probably a barren waste by now."
|
||||
id=nohome_2
|
||||
story= _ "To the South-West lay the Midlands. These were prosperous kingdoms, nestled between hill and forest. They served as the breadbasket of a people, and as a valuable source of both lumber and gemstones. These Kingdoms fed the city of Southbay, the largest city on the Isle. Albeit, with this coming of the Orcs the midlands are probably a barren waste by now."
|
||||
background=misc/story6.png
|
||||
[/part]
|
||||
|
||||
[part]
|
||||
story= _ "The river road follows to Isle's greatest river to the South-East. This road leads to the Isle's second largest city, Clearwater Port. It would likely have been the Isle's largest city save for the events of the Estfolk War. The Lich-Lords befouled much of the land around the river during the course of a great battle. Now the swamp is home to an Estfolk imitating cult."
|
||||
id=nohome_3
|
||||
story= _ "The river road follows to Isle's greatest river to the South-East. This road leads to the Isle's second largest city, Clearwater Port. It would likely have been the Isle's largest city save for the events of the Estfolk War. The Lich-Lords befouled much of the land around the river during the course of a great battle. Now the swamp is home to an Estfolk imitating cult."
|
||||
background=misc/story6.png
|
||||
[/part]
|
||||
|
||||
|
@ -1,14 +1,14 @@
|
||||
[story]
|
||||
[part]
|
||||
music=underground.ogg
|
||||
story= _ "Several days later Prince Haldric departs in his ship the Eldaric, his home and Isle lost to him forever. In his heart he knows he will never see his secluded valley again. Before him lay a vast expanse of stormy seas, and the mysterious island that Lady Jessica has mentioned, and even more exotic lands even further to the East."
|
||||
id=noisle_1
|
||||
story= _ "Several days later Prince Haldric departs in his ship the Eldaric, his home and Isle lost to him forever. In his heart he knows he will never see his secluded valley again. Before him lay a vast expanse of stormy seas, and the mysterious island that Lady Jessica has mentioned, and even more exotic lands even further to the East."
|
||||
background=maps/the_green_isle.png
|
||||
[/part]
|
||||
|
||||
[part]
|
||||
story= _ "Apparently the island that King Haldric and his crew are approaching was at one time a volcano that is now slowly sinking into the sea. The elder Crown Prince of Southbay managed to establish a foothold on this Island, despite the belligerent nature of it's reptilian inhabitants. There must be little left of that foothold by now."
|
||||
id=noisle_2
|
||||
story= _ "Apparently the island that King Haldric and his crew are approaching was at one time a volcano that is now slowly sinking into the sea. The elder Crown Prince of Southbay managed to establish a foothold on this Island, despite the belligerent nature of it's reptilian inhabitants. There must be little left of that foothold by now."
|
||||
background=maps/the_green_isle.png
|
||||
[/part]
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
[multiplayer]
|
||||
id=forest_fear
|
||||
name= _ "Forest of Fear"
|
||||
map_data="{maps/Multiplayer/ForestofFear}"
|
||||
turns=90
|
||||
id=forest_fear
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
|
@ -1,7 +1,7 @@
|
||||
[multiplayer]
|
||||
id=ranmap
|
||||
name= _ "Random map"
|
||||
turns=90
|
||||
id=ranmap
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
|
@ -1,8 +1,8 @@
|
||||
[multiplayer]
|
||||
id=wesbowl
|
||||
name= _ "Wesbowl"
|
||||
map_data="{maps/Multiplayer/Wesbowl}"
|
||||
turns=20
|
||||
id=wesbowl
|
||||
|
||||
objectives= _ "
|
||||
Victory:
|
||||
|
@ -1,8 +1,8 @@
|
||||
[multiplayer]
|
||||
id=weslin_bridge
|
||||
name= _ "Battle for Weslin Bridge"
|
||||
map_data="{maps/Multiplayer/Weslin}"
|
||||
turns=90
|
||||
id=weslin_bridge
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
|
@ -3,10 +3,10 @@
|
||||
#
|
||||
|
||||
[multiplayer]
|
||||
id=multiplayer_battleworld
|
||||
name= _ "Battle World"
|
||||
map_data="{maps/Multiplayer/BattleWorld}"
|
||||
turns=90
|
||||
id=multiplayer_battleworld
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
|
@ -3,10 +3,10 @@
|
||||
#
|
||||
|
||||
[multiplayer]
|
||||
id=multiplayer_castles
|
||||
name= _ "Siege Castles"
|
||||
map_data="{maps/Multiplayer/Castles}"
|
||||
turns=90
|
||||
id=multiplayer_castles
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
|
@ -1,4 +1,5 @@
|
||||
[multiplayer]
|
||||
id=multiplayer_test
|
||||
name= _ "Across The River"
|
||||
map_data="ffffffffffffffgggggggggggggggggggggggg
|
||||
ffffffffffffffffgggggggggggggggCgggtgg
|
||||
@ -39,7 +40,6 @@ ggggggggggggggggggggffffffffffffffffff
|
||||
"
|
||||
|
||||
turns=90
|
||||
id=multiplayer_test
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
@ -104,10 +104,10 @@ ggggggggggggggggggggffffffffffffffffff
|
||||
[/multiplayer]
|
||||
|
||||
[multiplayer]
|
||||
id=multiplayer1
|
||||
name= _ "The Isle of Anduin"
|
||||
map_data="{maps/Heir_To_The_Throne/Isle_of_Anduin}"
|
||||
turns=90
|
||||
id=multiplayer1
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
@ -131,10 +131,10 @@ ggggggggggggggggggggffffffffffffffffff
|
||||
[/multiplayer]
|
||||
|
||||
[multiplayer]
|
||||
id=multiplayer2
|
||||
name= _ "The Three Rivers"
|
||||
map_data="{maps/Multiplayer/Three_Rivers}"
|
||||
turns=90
|
||||
id=multiplayer2
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
@ -158,10 +158,10 @@ ggggggggggggggggggggffffffffffffffffff
|
||||
[/multiplayer]
|
||||
|
||||
[multiplayer]
|
||||
id=isle_damned
|
||||
name= _ "The Isles of the Damned"
|
||||
map_data="{maps/Heir_To_The_Throne/Isle_of_the_Damned}"
|
||||
turns=90
|
||||
id=isle_damned
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
@ -191,10 +191,10 @@ ggggggggggggggggggggffffffffffffffffff
|
||||
[/multiplayer]
|
||||
|
||||
[multiplayer]
|
||||
id=multiplayer3
|
||||
name= _ "The Valley of Death"
|
||||
map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
|
||||
turns=90
|
||||
id=multiplayer3
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
@ -234,10 +234,10 @@ ggggggggggggggggggggffffffffffffffffff
|
||||
[/multiplayer]
|
||||
|
||||
[multiplayer]
|
||||
id=multiplayer4
|
||||
name= _ "Dwarvern Wasteland"
|
||||
map_data="{maps/Heir_To_The_Throne/Dwarven_Doors}"
|
||||
turns=90
|
||||
id=multiplayer4
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
@ -273,10 +273,10 @@ ggggggggggggggggggggffffffffffffffffff
|
||||
[/multiplayer]
|
||||
|
||||
[multiplayer]
|
||||
id=multiplayer5
|
||||
name= _ "Princess's Battlefield"
|
||||
map_data="{maps/Heir_To_The_Throne/Princess_of_Wesnoth}"
|
||||
turns=90
|
||||
id=multiplayer5
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
@ -300,10 +300,10 @@ ggggggggggggggggggggffffffffffffffffff
|
||||
[/multiplayer]
|
||||
|
||||
[multiplayer]
|
||||
id=multiplayer_kingofthehill
|
||||
name= _ "King of the Hill"
|
||||
map_data="{maps/Multiplayer/King_of_the_Hill}"
|
||||
turns=90
|
||||
id=multiplayer_kingofthehill
|
||||
|
||||
{DAWN}
|
||||
{MORNING}
|
||||
|
Loading…
x
Reference in New Issue
Block a user