move ids at start of block to simplify parsing scripts

This commit is contained in:
Yann Dirson 2004-08-08 00:40:41 +00:00
parent f2bda1c7aa
commit b6b9a9032f
53 changed files with 106 additions and 102 deletions

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@ -1,4 +1,5 @@
[scenario]
id=The_Siege_of_Elensefar
name= _ "The Siege of Elensefar"
map_data="{maps/Heir_To_The_Throne/The_Siege_of_Elensefar}"
turns=28
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Siege_of_Elensefar
next_scenario=Crossroads
music="wesnoth-2.ogg"

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@ -2,8 +2,8 @@
{utils.cfg}
[scenario]
name= _ "Black Flag"
id="Black_Flag"
name= _ "Black Flag"
map_data="{maps/Son_Of_The_Black_Eye/Black_Flag}"
turns=18

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@ -3,8 +3,8 @@
[scenario]
id=Clash_of_armies
name= _ "Clash of Armies"
id="Clash_of_armies"
map_data="{maps/Son_Of_The_Black_Eye/Clash_Of_Armies}"
turns=24
@ -407,7 +407,7 @@ Defeat:
[/kill]
[message]
id=msg_orc_11_21
id=msg_orc_11_21a
speaker="Kapou'e"
message= _ "The great horde at last! I was begining to think they will never come."
[/message]

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@ -3,8 +3,8 @@
[scenario]
name= _ "The Desert of Death"
id="Desert_Of_Death"
name= _ "The Desert of Death"
map_data="{maps/Son_Of_The_Black_Eye/Desert_Of_Death}"
turns=30

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@ -2,8 +2,8 @@
{./utils.cfg}
[scenario]
name= _ "End Of Peace"
id="End_Of_Peace"
name= _ "End Of Peace"
map_data="{maps/Son_Of_The_Black_Eye/End_Of_Peace}"
turns=24
{scenarios/Son_Of_The_Black_Eye/story.cfg}

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@ -69,8 +69,8 @@
#enddef
[scenario]
name="Saving Inarix"
id="Saving_Inarix"
name="Saving Inarix"
map_data="{maps/Son_Of_The_Black_Eye/Saving_Inarix}"
turns=16
@ -331,12 +331,12 @@ Defeat:
[message]
description=Mkel
id=msg_orc10_40
mesage="This has taken too much time, we should send all of our troops and send theses creatures back to hell."
message="This has taken too much time, we should send all of our troops and send theses creatures back to hell."
[/message]
[message]
description=Oumph
id=msg_orc10_41
mesage="It won't be said that Elves were braver than us, everyone to attack!"
message="It won't be said that Elves were braver than us, everyone to attack!"
[/message]
[modify_side]
side=2

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@ -3,8 +3,8 @@
[scenario]
name= _ "Shan Taum The Smug"
id="Shan_Taum_The_Smug"
name= _ "Shan Taum The Smug"
map_data="{maps/Son_Of_The_Black_Eye/Shan_Taum_The_Smug}"
turns=20
@ -83,7 +83,7 @@ Defeat:
# [message]
# speaker=narrator
# id=msg_orc9_1
# id=msg_orc9_1a
# message= _ "This scenario is under construction but should mostly be playable."
# [/message]

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@ -3,8 +3,8 @@
[scenario]
name= _ "Silent Forest"
id="Silent_Forest"
name= _ "Silent Forest"
map_data="{maps/Son_Of_The_Black_Eye/Silent_Forest}"
turns=30

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@ -1,8 +1,8 @@
{./utils.cfg}
[scenario]
name= _ "The Siege Of Barag Gór"
id="The_Siege_Of_Barag_Gor"
name= _ "The Siege Of Barag Gór"
map_data="{maps/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor}"
turns=18

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@ -2,8 +2,8 @@
{utils.cfg}
[scenario]
name= _ "To the harbour of Tirigaz"
id="To_the_harbour_of_Tirigaz"
name= _ "To the harbour of Tirigaz"
map_data="{maps/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz}"
turns=20

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@ -1,8 +1,8 @@
{./utils.cfg}
[scenario]
name= _ "Toward Mountains of Haag"
id="Toward_Mountains_of_Haag"
name= _ "Toward Mountains of Haag"
map_data="{maps/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag}"
turns=18
victory_when_enemies_defeated="no"

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@ -1,32 +1,32 @@
[story]
[part]
story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous."
id=orc_intro_1
story= _ "Rahul I, King of Wesnoth, concluded peace with orcs in his 4th year of reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A peace treaty defined which lands were devoted to orcs or humans. Years that followed peace were prosperous."
background=maps/sotbe.png
[/part]
[part]
story= _ "In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
id=orc_intro_2
story= _ "In the thirteenth year of Howgarth III, tension began to rise between Orcish tribes and human northern earldoms. Famine led humans to colonize some orcish lands and to push orcs to desolated hills."
background=maps/sotbe.png
[/part]
[part]
story= _ "Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
id=orc_intro_3
story= _ "Of course, this caused violent orcish riots as orcs systematically slaughtered human colonies and villages that were on their lands. Then, earl Lanbec'h decided to definitively address the Orcish menace and conferred a small army to his son-in-law baron Albert."
background=maps/sotbe.png
[/part]
[part]
story= _ "Baron Albert personally led a small vanguard with the mission to establish a bridgehead inside Orcish lands."
id=orc_intro_4
story= _ "Baron Albert personally led a small vanguard with the mission to establish a bridgehead inside Orcish lands."
background=maps/sotbe.png
[/part]
[part]
story= _ "By nightfall his troops reached a mountainous territory, under the authority of orcish ruler Kapou'e, the son of the Black Eye."
id=orc_intro_5
story= _ "By nightfall his troops reached a mountainous territory, under the authority of orcish ruler Kapou'e, the son of the Black Eye."
background=maps/sotbe.png
[/part]

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@ -1,4 +1,5 @@
[scenario]
id="A_New_Chance"
name= _ "A New Chance"
map_data="{maps/The_Dark_Hordes/A_New_Chance}"
@ -8,8 +9,6 @@
{scenarios/The_Dark_Hordes/intro.cfg}
victory_when_enemies_defeated=no
id="A_New_Chance"
{DUSK}
{FIRST_WATCH}

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@ -1,6 +1,6 @@
[scenario]
name= _ "Brother Against Brother"
id="Brother_Against_Brother"
name= _ "Brother Against Brother"
map_data="{maps/The_Dark_Hordes/Brother_Against_Brother}"
turns=28

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@ -1,6 +1,6 @@
[scenario]
name= _ "Confrontation"
id="Confrontation"
name= _ "Confrontation"
map_data="{maps/The_Dark_Hordes/Confrontation}"
turns=40

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@ -1,6 +1,6 @@
[scenario]
name= _ "Crelanu's Book"
id="Crelanus_Book"
name= _ "Crelanu's Book"
map_data="{maps/The_Dark_Hordes/Crelanus_Book}"
turns=30
@ -133,8 +133,8 @@ Defeat:
[/filter]
[message]
speaker=Gwiti Ha'atel
message= _ "The book is not here, but these swamps contain enough corpses to suit my purposes."
id=undbook_9
message= _ "The book is not here, but these swamps contain enough corpses to suit my purposes."
[/message]
#loads of castles appear on the swamp for Walking Corpse recruitment
[terrain]

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@ -1,11 +1,11 @@
[scenario]
id=Inside_The_Tower
name= _ "Inside the Tower"
map_data="{maps/The_Dark_Hordes/Inside_The_Tower}"
turns=70
{UNDERGROUND}
id=Inside_The_Tower
next_scenario=Crelanus_Book
music="wesnoth-5.ogg"
@ -216,8 +216,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "There's a secret door here! This must be the library."
id=undead_tower_4
message= _ "There's a secret door here! This must be the library."
[/message]
[terrain]
x=10
@ -245,8 +245,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Well, well, well. Thirty-five pieces of gold were in this chest!"
id=undead_tower_5
message= _ "Well, well, well. Thirty-five pieces of gold were in this chest!"
[/message]
[gold]
side=1
@ -271,8 +271,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Blast it, the chest is empty!"
id=undead_tower_6
message= _ "Blast it, the chest is empty!"
[/message]
[removeitem]
[/removeitem]
@ -293,8 +293,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Twenty pieces of gold is a welcome gift."
id=undead_tower_7
message= _ "Twenty pieces of gold is a welcome gift."
[/message]
[gold]
side=1
@ -319,8 +319,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "I suppose thirty copper coins should not be scorned..."
id=undead_tower_8
message= _ "I suppose thirty copper coins should not be scorned..."
[/message]
[gold]
side=1
@ -345,8 +345,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "The chest is empty save for a few trinkets. The magic has gone out of them."
id=undead_tower_9
message= _ "The chest is empty save for a few trinkets. The magic has gone out of them."
[/message]
[gold]
side=1
@ -371,8 +371,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Gack! This chest contains holy water!"
id=undead_tower_10
message= _ "Gack! This chest contains holy water!"
[/message]
[removeitem]
[/removeitem]
@ -393,8 +393,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Look at what the mages were guarding!"
id=undead_tower_11
message= _ "Look at what the mages were guarding!"
[/message]
[gold]
side=1
@ -419,8 +419,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Those mages had hidden away more than it seemed!"
id=undead_tower_12
message= _ "Those mages had hidden away more than it seemed!"
[/message]
[gold]
side=1
@ -445,8 +445,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Two dozen gold. Plundering this tower is fun!"
id=undead_tower_13
message= _ "Two dozen gold. Plundering this tower is fun!"
[/message]
[gold]
side=1
@ -470,8 +470,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "A pile of assorted coins is here!"
id=undead_tower_14
message= _ "A pile of assorted coins is here!"
[/message]
[gold]
side=1
@ -495,8 +495,8 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "Haha, this chest holds scores of gold coins!"
id=undead_tower_15
message= _ "Haha, this chest holds scores of gold coins!"
[/message]
[gold]
side=1
@ -568,13 +568,13 @@ Defeat
[/filter]
[message]
speaker=unit
message= _ "This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
id=undead_tower_16
message= _ "This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!"
[/message]
[message]
speaker=Xakan
message= _ "We're done in here! Let's go slay some more enemies."
id=undead_tower_17
message= _ "We're done in here! Let's go slay some more enemies."
[/message]
#Easter Egg: If all the revenants survived, Princess Susanne does a cameo appearance.
@ -612,8 +612,8 @@ Defeat
[/unit]
[message]
speaker=Susanne
message= _ "Congratulations! All your revenants survived."
id=undead_tower_18
message= _ "Congratulations! All your revenants survived."
[/message]
[kill]
description=Susanne

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@ -1,6 +1,6 @@
[scenario]
name= _ "Mages and Elves"
id="Mages_And_Elves"
name= _ "Mages and Elves"
map_data="{maps/The_Dark_Hordes/Mages_And_Elves}"
turns=40

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@ -1,4 +1,5 @@
[scenario]
id="Skull_Agarash"
name= _ "The Skull of Agarash"
map_data="{maps/The_Dark_Hordes/The_Skull_of_Agarash}"
turns=32
@ -11,7 +12,6 @@
{SECOND_WATCH}
{DAWN}
id="Skull_Agarash"
next_scenario="Mages_And_Elves"
music="wesnoth-3.ogg"

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@ -1,11 +1,11 @@
[scenario]
id=Underground_Pool
name= _ "Underground Pool"
map_data="{maps/The_Dark_Hordes/Underground_Pool}"
turns=28
{UNDERGROUND}
id=Underground_Pool
next_scenario=null
music="underground.ogg"
@ -231,8 +231,8 @@ Defeat
[/filter]
[message]
speaker=Tanar
message= _ "The Hoard of the Dwarves! Three hundred gold at least!"
id=undpool_9
message= _ "The Hoard of the Dwarves! Three hundred gold at least!"
[/message]
[gold]
side=1

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@ -1,8 +1,8 @@
[story]
[part]
story= _ "At a great battle at the Stone of Erzen, the brothers Gwiti and Nati Ha'atel showed their skills for the first time: Thinking that their side was losing the battle, they called upon the corpses of former enemies to rise again and fight on their side."
id=undead_intro_1
story= _ "At a great battle at the Stone of Erzen, the brothers Gwiti and Nati Ha'atel showed their skills for the first time: Thinking that their side was losing the battle, they called upon the corpses of former enemies to rise again and fight on their side."
background=misc/blank.png
[image]
file=undead-initiate-attack2.png
@ -11,8 +11,8 @@
[/part]
[part]
story= _ "However, not only was this forbidden, but rash as well. The cavalry meant to come as reinforcements instead clashed with the undead legions, and so the battle was lost where it would have been won had it not been for these two necromancers."
id=undead_intro_2
story= _ "However, not only was this forbidden, but rash as well. The cavalry meant to come as reinforcements instead clashed with the undead legions, and so the battle was lost where it would have been won had it not been for these two necromancers."
background=misc/blank.png
[image]
file=human-cavalier-defend.png
@ -21,8 +21,8 @@
[/part]
[part]
story= _ "The Ha'atel brothers fled. Immediately upon their return, they were clapped in irons, marched onto a ship with no rudder, and sent off to drown in the sea, for the Wesnothians feared that their corpses might only rise again."
id=undead_intro_3
story= _ "The Ha'atel brothers fled. Immediately upon their return, they were clapped in irons, marched onto a ship with no rudder, and sent off to drown in the sea, for the Wesnothians feared that their corpses might only rise again."
background=misc/blank.png
[image]
file=pirate-galleon.png
@ -31,8 +31,8 @@
[/part]
[part]
story= _ "But Fate intervened. The ship was beset by a sudden storm and disintegrated, separating the brothers and washing them both ashore. This was the beginning of the Rise of the Dark Hordes."
id=undead_intro_4
story= _ "But Fate intervened. The ship was beset by a sudden storm and disintegrated, separating the brothers and washing them both ashore. This was the beginning of the Rise of the Dark Hordes."
background=misc/blank.png
[image]
file=misc/schedule-firstwatch.png

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@ -1,4 +1,5 @@
[scenario]
id=A_Beach
name= _ "Lizard Beach"
map_data="{maps/The_Rise_of_Wesnoth/A_Beach}"
turns=32
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=A_Beach
next_scenario=Elf_Lords
bonus=yes

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@ -1,4 +1,5 @@
[scenario]
id=A_Final_Spring
name= _ "A Final Spring"
map_data="{maps/The_Rise_of_Wesnoth/A_Final_Spring}"
turns=36
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=A_Final_Spring
next_scenario=Peoples_in_Decline
bonus=yes

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@ -1,4 +1,5 @@
[scenario]
id=A_Harrowing_Escape
name= _ "A Harrowing Escape"
map_data="{maps/The_Rise_of_Wesnoth/A_Harrowing_Escape}"
turns=45
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=A_Harrowing_Escape
next_scenario=The_River_Road
music=wesnoth-7.ogg
@ -242,6 +242,7 @@ Defeat:
#define ESCAPE_VICTORY
[message]
id=msgT2_15a
description=Prince Haldric
message= _ "Now, should I go South-East on the River Road, or South-West through the midlands? The River Road crosses the Swamp of Esten, so I doubt that even Orcs would go there. The Midlands were nice, but who knows what's going on there now."

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@ -1,4 +1,5 @@
[scenario]
id=A_New_Land
name= _ "A New Land"
map_data="{maps/The_Rise_of_Wesnoth/A_New_Land}"
turns=48
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=A_New_Land
next_scenario=Elf_Lords
bonus=yes

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@ -1,10 +1,10 @@
[scenario]
id=A_Spy_in_the_Woods
name= _ "A Spy in the Woods"
map_data="{maps/The_Rise_of_Wesnoth/Elf_Lords}"
{AFTERNOON}
id=A_Spy_in_the_Woods
next_scenario=The_Vanguard
music=elf-land.ogg

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@ -1,4 +1,5 @@
[scenario]
id=A_Summer_of_Storms
name= _ "A Summer of Storms"
map_data="{maps/The_Rise_of_Wesnoth/A_Summer_of_Storms}"
turns=28
@ -12,7 +13,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=A_Summer_of_Storms
next_scenario=The_Fall
music=wesnoth-1.ogg

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@ -1,4 +1,5 @@
[scenario]
id=Clearwater_Port
name= _ "Clearwater Port"
map_data="{maps/The_Rise_of_Wesnoth/Clearwater_Port}"
turns=32
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Clearwater_Port
next_scenario=Fallen_Lich_Point
victory_when_enemies_defeated=no
bonus=no

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@ -1,4 +1,5 @@
[scenario]
id=Cursed_Isle
name= _ "Cursed Isle"
map_data="{maps/The_Rise_of_Wesnoth/Cursed_Isle}"
turns=34
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Cursed_Isle
next_scenario=Elf_Lords
victory_when_enemies_defeated=no
bonus=yes

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@ -1,11 +1,11 @@
[scenario]
id=Elf_Lords
name= _ "The Ka'lian"
map_data="{maps/The_Rise_of_Wesnoth/Elf_Lords}"
turns=30
{AFTERNOON}
id=Elf_Lords
next_scenario=A_Spy_in_the_Woods
music=elf-land.ogg
@ -285,6 +285,7 @@
#define QUEST_CHOICES
[message]
id=msgT15_O4b
description=Prince Haldric
message= _ "In the name of Peace between our Peoples:"
{DRAGON}

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@ -1,4 +1,5 @@
[scenario]
id=Fallen_Lich_Point
name= _ "Fallen Lich Point"
map_data="{maps/The_Rise_of_Wesnoth/Fallen_Lich_Point}"
turns=36
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Fallen_Lich_Point
next_scenario=Sewer
victory_when_enemies_defeated=no
@ -312,6 +312,7 @@ Defeat:
[then]
[message]
id=msgT8_10a
description=Prince Haldric
message= _ "Hmm... after some thought. . ."

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@ -1,4 +1,5 @@
[scenario]
id=Peoples_in_Decline
name= _ "Peoples in Decline"
map_data="{maps/The_Rise_of_Wesnoth/Peoples_in_Decline}"
turns=36
@ -12,7 +13,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Peoples_in_Decline
next_scenario=Rough_Landing
bonus=yes

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@ -1,4 +1,5 @@
[scenario]
id=Return_to_Oldwood
name= _ "Return to Oldwood"
map_data="{maps/The_Rise_of_Wesnoth/The_Oldwood}"
@ -9,7 +10,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Return_to_Oldwood
next_scenario=Clearwater_Port
bonus=yes

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@ -1,4 +1,5 @@
[scenario]
id=Rough_Landing
name= _ "Rough Landing"
map_data="{maps/The_Rise_of_Wesnoth/Rough_Landing}"
turns=30
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Rough_Landing
next_scenario=A_New_Land
bonus=yes

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@ -1,12 +1,12 @@
[scenario]
#The Calgary Flames won game 1 when I started this, and they just won game 3, hence, Fire Wizards
id=Sewer
name= _ "Sewer of Southbay"
map_data="{maps/The_Rise_of_Wesnoth/Sewer}"
turns=36
{UNDERGROUND}
id=Sewer
next_scenario=Southbay_in_Winter
victory_when_enemies_defeated=no

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@ -1,4 +1,5 @@
[scenario]
id=Southbay_in_Winter
name= _ "Southbay in Winter"
map_data="{maps/The_Rise_of_Wesnoth/Southbay_in_Winter}"
@ -9,7 +10,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Southbay_in_Winter
next_scenario=A_Final_Spring
bonus=yes

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@ -1,11 +1,11 @@
[scenario]
id=Temple_in_the_Deep
name= _ "Temple in the Deep"
map_data="{maps/The_Rise_of_Wesnoth/Temple_in_the_Deep}"
turns=32
{UNDERGROUND}
id=Temple_in_the_Deep
next_scenario=Return_to_Oldwood
victory_when_enemies_defeated=no

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@ -1,4 +1,5 @@
[scenario]
id=The_Dragon
name= _ "The Dragon"
map_data="{maps/The_Rise_of_Wesnoth/The_Dragon}"
turns=36
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Dragon
next_scenario=Elf_Lords
victory_when_enemies_defeated=no
bonus=yes
@ -470,6 +470,7 @@ Defeat:
[/variable]
[then]
[message]
id=msgT16b_14a
description=Prince Haldric
message= _ "We've slain the Dragon: "

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@ -1,4 +1,5 @@
[scenario]
id=The_Fall
name= _ "The Fall"
map_data="{maps/The_Rise_of_Wesnoth/The_Fall}"
turns=20
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Fall
next_scenario=A_Harrowing_Escape
music=wesnoth-5.ogg
@ -263,6 +263,7 @@ Defeat:
[/message]
[message]
id=msgT1_12a
description=Prince Haldric
message= _ "Hmm... after some thought. . ."

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@ -1,4 +1,5 @@
[scenario]
id=The_Midlands
name= _ "The Midlands"
map_data="{maps/The_Rise_of_Wesnoth/The_Midlands}"
turns=42
@ -12,7 +13,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Midlands
next_scenario=The_Oldwood
bonus=yes

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@ -1,4 +1,5 @@
[scenario]
id=The_Oldwood
name= _ "The Oldwood"
map_data="{maps/The_Rise_of_Wesnoth/The_Oldwood}"
turns=32
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_Oldwood
next_scenario=Temple_in_the_Deep
bonus=yes

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@ -1,4 +1,5 @@
[scenario]
id=The_River_Road
name= _ "The Swamp of Esten"
map_data="{maps/The_Rise_of_Wesnoth/The_River_Road}"
turns=36
@ -12,7 +13,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=The_River_Road
next_scenario=The_Oldwood
bonus=yes

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@ -1,4 +1,5 @@
[scenario]
id=Troll_Hole
name= _ "Troll Hole"
map_data="{maps/The_Rise_of_Wesnoth/Troll_Hole}"
turns=36
@ -10,7 +11,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
id=Troll_Hole
next_scenario=Elf_Lords
bonus=yes
@ -328,7 +328,7 @@ Defeat:
[event]
name=victory
[message]
id=msgT16c_7
id=msgT16a_7
description=Prince Haldric
message= _ "The trolls are beaten. No wonder why the elves are getting us to do their dirty linens."
[/message]

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@ -1,53 +1,53 @@
[story]
[part]
music=underground.ogg
story= _ "In the days before Haldric the First saved our people, and founded the kingdom of Wesnoth, we came from an Isle far to the West. . ."
id=trow_intro_1
story= _ "In the days before Haldric the First saved our people, and founded the kingdom of Wesnoth, we came from an Isle far to the West. . ."
background=maps/the_green_isle.png
[/part]
[part]
story= _ "We were prosperous, and numerous. We lived in a rich land, with many Kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot. They were the vanquished from their homes in some war in a land even farther off into the West. The Wesfolk were not numerous, but they used dark magic, and legions of the walking dead. . ."
id=trow_intro_2
story= _ "We were prosperous, and numerous. We lived in a rich land, with many Kings. Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot. They were the vanquished from their homes in some war in a land even farther off into the West. The Wesfolk were not numerous, but they used dark magic, and legions of the walking dead. . ."
background=maps/the_green_isle.png
[/part]
[part]
story= _ "After a time of great struggle a peace was reached. We came to dominate most of the Isle, with the Wesfolk pushed onto the most marginal of lands. In confronting their vile legions, we grew strong, indeed it was from this war we gleaned our first shards of knowledge about magic."
id=trow_intro_3
story= _ "After a time of great struggle a peace was reached. We came to dominate most of the Isle, with the Wesfolk pushed onto the most marginal of lands. In confronting their vile legions, we grew strong, indeed it was from this war we gleaned our first shards of knowledge about magic."
background=maps/the_green_isle.png
[/part]
[part]
story= _ "Thus history continued apace for several centuries. You must recall that the route from the Western lands to our Isle was perilous at the best of times. So perilous that a stable trading relationship between the mainland and the Isle could never be maintained."
id=trow_intro_4
story= _ "Thus history continued apace for several centuries. You must recall that the route from the Western lands to our Isle was perilous at the best of times. So perilous that a stable trading relationship between the mainland and the Isle could never be maintained."
background=maps/the_green_isle.png
[/part]
[part]
story= _ "Things only got worse when looking to the East. A strong, cold, ocean current swept down from the North in the Eastern ocean, pushing all ships horribly off course. Ships that travelled East, and returned, reported nothing but open ocean, and vile sea monsters. . ."
id=trow_intro_5
story= _ "Things only got worse when looking to the East. A strong, cold, ocean current swept down from the North in the Eastern ocean, pushing all ships horribly off course. Ships that travelled East, and returned, reported nothing but open ocean, and vile sea monsters. . ."
background=maps/the_green_isle.png
[/part]
[part]
story= _ "Over time our skills as navigators grew. Then, one day, the Crown Prince of Southbay returned home from a long voyage with a fabulous tale. He said that there were lands to the East that could be reached by the strong of heart, and by aggressively sailing to the East and North, to compensate for Southern pull of the ocean."
id=trow_intro_6
story= _ "Over time our skills as navigators grew. Then, one day, the Crown Prince of Southbay returned home from a long voyage with a fabulous tale. He said that there were lands to the East that could be reached by the strong of heart, and by aggressively sailing to the East and North, to compensate for Southern pull of the ocean."
background=maps/the_green_isle.png
[/part]
[part]
story= _ "It wasn't long after he returned that the very Crown Prince who discovered the land to the East fell ill and died, under mysterious circumstances. His younger brother, and next in line for the throne, conspired to start a war of distraction with the poor Wesfolk kingdoms, and their Lich-Lords."
id=trow_intro_7
story= _ "It wasn't long after he returned that the very Crown Prince who discovered the land to the East fell ill and died, under mysterious circumstances. His younger brother, and next in line for the throne, conspired to start a war of distraction with the poor Wesfolk kingdoms, and their Lich-Lords."
background=maps/the_green_isle.png
[/part]
[part]
story= _ "The new Crown Prince departed, with the largest army ever assembled on the Isle to make war with the Wesfolk. This where our story begins. . ."
id=trow_intro_8
story= _ "The new Crown Prince departed, with the largest army ever assembled on the Isle to make war with the Wesfolk. This where our story begins. . ."
background=misc/story1.png
[/part]
[part]
story= _ "With the plight of a different Prince on the same Isle. . ."
id=trow_intro_9
story= _ "With the plight of a different Prince on the same Isle. . ."
background=maps/the_green_isle.png
[/part]
[part]
story= _ "For this is the story of Haldric the First, and the Rise of Wesnoth. . ."
id=trow_intro_10
story= _ "For this is the story of Haldric the First, and the Rise of Wesnoth. . ."
background=campaigns/The_Rise_of_Wesnoth/logo.png
[/part]
[/story]

View File

@ -1,20 +1,20 @@
[story]
[part]
music=underground.ogg
story= _ "So it came to pass that Price Haldric was forced from his home, never to return. With the help of his father's noble sacrifice he has escaped the Southern pass. Haldric has left the lands of his home, and before him stretches the vast expanse of the southern kingdoms of his people."
id=nohome_1
story= _ "So it came to pass that Price Haldric was forced from his home, never to return. With the help of his father's noble sacrifice he has escaped the Southern pass. Haldric has left the lands of his home, and before him stretches the vast expanse of the southern kingdoms of his people."
background=misc/story6.png
[/part]
[part]
story= _ "To the South-West lay the Midlands. These were prosperous kingdoms, nestled between hill and forest. They served as the breadbasket of a people, and as a valuable source of both lumber and gemstones. These Kingdoms fed the city of Southbay, the largest city on the Isle. Albeit, with this coming of the Orcs the midlands are probably a barren waste by now."
id=nohome_2
story= _ "To the South-West lay the Midlands. These were prosperous kingdoms, nestled between hill and forest. They served as the breadbasket of a people, and as a valuable source of both lumber and gemstones. These Kingdoms fed the city of Southbay, the largest city on the Isle. Albeit, with this coming of the Orcs the midlands are probably a barren waste by now."
background=misc/story6.png
[/part]
[part]
story= _ "The river road follows to Isle's greatest river to the South-East. This road leads to the Isle's second largest city, Clearwater Port. It would likely have been the Isle's largest city save for the events of the Estfolk War. The Lich-Lords befouled much of the land around the river during the course of a great battle. Now the swamp is home to an Estfolk imitating cult."
id=nohome_3
story= _ "The river road follows to Isle's greatest river to the South-East. This road leads to the Isle's second largest city, Clearwater Port. It would likely have been the Isle's largest city save for the events of the Estfolk War. The Lich-Lords befouled much of the land around the river during the course of a great battle. Now the swamp is home to an Estfolk imitating cult."
background=misc/story6.png
[/part]

View File

@ -1,14 +1,14 @@
[story]
[part]
music=underground.ogg
story= _ "Several days later Prince Haldric departs in his ship the Eldaric, his home and Isle lost to him forever. In his heart he knows he will never see his secluded valley again. Before him lay a vast expanse of stormy seas, and the mysterious island that Lady Jessica has mentioned, and even more exotic lands even further to the East."
id=noisle_1
story= _ "Several days later Prince Haldric departs in his ship the Eldaric, his home and Isle lost to him forever. In his heart he knows he will never see his secluded valley again. Before him lay a vast expanse of stormy seas, and the mysterious island that Lady Jessica has mentioned, and even more exotic lands even further to the East."
background=maps/the_green_isle.png
[/part]
[part]
story= _ "Apparently the island that King Haldric and his crew are approaching was at one time a volcano that is now slowly sinking into the sea. The elder Crown Prince of Southbay managed to establish a foothold on this Island, despite the belligerent nature of it's reptilian inhabitants. There must be little left of that foothold by now."
id=noisle_2
story= _ "Apparently the island that King Haldric and his crew are approaching was at one time a volcano that is now slowly sinking into the sea. The elder Crown Prince of Southbay managed to establish a foothold on this Island, despite the belligerent nature of it's reptilian inhabitants. There must be little left of that foothold by now."
background=maps/the_green_isle.png
[/part]

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@ -1,8 +1,8 @@
[multiplayer]
id=forest_fear
name= _ "Forest of Fear"
map_data="{maps/Multiplayer/ForestofFear}"
turns=90
id=forest_fear
{DAWN}
{MORNING}

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@ -1,7 +1,7 @@
[multiplayer]
id=ranmap
name= _ "Random map"
turns=90
id=ranmap
{DAWN}
{MORNING}

View File

@ -1,8 +1,8 @@
[multiplayer]
id=wesbowl
name= _ "Wesbowl"
map_data="{maps/Multiplayer/Wesbowl}"
turns=20
id=wesbowl
objectives= _ "
Victory:

View File

@ -1,8 +1,8 @@
[multiplayer]
id=weslin_bridge
name= _ "Battle for Weslin Bridge"
map_data="{maps/Multiplayer/Weslin}"
turns=90
id=weslin_bridge
{DAWN}
{MORNING}

View File

@ -3,10 +3,10 @@
#
[multiplayer]
id=multiplayer_battleworld
name= _ "Battle World"
map_data="{maps/Multiplayer/BattleWorld}"
turns=90
id=multiplayer_battleworld
{DAWN}
{MORNING}

View File

@ -3,10 +3,10 @@
#
[multiplayer]
id=multiplayer_castles
name= _ "Siege Castles"
map_data="{maps/Multiplayer/Castles}"
turns=90
id=multiplayer_castles
{DAWN}
{MORNING}

View File

@ -1,4 +1,5 @@
[multiplayer]
id=multiplayer_test
name= _ "Across The River"
map_data="ffffffffffffffgggggggggggggggggggggggg
ffffffffffffffffgggggggggggggggCgggtgg
@ -39,7 +40,6 @@ ggggggggggggggggggggffffffffffffffffff
"
turns=90
id=multiplayer_test
{DAWN}
{MORNING}
@ -104,10 +104,10 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
id=multiplayer1
name= _ "The Isle of Anduin"
map_data="{maps/Heir_To_The_Throne/Isle_of_Anduin}"
turns=90
id=multiplayer1
{DAWN}
{MORNING}
@ -131,10 +131,10 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
id=multiplayer2
name= _ "The Three Rivers"
map_data="{maps/Multiplayer/Three_Rivers}"
turns=90
id=multiplayer2
{DAWN}
{MORNING}
@ -158,10 +158,10 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
id=isle_damned
name= _ "The Isles of the Damned"
map_data="{maps/Heir_To_The_Throne/Isle_of_the_Damned}"
turns=90
id=isle_damned
{DAWN}
{MORNING}
@ -191,10 +191,10 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
id=multiplayer3
name= _ "The Valley of Death"
map_data="{maps/Heir_To_The_Throne/Valley_of_Death}"
turns=90
id=multiplayer3
{DAWN}
{MORNING}
@ -234,10 +234,10 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
id=multiplayer4
name= _ "Dwarvern Wasteland"
map_data="{maps/Heir_To_The_Throne/Dwarven_Doors}"
turns=90
id=multiplayer4
{DAWN}
{MORNING}
@ -273,10 +273,10 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
id=multiplayer5
name= _ "Princess's Battlefield"
map_data="{maps/Heir_To_The_Throne/Princess_of_Wesnoth}"
turns=90
id=multiplayer5
{DAWN}
{MORNING}
@ -300,10 +300,10 @@ ggggggggggggggggggggffffffffffffffffff
[/multiplayer]
[multiplayer]
id=multiplayer_kingofthehill
name= _ "King of the Hill"
map_data="{maps/Multiplayer/King_of_the_Hill}"
turns=90
id=multiplayer_kingofthehill
{DAWN}
{MORNING}