wassert -> assert

This commit is contained in:
Mark de Wever 2007-12-10 18:20:56 +00:00
parent 109d4f48a7
commit b71817538f

View File

@ -21,9 +21,10 @@
#include "log.hpp"
#include "pathfind.hpp"
#include "util.hpp"
#include "wassert.hpp"
#include "serialization/string_utils.hpp"
#include <cassert>
#define LOG_NG LOG_STREAM(info, engine)
cave_map_generator::cave_map_generator(const config* cfg) : wall_(t_translation::CAVE_WALL),
@ -198,7 +199,7 @@ void cave_map_generator::generate_chambers()
if(itor == chamber_ids_.end())
continue;
wassert(itor->second < chambers_.size());
assert(itor->second < chambers_.size());
passages_.push_back(passage(new_chamber.center,chambers_[itor->second].center,**p));
}
@ -302,7 +303,7 @@ private:
double passage_path_calculator::cost(const gamemap::location& /*src*/,const gamemap::location& loc, const double, const bool) const
{
wassert(loc.x >= 0 && loc.y >= 0 && size_t(loc.x) < map_.size() &&
assert(loc.x >= 0 && loc.y >= 0 && size_t(loc.x) < map_.size() &&
!map_.empty() && size_t(loc.y) < map_.front().size());
double res = 1.0;