made the continue message more accurate

This commit is contained in:
Gunter Labes 2009-05-26 16:42:06 +00:00
parent 372ae274f3
commit b7cea1345d

View File

@ -35,11 +35,15 @@
#define KEEP_LOC
9,6
#enddef
#define CONTINUE_MSG
_ "
<big>Click a mouse button or press any key to continue...</big>"
#enddef
[tutorial]
id=tutorial
#po: Hello translators! Tutorial is meant to be a bit funny at the start,
#po: welcoming new players. Please keep the friendly fun feeling!
#po: welcoming new players. Please keep the friendly fun feeling!
#po: Any questions email rusty@rustcorp.com.au!"
name=_ "Wesnoth Tutorial"
map_data="usage=map
@ -190,16 +194,14 @@ Recruiting"
_ "
For this tutorial, you are playing Konrad. " +
_ "You are standing in the keep, and your mentor Delfador is on the east side of the river." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
[/message]) ([message]
speaker=narrator
message=_ "<big>Welcome to Wesnoth!</big>" +
_ "
For this tutorial, you are playing Li'sar. " +
_ "You are standing in the keep, and your mentor Delfador is on the east side of the river." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
[/message])}
{GENDER ({PRINT (_"Left click on Konrad")})
@ -223,16 +225,14 @@ For this tutorial, you are playing Li'sar. " +
#wmllint: display on
message=_ "<big>You have selected Konrad.</big>
The places he can move to are highlighted." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
#wmllint: display off
[/message]) ([message]
speaker=narrator
#wmllint: display on
message=_ "<big>You have selected Li'sar.</big>
The places she can move to are highlighted." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
#wmllint: display off
[/message])}
#wmlindent: stop ignoring
@ -243,13 +243,11 @@ The places she can move to are highlighted." +
{GENDER ([message]
speaker=narrator
message=_ "Move Konrad next to Delfador by clicking on the tile marked 'HERE'." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
[/message]) ([message]
speaker=narrator
message=_ "Move Li'sar next to Delfador by clicking on the tile marked 'HERE'." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
[/message])}
#wmlindent: stop ignoring
{TARGET_HEX 12 5}
@ -281,8 +279,7 @@ The places she can move to are highlighted." +
#wmllint: display on
message=_ "<big>Oops!</big>
You moved to the wrong place! After this message, you can press 'u' to undo, then try again." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
#wmllint: display off
[/message]
[/then]
@ -361,14 +358,12 @@ You moved to the wrong place! After this message, you can press 'u' to undo, the
{GENDER ([message]
speaker=narrator
message=_ "To attack the quintain, first select the attacker (Konrad) then the target (the quintain). You will see an attack description. When you click OK, Konrad will attack." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
[/message]) ([message]
speaker=narrator
# wmllint: local spelling OK
message=_ "To attack the quintain, first select the attacker (Li'sar) then the target (the quintain). You will see an attack description. When you click OK, Li'sar will attack." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
[/message])}
#wmlindent: stop ignoring
{MODIFY_UNIT id=student moves 0}
@ -516,8 +511,7 @@ Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every
speaker=narrator
#wmllint: display on
message=_ "You captured a village! It now flies your flag color and has been added to your total village count at the top of the screen (house icon). Villages provide the gold needed to recruit units. Each turn, you gain two gold plus one for every village you own." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
#wmllint: display off
[/message]
{PRINT (_"Click on the End Turn button")}
@ -596,8 +590,7 @@ Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every
speaker=narrator
#wmllint: display on
message=_ "Whenever you're on a keep, you can recruit into castle tiles around it by right-clicking and selecting 'Recruit'. This time you will only be given one type of unit to choose: the Elvish Fighter." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
#wmllint: display off
[/message]
{PRINT (_"Right click on one castle tile and select Recruit")}
@ -637,8 +630,7 @@ Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every
#wmllint: display on
message=_ "These newly recruited units can do nothing this turn; you will control them next turn.
Note: after this dialog, you can move the mouse over a unit to see a description on the right of the screen." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
#wmllint: display off
[/message]
# They can move to the village if they're smart
@ -670,8 +662,7 @@ Note: after this dialog, you can move the mouse over a unit to see a description
#wmllint: display on
message=_ "These newly recruited units can do nothing this turn; you will control them next turn.
Note: after this dialog, you can move the mouse over a unit to see a description on the right of the screen." +
_ "
<big>Left click or press spacebar to continue...</big>"
{CONTINUE_MSG}
#wmllint: display off
[/message]
# They can move to the village if they're smart