DiD: further format fixup

This commit is contained in:
Charles Dang 2014-12-20 19:23:50 +11:00
parent 3b52642f58
commit b8e64f02d6
2 changed files with 9 additions and 9 deletions

View File

@ -83,6 +83,11 @@
recruit=Spearman,Bowman
{FLAG_VARIANT loyalist}
# Drogan has some guards at the river fort
{NAMED_LOYAL_UNIT () (Spearman) 30 11 () ( _ "River fort guard")}
{NAMED_LOYAL_UNIT () (Bowman) 31 12 () ( _ "River fort guard")}
{NAMED_LOYAL_UNIT () (Spearman) 31 13 () ( _ "River fort guard")}
[ai]
aggression=0.2
caution=0.5
@ -126,6 +131,9 @@
{STARTING_VILLAGES 4 10}
# Signpost
{PLACE_IMAGE scenery/signpost.png 27 13}
# For storyline purposes, make it impossible to kill Dela.
{FORCE_CHANCE_TO_HIT side=1,2 id="Dela Keshar" 0 ()}
@ -178,14 +186,6 @@
# FIXME: Merge this map with the one for Saving Parthyn.
# Scattering random trees on here would be a bad idea,
# since we visit it twice.
# Place signpost
{PLACE_IMAGE scenery/signpost.png 27 13}
# Drogan has some guards at the river fort
{NAMED_LOYAL_UNIT 3 (Spearman) 30 11 () ( _ "River fort guard")}
{NAMED_LOYAL_UNIT 3 (Bowman) 31 12 () ( _ "River fort guard")}
{NAMED_LOYAL_UNIT 3 (Spearman) 31 13 () ( _ "River fort guard")}
[/event]
[event]

View File

@ -77,8 +77,8 @@
[/ai]
[/side]
# Paladins and co
[side]
# Paladins and co.
side=3
team_name=wesnothians
user_team_name=_"Wesnothians"