No, we're not deprecating a bunch more things.

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Pentarctagon 2021-07-13 13:55:59 -05:00
parent 064858b969
commit b988d35203
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@ -1458,28 +1458,28 @@ static int impl_mp_settings_get(lua_State* L)
}
} else {
char const *m = luaL_checkstring(L, 2);
return_string_attrib("scenario", settings.name); // TODO: Deprecate this -> mp_settings.game_name
return_string_attrib("scenario", settings.name);
return_string_attrib("game_name", settings.name);
return_string_attrib("hash", settings.hash);
return_string_attrib("mp_era_name", settings.mp_era_name); // TODO: Deprecate this -> scenario.era.name
return_string_attrib("mp_scenario", settings.mp_scenario); // TODO: Deprecate this -> scenario.id
return_string_attrib("mp_scenario_name", settings.mp_scenario_name); // TODO: Deprecate this -> scenario.name
return_string_attrib("mp_campaign", settings.mp_campaign); // TODO: Deprecate this -> scenario.campaign.id
return_string_attrib("side_users", utils::join_map(settings.side_users)); // TODO: Deprecate this -> mp_settings.side_players
return_string_attrib("mp_era_name", settings.mp_era_name);
return_string_attrib("mp_scenario", settings.mp_scenario);
return_string_attrib("mp_scenario_name", settings.mp_scenario_name);
return_string_attrib("mp_campaign", settings.mp_campaign);
return_string_attrib("side_users", utils::join_map(settings.side_users));
return_int_attrib("experience_modifier", settings.xp_modifier);
return_bool_attrib("mp_countdown", settings.mp_countdown);
return_int_attrib("mp_countdown_init_time", settings.mp_countdown_init_time);
return_int_attrib("mp_countdown_turn_bonus", settings.mp_countdown_turn_bonus);
return_int_attrib("mp_countdown_reservoir_bonus", settings.mp_countdown_reservoir_time);
return_int_attrib("mp_countdown_action_bonus", settings.mp_countdown_action_bonus);
return_int_attrib("mp_num_turns", settings.num_turns); // TODO: Deprecate this -> scenario.turns
return_int_attrib("mp_num_turns", settings.num_turns);
return_int_attrib("mp_village_gold", settings.village_gold);
return_int_attrib("mp_village_support", settings.village_support);
return_bool_attrib("mp_fog", settings.fog_game);
return_bool_attrib("mp_shroud", settings.shroud_game);
return_bool_attrib("mp_use_map_settings", settings.use_map_settings);
return_bool_attrib("mp_random_start_time", settings.random_start_time);
return_bool_attrib("observer", settings.allow_observers); // TODO: Deprecate this -> mp_settings.allow_observers
return_bool_attrib("observer", settings.allow_observers);
return_bool_attrib("allow_observers", settings.allow_observers);
return_bool_attrib("private_replay", settings.private_replay);
return_bool_attrib("shuffle_sides", settings.shuffle_sides);