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forgot changelog and stuff
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@ -12,3 +12,4 @@ The old [animation] in [attack] that was used to describe attack animations has
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you can now use an [attack_anim] block within the [unit] block...
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you can now use an [attack_anim] block within the [unit] block...
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this means that attack animations work in a similar fashion to all other anims, and should be easier to edit/add via WML
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this means that attack animations work in a similar fashion to all other anims, and should be easier to edit/add via WML
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a new apply_to=new_animation was added to WML to easily add animations to units
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@ -50,6 +50,7 @@
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* the WML for attack animations has been moved from the [attack] block to
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* the WML for attack animations has been moved from the [attack] block to
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the [unit] block...
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the [unit] block...
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* fix a bug with array.length side-effects causing empty arrays to increase
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* fix a bug with array.length side-effects causing empty arrays to increase
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* new effect apply_to=new_animation to add animations to units
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to size 1
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to size 1
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* miscellaneous and bug fixes:
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* miscellaneous and bug fixes:
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* various bug fixes and code cleanups
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* various bug fixes and code cleanups
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