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AI code: remove more outdated TODOs
Some more comments and explanations in Issue #3695.
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@ -417,7 +417,6 @@ void move_result::do_check_after()
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set_error(E_FAILED_TELEPORT);
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return;
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}
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///@todo 1.9 add 'new units spotted' failure mode
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if (!unreach_is_ok_ && unit_location_!=to_) {
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set_error(E_NOT_REACHED_DESTINATION);
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@ -471,7 +470,7 @@ void move_result::do_execute()
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std::size_t num_steps = ::actions::move_unit_and_record(
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/*std::vector<map_location> steps*/ route_->steps,
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/*::actions::undo_list* undo_stack*/ nullptr,
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/*bool continue_move*/ true, ///@todo 1.9 set to false after implementing interrupt awareness
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/*bool continue_move*/ true,
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/*bool show_move*/ !preferences::skip_ai_moves(),
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/*bool* interrupted*/ nullptr,
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/*::actions::move_unit_spectator* move_spectator*/ &move_spectator);
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@ -799,9 +798,6 @@ void recruit_result::do_execute()
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}
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synced_context::run_in_synced_context_if_not_already("recruit", replay_helper::get_recruit(u->id(), recruit_location_, recruit_from_), false, !preferences::skip_ai_moves());
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//TODO: should we do something to pass use_undo = false in replays and ai moves ?
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//::actions::recruit_unit(*u, get_side(), recruit_location_, recruit_from_,
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// !preferences::skip_ai_moves(), false);
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set_gamestate_changed();
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try {
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@ -1163,7 +1163,6 @@ void readonly_context_impl::recalculate_move_maps() const
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++it;
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}
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}
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///@todo: shall possible moves be modified as well ?
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}
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}
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move_maps_valid_ = true;
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@ -48,7 +48,6 @@ namespace ai
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/**
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* Base class that holds the AI and current AI parameters.
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* It is an implementation detail.
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* @todo 1.9 move it out of public view
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*/
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class holder{
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public:
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