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https://github.com/wesnoth/wesnoth
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Use a role for the first humans encountered.
Prevents interaction problems between their deaths and the main human army.
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@ -529,11 +529,6 @@
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value=1
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[/set_variable]
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[set_variable]
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name=humans_killed
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value=0
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[/set_variable]
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[set_variable]
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name=healing_rune1
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value=1
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@ -1107,7 +1102,8 @@
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y=42,43,43,44
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[/move_unit_fake]
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{NAMED_UNIT 2 (Javelineer) 33 44 (Bellerin) ( _ "Bellerin") (upkeep=free)}
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{NAMED_UNIT 2 (Javelineer) 33 44 (Bellerin) ( _ "Bellerin") (upkeep=free
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role=human_scout)}
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[redraw]
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[/redraw]
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@ -1119,7 +1115,8 @@
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y=42,43,43,44
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[/move_unit_fake]
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{NAMED_UNIT 2 (Swordsman) 34 44 (Durth) ( _ "Durth") (upkeep=free)}
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{NAMED_UNIT 2 (Swordsman) 34 44 (Durth) ( _ "Durth") (upkeep=free
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role=human_scout)}
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[redraw]
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[/redraw]
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@ -1131,7 +1128,8 @@
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y=42,43,43
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[/move_unit_fake]
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{NAMED_UNIT 2 (Bowman) 34 43 (Othgar) ( _ "Othgar") (upkeep=free)}
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{NAMED_UNIT 2 (Bowman) 34 43 (Othgar) ( _ "Othgar") (upkeep=free
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role=human_scout)}
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[redraw]
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[/redraw]
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@ -1147,7 +1145,8 @@
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y=42,43,43,44
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[/move_unit_fake]
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{NAMED_UNIT 2 (Javelineer) 33 44 (Bellerin) ( _ "Bellerin") (upkeep=free)}
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{NAMED_UNIT 2 (Javelineer) 33 44 (Bellerin) ( _ "Bellerin") (upkeep=free
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role=human_scout)}
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[redraw]
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[/redraw]
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@ -1159,7 +1158,8 @@
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y=42,43,43,44
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[/move_unit_fake]
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{NAMED_UNIT 2 (Swordsman) 34 44 (Durth) ( _ "Durth") (upkeep=free)}
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{NAMED_UNIT 2 (Swordsman) 34 44 (Durth) ( _ "Durth") (upkeep=free
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role=human_scout)}
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[redraw]
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[/redraw]
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@ -1171,7 +1171,8 @@
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y=42,43,43
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[/move_unit_fake]
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{NAMED_UNIT 2 (Longbowman) 34 43 (Othgar) ( _ "Othgar") (upkeep=free)}
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{NAMED_UNIT 2 (Longbowman) 34 43 (Othgar) ( _ "Othgar") (upkeep=free
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role=human_scout)}
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[redraw]
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[/redraw]
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@ -1187,7 +1188,8 @@
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y=42,43,43,44
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[/move_unit_fake]
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{NAMED_UNIT 2 (Javelineer) 33 44 (Bellerin) ( _ "Bellerin") (upkeep=free)}
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{NAMED_UNIT 2 (Javelineer) 33 44 (Bellerin) ( _ "Bellerin") (upkeep=free
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role=human_scout)}
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[redraw]
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[/redraw]
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@ -1199,7 +1201,8 @@
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y=42,43,43,44
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[/move_unit_fake]
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{NAMED_UNIT 2 (Swordsman) 34 44 (Durth) ( _ "Durth") (upkeep=free)}
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{NAMED_UNIT 2 (Swordsman) 34 44 (Durth) ( _ "Durth") (upkeep=free
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role=human_scout)}
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[redraw]
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[/redraw]
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@ -1211,7 +1214,8 @@
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y=42,43,43
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[/move_unit_fake]
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{NAMED_UNIT 2 (Master Bowman) 34 43 (Othgar) ( _ "Othgar") (upkeep=free)}
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{NAMED_UNIT 2 (Master Bowman) 34 43 (Othgar) ( _ "Othgar") (upkeep=free
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role=human_scout)}
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[redraw]
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[/redraw]
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@ -1318,18 +1322,14 @@
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[filter]
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side=2
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role=human_scout
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[/filter]
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[set_variable]
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name=humans_killed
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add=1
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[/set_variable]
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[if]
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[variable]
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name=humans_killed
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numerical_equals=3
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[/variable]
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[have_unit]
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role=human_scout
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count=0
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[/have_unit]
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[then]
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# Vary dialogue depending on what kind of sea life the humans originally
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@ -2948,14 +2948,6 @@
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side=1
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[/remove_shroud]
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# this command is to keep Durth, Othgar, and Bellerin's death counter
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# from firing once side 2 humans start dying
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[set_variable]
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name=humans_killed
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add=10
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[/set_variable]
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{CHECK_EXPLORER}
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[message]
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speaker=$explorer.id
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@ -5190,7 +5182,6 @@
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animate=no
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[/kill]
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{CLEAR_VARIABLE humans_killed}
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{CLEAR_VARIABLE broke_circle}
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{CLEAR_VARIABLE healing_rune1,healing_rune2}
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