From bce449ac3477db674c25d5df1b4f8aa5684f2d08 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andr=C3=A1s=20Salamon?= Date: Sat, 4 Jun 2005 19:26:30 +0000 Subject: [PATCH] revert split of drake descriptions to isolate 5 common substrings, at request of German translation team, which has written descriptions which cannot be split like this into one common part plus rest --- data/units/Drake_Clasher.cfg | 2 +- data/units/Drake_Enforcer.cfg | 2 +- data/units/Drake_Gladiator.cfg | 2 +- data/units/Drake_Slasher.cfg | 2 +- data/units/Drake_Warden.cfg | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/data/units/Drake_Clasher.cfg b/data/units/Drake_Clasher.cfg index 8e60ba8cfaf..f440fa2d468 100644 --- a/data/units/Drake_Clasher.cfg +++ b/data/units/Drake_Clasher.cfg @@ -15,7 +15,7 @@ advanceto=Drake Gladiator,Drake Slasher undead_variation=drake cost=19 usage=fighter -unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken." + _ " To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. The Clashers' weapons of choice are the sword and spear, which they use to great effect. The greatest Clashers can become Drake Gladiators or Slashers." +unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. The Clashers' weapons of choice are the sword and spear, which they use to great effect. The greatest Clashers can become Drake Gladiators or Slashers." get_hit_sound=groan.wav [death] [frame] diff --git a/data/units/Drake_Enforcer.cfg b/data/units/Drake_Enforcer.cfg index 15ac1d6624a..87a90ba5f40 100644 --- a/data/units/Drake_Enforcer.cfg +++ b/data/units/Drake_Enforcer.cfg @@ -15,7 +15,7 @@ advanceto=null undead_variation=drake cost=85 usage=fighter -unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken." + " Drake Enforcers protect their vulnerable hides with thick brass armor and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them." +unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. Drake Enforcers protect their vulnerable hides with thick brass armor and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them." get_hit_sound=groan.wav [resistance] pierce=110 diff --git a/data/units/Drake_Gladiator.cfg b/data/units/Drake_Gladiator.cfg index 3d3f5c86a2f..dd4bd30cdbf 100644 --- a/data/units/Drake_Gladiator.cfg +++ b/data/units/Drake_Gladiator.cfg @@ -16,7 +16,7 @@ advanceto=null undead_variation=drake cost=35 usage=fighter -unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken." + _" Drake Gladiators protect their vulnerable hides with thick brass armor and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them." +unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. Drake Gladiators protect their vulnerable hides with thick brass armor and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them." get_hit_sound=groan.wav [resistance] pierce=110 diff --git a/data/units/Drake_Slasher.cfg b/data/units/Drake_Slasher.cfg index bd17706498a..86f5e25b5bd 100644 --- a/data/units/Drake_Slasher.cfg +++ b/data/units/Drake_Slasher.cfg @@ -16,7 +16,7 @@ advanceto=Drake Warden undead_variation=drake cost=35 usage=fighter -unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken." + _" To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. The Slashers' weapon of choice is the halberd, which they use to great effect." +unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. The Slashers' weapon of choice is the halberd, which they use to great effect." get_hit_sound=groan.wav [resistance] pierce=90 diff --git a/data/units/Drake_Warden.cfg b/data/units/Drake_Warden.cfg index de3ba4b6b64..595e8342803 100644 --- a/data/units/Drake_Warden.cfg +++ b/data/units/Drake_Warden.cfg @@ -16,7 +16,7 @@ advanceto=null undead_variation=drake cost=85 usage=fighter -unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken." + _" To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. The Wardens' weapon of choice is the halberd, which they use to great effect." +unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. The Wardens' weapon of choice is the halberd, which they use to great effect." get_hit_sound=groan.wav [resistance] pierce=80