removed unused code

This commit is contained in:
gfgtdf 2014-03-22 16:51:03 +01:00
parent d511933ded
commit bd837f4d34
2 changed files with 0 additions and 52 deletions

View File

@ -1107,54 +1107,6 @@ void mouse_handler::attack_enemy_(const map_location& att_loc
synced_context::run_in_synced_context("attack", replay_helper::get_attack(attacker_loc, defender_loc, att.attack_num, def.attack_num,
attacker->type_id(), defender->type_id(), att.level,
def.level, resources::tod_manager->turn(), resources::tod_manager->get_time_of_day()));
/*
if (rand_rng::has_valid_seed()) { //means SRNG is disabled
perform_attack(attacker_loc, defender_loc, att.attack_num, def.attack_num, rand_rng::get_last_seed());
} else {
rand_rng::set_new_seed_callback(boost::bind(&mouse_handler::perform_attack,
this, attacker_loc, defender_loc, att.attack_num, def.attack_num, _1));
}*/
}
void mouse_handler::perform_attack(
map_location /*attacker_loc*/, map_location /*defender_loc*/,
int /*attacker_weapon*/, int /*defender_weapon*/, int /*seed*/)
{
throw "Not supported";
/*
// this function gets it's arguments by value because the calling function
// object might get deleted in the clear callback call below, invalidating
// const ref arguments
LOG_NG << "Performing attack with seed " << seed << "\n";
recorder.add_seed("attack", seed);
//MP_COUNTDOWN grant time bonus for attacking
current_team().set_action_bonus_count(1 + current_team().action_bonus_count());
try {
events::command_disabler disabler; // Rather than decrementing for every possible exception, use RAII
commands_disabled--;
attack_unit(attacker_loc, defender_loc, attacker_weapon, defender_weapon);
} catch(end_level_exception&) {
//if the level ends due to a unit being killed, still see if
//either the attacker or defender should advance
dialogs::advance_unit(attacker_loc);
unit_map::const_iterator defu = units_.find(defender_loc);
if (defu != units_.end()) {
bool defender_human = teams_[defu->side() - 1].is_human();
dialogs::advance_unit(defender_loc, !defender_human);
}
throw;
}
dialogs::advance_unit(attacker_loc);
unit_map::const_iterator defu = units_.find(defender_loc);
if (defu != units_.end()) {
bool defender_human = teams_[defu->side() - 1].is_human();
dialogs::advance_unit(defender_loc, !defender_human);
}
resources::controller->check_victory();
gui().draw();*/
}
std::set<map_location> mouse_handler::get_adj_enemies(const map_location& loc, int side) const

View File

@ -116,10 +116,6 @@ protected:
, const map_location& defender_loc
, int choice);
// the perform attack function called after a random seed is obtained
void perform_attack(map_location attacker_loc, map_location defender_loc,
int attacker_weapon, int defender_weapon, int seed);
void show_attack_options(const unit_map::const_iterator &u);
unit_map::const_iterator find_unit(const map_location& hex) const;
unit_map::iterator find_unit(const map_location& hex);