Fix an recent error with fog/shroud transition spotted by uso

(this just revert the wrong part, i probably change it again later)
This commit is contained in:
Ali El Gariani 2007-08-06 23:58:40 +00:00
parent fa9d677d2b
commit be0c4df7d0

View File

@ -394,7 +394,9 @@ void game_display::draw(bool update,bool force)
tile_stack_append(image::get_image(shroud_image, image::SCALED_TO_HEX));
} else if(fogged(*it)) {
tile_stack_append(image::get_image(fog_image, image::SCALED_TO_HEX));
} else {
}
if(!is_shrouded) {
tile_stack_terrains(*it,tod.id,image_type,ADJACENT_FOGSHROUD);
}