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Fix an recent error with fog/shroud transition spotted by uso
(this just revert the wrong part, i probably change it again later)
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@ -394,7 +394,9 @@ void game_display::draw(bool update,bool force)
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tile_stack_append(image::get_image(shroud_image, image::SCALED_TO_HEX));
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} else if(fogged(*it)) {
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tile_stack_append(image::get_image(fog_image, image::SCALED_TO_HEX));
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} else {
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}
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if(!is_shrouded) {
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tile_stack_terrains(*it,tod.id,image_type,ADJACENT_FOGSHROUD);
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}
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