From be0c4df7d0d3ddd4844e20779af6d27e755f69ae Mon Sep 17 00:00:00 2001 From: Ali El Gariani Date: Mon, 6 Aug 2007 23:58:40 +0000 Subject: [PATCH] Fix an recent error with fog/shroud transition spotted by uso (this just revert the wrong part, i probably change it again later) --- src/game_display.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game_display.cpp b/src/game_display.cpp index a1de554b0d9..c54fd134d75 100644 --- a/src/game_display.cpp +++ b/src/game_display.cpp @@ -394,7 +394,9 @@ void game_display::draw(bool update,bool force) tile_stack_append(image::get_image(shroud_image, image::SCALED_TO_HEX)); } else if(fogged(*it)) { tile_stack_append(image::get_image(fog_image, image::SCALED_TO_HEX)); - } else { + } + + if(!is_shrouded) { tile_stack_terrains(*it,tod.id,image_type,ADJACENT_FOGSHROUD); }