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Preferences: default to 100% reachmap opacity
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@ -602,7 +602,7 @@ void prefs::set_reach_map_enemy_color(const std::string& color_id) {
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int prefs::reach_map_border_opacity()
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int prefs::reach_map_border_opacity()
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{
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{
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return preferences_[prefs_list::reach_map_border_opacity].to_int();
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return preferences_[prefs_list::reach_map_border_opacity].to_int(100); // 100% by default
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}
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}
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void prefs::set_reach_map_border_opacity(const int new_opacity)
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void prefs::set_reach_map_border_opacity(const int new_opacity)
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@ -612,7 +612,7 @@ void prefs::set_reach_map_border_opacity(const int new_opacity)
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int prefs::reach_map_tint_opacity()
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int prefs::reach_map_tint_opacity()
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{
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{
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return preferences_[prefs_list::reach_map_tint_opacity].to_int();
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return preferences_[prefs_list::reach_map_tint_opacity].to_int(100); // 100% by default
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}
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}
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void prefs::set_reach_map_tint_opacity(const int new_opacity)
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void prefs::set_reach_map_tint_opacity(const int new_opacity)
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