From be495c0a75cea79477375e7986143692dee05672 Mon Sep 17 00:00:00 2001 From: Steven Panek Date: Sun, 6 Mar 2011 22:21:34 +0000 Subject: [PATCH] Adapted the desert castle's and the desert keep's... ...terrain graphics code to their ruined counterparts. --- data/core/terrain-graphics.cfg | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/data/core/terrain-graphics.cfg b/data/core/terrain-graphics.cfg index 03b9f287e2a..b6b86459e6d 100644 --- a/data/core/terrain-graphics.cfg +++ b/data/core/terrain-graphics.cfg @@ -578,8 +578,10 @@ {NEW:WALL Kh* (!,K*) castle/keep} # ruined desert castle -{NEW:WALL Cdr (!,C*,K*) castle/sand/ruin-castle} -{NEW:WALL Kdr (!,K*) castle/sand/ruin-keep} + +{NEW:WALL Cdr,Cv,Co* (!,C*,K*) castle/sand/ruin-castle} +{NEW:WALL2 Kdr,Kv,Ko* C*,Ke* (!,C*,K*) castle/sand/ruin-keep-castle} +{NEW:WALL Kdr (!,Kdr) castle/sand/ruin-keep} # Encampment