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make joining players play a sound again
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@ -1165,7 +1165,7 @@ void connect::process_network_data(const config& data, const network::connection
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// sides_[side_taken].set_connection(sock);
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sides_[side_taken].import_network_user(data);
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update_playerlist_state();
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update_playerlist_state(false);
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update_and_send_diff();
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LOG_NW << "sent player data\n";
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