Merge pull request #483 from Wedge009/Spelling_Corrections

Spelling and Grammar Corrections
This commit is contained in:
Charles Dang 2015-09-20 07:07:00 +11:00
commit bec40a3c39
37 changed files with 121 additions and 122 deletions

View File

@ -568,7 +568,7 @@ _f , _f , _f , _f , _f , _f
[/message]
[message]
speaker=Kai Krellis
message= _ "Well, kill it, and lets keep moving."
message= _ "Well, kill it, and lets keep moving."
[/message]
[message]
speaker=second_unit

View File

@ -216,7 +216,7 @@
[/command]
[/option]
[option]
message= _ "Someone take that off of him before he hurts himself."
message= _ "Someone take that off him before he hurts himself."
[/option]
[/message]
[/then]

View File

@ -246,7 +246,7 @@
[message]
speaker=Lanar-Skal
message= _ "Go, go far from here! But me and my kind will chase you, and kill you!"
message= _ "Go, go far from here! But my kind and I will chase you, and kill you!"
[/message]
[message]

View File

@ -399,7 +399,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when weve des
[/message]
[message]
speaker=Delfador
message= _ "But we can not go back. We are on an important mission."
message= _ "But we cannot go back. We are on an important mission."
[/message]
[message]
speaker=Keh Ohn

View File

@ -279,7 +279,7 @@
[objective]
#TODO reconsider the formulation
#TODO format?
description= _ "You must own the field and be capable of overwhelming your opponents. (Player(s) own more than 25 units while the foes numbers fell below 15)"
description= _ "You must own the field and be capable of overwhelming your opponents. (Player(s) own more than 25 units while the foes numbers fall below 15.)"
condition=win
[/objective]
[objective]
@ -369,7 +369,7 @@
[/message]
[message]
id=Galtrid
message= _ "She is right. Dont let them lure you away from the Kalian, preparations for when more of them arrive return must be made."
message= _ "She is right. Dont let them lure you away from the Kalian, preparations for when more of them arrive must be made."
[/message]
[fire_event]
name=enemies defeated

View File

@ -419,7 +419,7 @@ Chapter Three"
[/message]
[message]
id=Cleodil
message= _ "Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about it. May be they are but childrens tales... Still, be very careful when you cross it."
message= _ "Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about it. Maybe they are but childrens tales... Still, be very careful when you cross it."
[/message]
[message]
id=Kalenz

View File

@ -39,7 +39,7 @@
[part]
background=portraits/haldricII.png
scale_background=no
story={CAPTION ( _ "Haldric II")} + _ "Calm down, Aldar! The elf is right to reproach us. My father did not help when the orcs attacked you. But my father is dead. There are a lot of things my father did that I can not understand; he grew suspicious and strange in his last days. But <i>I</i> am the King of Wesnoth now, not my father! And it is my intention to renew our alliance by signing a new treaty here, with you."
story={CAPTION ( _ "Haldric II")} + _ "Calm down, Aldar! The elf is right to reproach us. My father did not help when the orcs attacked you. But my father is dead. There are a lot of things my father did that I cannot understand; he grew suspicious and strange in his last days. But <i>I</i> am the King of Wesnoth now, not my father! And it is my intention to renew our alliance by signing a new treaty here, with you."
[/part]
[part]
background=story/characters/kalenz.png

View File

@ -239,7 +239,7 @@ Chapter Five"
id=Landar
[/not]
{FILTER_LOYALS}
message= _ "We have finally reached Saurgrath, their capitol. Remember whose side they have taken in the war against us."
message= _ "We have finally reached Saurgrath, their capital. Remember whose side they have taken in the war against us."
[/message]
[message]
id=Landar
@ -383,7 +383,7 @@ Chapter Five"
[message]
side=2,3
canrecruit=yes
message= _ "Dont flee. We cannot abandon our capitol."
message= _ "Dont flee. We cannot abandon our capital."
[/message]
[scroll_to]
x=$x1

View File

@ -272,7 +272,7 @@
[message]
speaker=narrator
image=wesnoth-icon.png
message=_ "Baldras and Relana returned to their villages to find them destroyed, with those who fought left dead and the few survivors born away to unguessable fates. It was a bitter doom, and as Wesnoth descended into darkness they would live to see worse."
message=_ "Baldras and Relana returned to their villages to find them destroyed, with those who fought left dead and the few survivors borne away to unknown fates. It was a bitter doom, and as Wesnoth descended into darkness they would live to see worse."
[/message]
[endlevel]

View File

@ -161,7 +161,7 @@
[message]
speaker=narrator
image=wesnoth-icon.png
message=_ "They returned to their village to find it destroyed, with those who fought left dead and the few survivors borne away to unguessable fates. It was a bitter doom, but as Ashevieres grip tightened they would live to see worse."
message=_ "They returned to their village to find it destroyed, with those who fought left dead and the few survivors borne away to unknown fates. It was a bitter doom, but as Ashevieres grip tightened they would live to see worse."
[/message]
[/event]
#enddef

View File

@ -326,7 +326,7 @@
[message]
role=Supporter
message= _ "He knows your name, Tallin. I dont like the looks of this."
message= _ "He knows your name, Tallin. I dont like the sound of this."
[/message]
[message]
@ -498,7 +498,7 @@
[message]
speaker=Malifor
message= _ "These little vermin are making progress! This is unacceptable. Rise my minions — gorge on the flesh of these scurrying little rats!"
message= _ "These little vermin are making progress! This is unacceptable. Rise, my minions — gorge on the flesh of these scurrying little rats!"
[/message]
# Water to swamp
@ -552,7 +552,7 @@
# TODO: Camerin might be dead by now
[message]
speaker=Camerin
message= _ "Out of all of a necromancers creations, I must say those things are the most tortured and vilest. They have an insatiable hunger for flesh and mindlessly shrug of all manner of damage to get it. Even my fire bolts have a slightly lesser effect on them."
message= _ "Out of all of a necromancers creations, I must say those things are the most tortured and vile. They have an insatiable hunger for flesh and mindlessly shrug of all manner of damage to get it. Even my fire bolts have a slightly lesser effect on them."
[/message]
[message]

View File

@ -1660,7 +1660,7 @@
[message]
speaker=unit
message= _ "So this is the Great Chamber eh? Doesnt look like there is much to see here."
message= _ "So this is the Great Chamber, eh? Doesnt look like there is much to see here."
[/message]
{QUAKE "rumble.ogg"}
@ -2058,7 +2058,7 @@
[message]
speaker=Abhai
# wmllint: local spelling er
message= _ "Wouldnt miss it. Maybe after he is destroyed me and my kind can live... er... be dead peacefully."
message= _ "Wouldnt miss it. Maybe after he is destroyed my kind and I can live... er... be dead peacefully."
[/message]
[message]

View File

@ -21,7 +21,7 @@
story= _ "As they approached they were met with a most welcome sight: new fortifications, looking very much like the legendary impenetrable dwarvish defenses of old, had sprung up everywhere. All of them were manned by alert and well-armed dwarves who hailed them boisterously. The mines were belching smoke from the furiously working forges. New weapons and armor for humans and dwarves alike lay neatly stacked, and the deafening clang of hammers and picks from the dwarves promised more."
[/part]
[part]
story= _ "They found Hamel in a forge hammering away at a new axe. He greeted them warmly and arrangements were quickly made for all their food and accommodations, as wall as care for the sick and wounded."
story= _ "They found Hamel in a forge hammering away at a new axe. He greeted them warmly and arrangements were quickly made for all their food and accommodations, as well as care for the sick and wounded."
[/part]
[part]
story= _ "When Tallins party had shaken the dust of the road from their clothes, the humans and dwarves once again met in council."

View File

@ -419,7 +419,7 @@
[message]
speaker=second_unit
message= _ "Killed him! Got his gold too. Lets see, hmmm, about 500 gold pieces. Not bad."
message= _ "Killed him! Got his gold too. Lets see, hmmm, about 500 gold pieces. Not bad."
[/message]
[gold]
@ -526,7 +526,7 @@
[message]
id=Sister Thera
message= _ "I propose that we retreat back into the caves and consult with the dwarves."
message= _ "I propose that we retreat into the caves and consult with the dwarves."
[/message]
[message]

View File

@ -740,7 +740,7 @@
[message]
speaker="Ro'Arthian"
message= _ "What do <i>I</i> want? Ill tell you what I want! I want the stinking carcasses of you, all your henchmen and those dwarvish vermin off of my land! And <i>stay</i> off!"
message= _ "What do <i>I</i> want? Ill tell you what I want! I want the stinking carcasses of you, all your henchmen and those dwarvish vermin off my land! And <i>stay</i> off!"
[/message]
[message]

View File

@ -427,7 +427,7 @@
[message]
speaker=Abhai
message= _ "No art in itself is ever evil, my boy; evil or good is in is the use to which it is put. But now is not the time to argue; see how the arms of this creature reach for us! Quickly, we must defeat this creature!"
message= _ "No art in itself is ever evil, my boy; evil or good is in the use to which it is put. But now is not the time to argue; see how the arms of this creature reach for us! Quickly, we must defeat this creature!"
[/message]
[message]

View File

@ -286,7 +286,7 @@
[message]
speaker=Tallin
message= _ "There is a large elvish force not far from here who — we believe anyway — has been sent to free you. We were hoping if we could secure your release you guys would help us crush the orcish host."
message= _ "There is a large elvish force not far from here who — we believe anyway — has been sent to free you. We were hoping if we could secure your release you would help us crush the orcish host."
[/message]
[message]
@ -453,7 +453,7 @@
[message]
speaker=Tallin
message= _ "I can see the dwarvish defenses just ahead. Lets go!"
message= _ "I can see the dwarvish defenses just ahead. Lets go!"
[/message]
[endlevel]

View File

@ -211,7 +211,7 @@
[message]
speaker=Betrayed Friend
message= _ "Even the foulest of weapons can be put to good use, Tallin. Poison generally kills, but it can also be used to heal. In the same way, although this art is usually practiced by the most power-hungry and corrupt, it may still may turned to the ends of good by one with the strength of will and soul-depth you have gained through your suffering."
message= _ "Even the foulest of weapons can be put to good use, Tallin. Poison generally kills, but it can also be used to heal. In the same way, although this art is usually practiced by the most power-hungry and corrupt, it may still be turned to the ends of good by one with the strength of will and soul-depth you have gained through your suffering."
[/message]
[message]

View File

@ -46,7 +46,7 @@
{STORY_PART_HAMEL (_ "Such a massive and fierce assault it was that we had to call upon all our reserves. When that proved insufficient, we had nae other choice then to call some men off the other defenses.")}
{STORY_PART_HAMEL (_ "It was a ploy. Nae sooner ha we thinned the ranks of the northern defenders then a small, hardened group of trolls smashed through the defenses and made their way straight for your gold.")}
{STORY_PART_HAMEL (_ "It was a ploy. Nae sooner than we ha thinned the ranks of the northern defenders, a small, hardened group of trolls smashed through the defenses and made their way straight for your gold.")}
{STORY_PART_HAMEL (_ "We beat them back, but not before they made off with your entire stock of gold.")}

View File

@ -633,7 +633,7 @@
[else]
[message]
speaker=narrator
message= _ "RoArthians brother, RoSothian went south with another crew of trolls, ogres and mages. Tallin himself led the western group."
message= _ "RoArthians brother, RoSothian, went south with another crew of trolls, ogres and mages. Tallin himself led the western group."
image=wesnoth-icon.png
[/message]
[move_unit_fake]

View File

@ -253,7 +253,7 @@
[then]
[message]
id=Eryssa
message= _ "Knowing you and your spirit of adventure, Elenia, I am certain that you are gonna be back sooner or later."
message= _ "Knowing you and your spirit of adventure, Elenia, I am certain that you will be back sooner or later."
[/message]
[message]
id=Elenia
@ -282,7 +282,7 @@
[/message]
[message]
id=Krash
message= _ "I am sorry, Tallin but me and my friends had better be getting back to our people."
message= _ "I am sorry, Tallin, but my friends and I had better be getting back to our people."
[/message]
[message]
id=Tallin
@ -331,7 +331,7 @@
[/message]
[message]
id=Abhai
message= _ "Thank you father, and thank you again, Tallin for all that you have done, both for the world of the living and the dead."
message= _ "Thank you, Father, and thank you again, Tallin, for all that you have done, both for the world of the living and the dead."
[/message]
[message]
id=Tallin

View File

@ -258,7 +258,7 @@
[/message]
[message]
speaker=Rugnur
message= _ "Uh, no, wait! Lets talk business — how much will you pay us to do this for you?"
message= _ "Uh, no, wait! Lets talk business — how much will you pay us to do this for you?"
[/message]
[message]
speaker=Haldric II

View File

@ -423,7 +423,7 @@
[/message]
[message]
speaker=Alanin
message= _ "Im not going to do that, its suicide! And in any case, Ive been with you for ten years, almost as long as I was in the Wesnothian army; Id prefer to fight with you."
message= _ "Im not going to do that, its suicide! And in any case, Ive been with you for ten years, almost as long as I was in the Wesnothian army; Id prefer to fight with you."
[/message]
[message]
speaker=Thursagan
@ -469,7 +469,7 @@
[then]
[message]
speaker=Rugnur
message= _ "Alanin, ride as fast as you can south. Tell Haldric we are heading northeast, towards the old eastern mines, and if he wants his precious sceptre he should send forces to meet us there as soon as he can!"
message= _ "Alanin, ride south as fast as you can. Tell Haldric we are heading northeast, towards the old eastern mines, and if he wants his precious sceptre he should send forces to meet us there as soon as he can!"
[/message]
[store_unit]
[filter]

View File

@ -104,7 +104,7 @@
[/part]
[part]
story= _ "The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didnt have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least for the humans."
story= _ "The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didnt have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least for the humans."
{SOTBE_BIGMAP}
[/part]

View File

@ -135,7 +135,7 @@
[/part]
[part]
story= _ "Leaving most of his people at Barag Gór, Kapoue, accompanied by the shamans and his warriors set off to Tirigaz."
story= _ "Leaving most of his people at Barag Gór, Kapoue, accompanied by the shamans and his warriors, set off to Tirigaz."
{SOTBE_BIGMAP}
{JOURNEY_04_OLD}
[/part]

View File

@ -200,7 +200,7 @@
[/message]
[message]
speaker="Pirk"
message= _ "Leave your people here Kapoue — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership on it."
message= _ "Leave your people here Kapoue — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership of it."
[/message]
[kill]
id="Pirk"

View File

@ -231,7 +231,7 @@
[message]
speaker="Kapou'e"
message= _ "Well lets see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!"
message= _ "Well lets see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!"
[/message]
[message]

View File

@ -624,7 +624,7 @@ Enter at Your Own Risk!"
[message]
speaker=Burin the Lost
message= _ "Oh great, now a forest... I should have stayed at home and took my chances with the orcs!"
message= _ "Oh great, now a forest... I should have stayed at home and taken my chances with the orcs!"
image=portraits/burin-annoyed.png
[/message]

View File

@ -381,7 +381,7 @@
[message]
speaker=Sir Ladoc
message= _ "Hold there! You can not pass. Youve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size."
message= _ "Hold there! You cannot pass. Youve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size."
[/message]
[message]
@ -411,7 +411,7 @@
[message]
speaker=Burin the Lost
message= _ "Oh great, now a forest. I should have stayed at home and took my chances with the orcs!"
message= _ "Oh great, now a forest. I should have stayed at home and taken my chances with the orcs!"
image=portraits/burin-annoyed.png
[/message]

View File

@ -144,7 +144,7 @@
[/message]
[message]
speaker=Lady Jessene
message= _ "Haldric! I wont do it... I wont help. What is it with your kind, always rushing to a fools death? Wholl lead these people? I... <i>we</i> need you alive"
message= _ "Haldric! I wont do it... I wont help. What is it with your kind, always rushing to a fools death? Wholl lead these people? I... <i>we</i> need you alive."
[/message]
[message]
speaker=Prince Haldric

View File

@ -553,7 +553,7 @@
[else]
[message]
speaker=King Thurongar
message= _ "And now I think you should be off as soon as possible. The trolls have retreated back into their holes for the present, but who knows when they will strike again."
message= _ "And now I think you should be off as soon as possible. The trolls have retreated into their holes for the present, but who knows when they will strike again."
[/message]
[message]

View File

@ -2326,7 +2326,7 @@
[/message]
[message]
speaker=Zhul
message= _ "Our people are scattered and exhausted, where will we go now Kaleh? Shall we retreat back into the dunes?"
message= _ "Our people are scattered and exhausted, where will we go now Kaleh? Shall we retreat into the dunes?"
[/message]
[message]
speaker=Kaleh

View File

@ -124,7 +124,7 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
• Heartfangs: the particularly forbidding stretch of high peaks southwest of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there.
• Swamp of Dread: a very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place.
• Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains.
• Arkan-thoria: The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
• Arkan-thoria: The river that comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
• River Listra: The south-running tributary of the Great River into which the Arkan-thoria empties.
• Lintanir Forest: The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.
• Great River: The origin of this river is somewhere in the east of the northern lands."

View File

@ -286,12 +286,12 @@ Enemy units cannot see this unit at night, except if they have units next to it.
female_name= _ "female^concealment"
description= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
name_inactive= _ "concealment"
female_name_inactive= _ "female^concealment"
description_inactive= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
affect_self=yes
[filter]
[filter_location]
@ -531,6 +531,6 @@ Enemy units cannot see this unit while it is in deep water, except if they have
[poison]
id=poison
name= _ "poison"
description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
[/poison]
#enddef

View File

@ -16,7 +16,7 @@
{AMLA_DEFAULT}
cost=43
usage=fighter
description= _ "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capitol, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned."
description= _ "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capital, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/royalguard-defend-2.png" "units/human-loyalists/royalguard-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]

View File

@ -47,7 +47,7 @@ the oceans and rivers mermen and nagas dominate.</p><p>For game purposes, the ra
often cooperate with trolls, and elves or dwarves with humans. Some
other factions reflect divisions within human societyloyalists
vs. outlaws, for example. In most campaigns, you will control units
drawn a single faction. But sometimes factions make alliances with
drawn from a single faction. But sometimes factions make alliances with
others, so you may face more than one faction in a scenario.</p></div></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_finding_your_way"></a>1.2. Finding Your Way</h2></div></div></div><p>When Wesnoth first starts it displays an initial background and a column
of buttons called the Main Menu. The buttons only work with a mouse. For
the impatient, we recommend you: click the "Language" button to set
@ -183,11 +183,11 @@ website: <a class="ulink" href="http://wesnoth.org/wiki/MultiplayerServers" targ
So if you got a server running in your local network, just enter the address
and port number (default: 15000). If you for example want to connect to a server
running on the machine with the address 192.168.0.10 and the default port, you
would enter this in the dialog: 192.168.0.10:15000</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="_host_networked_game"></a>Host Networked Game</h4></div></div></div><p>To be able to start a multiplayer game without using an external
multiplayer server, you have to start the server, which is usually
named <span class="emphasis"><em>wesnothd</em></span>, yourself. This program is automatically started in
the background when selecting this option. It will be stopped, once
all players left the server. Other players need to be able to connect
would enter this in the dialog: 192.168.0.10:15000</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="_host_networked_game"></a>Host Networked Game</h4></div></div></div><p>To start a multiplayer game without using an external
multiplayer server a local server, which is usually
named <span class="emphasis"><em>wesnothd</em></span>, is needed. The server is automatically started in
the background when selecting this option. It will be stopped once
all players have left the server. Other players need to be able to connect
to your port 15000 using TCP to play with you on your server. If you
are behind a firewall, you will probably need to change your firewall
settings to allow incoming connections to port 15000, and tell your
@ -288,7 +288,7 @@ load it again later. Just remember, a good Battle for Wesnoth player
never needs to save during a scenario. However, most beginners tend to
do so rather often.</p></div></div></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="_playing"></a>Chapter 2. Playing</h1></div></div></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_controls"></a>2.1. Controls</h2></div></div></div><p>These are the default control keys. Key setup might differ depending on the
platform used. For example you will often have to use the command key instead
of the control key when you are using MacOSX. You can change most hotkeys to
of the control key when you are using OS X. You can change most hotkeys to
your taste using the Preferences menu.</p><div class="table"><a id="idp61681728"></a><p class="title"><strong>Table 2.1. General controls and hotkeys</strong></p><div class="table-contents"><table summary="General controls and hotkeys" cellpadding="4px" style="border-collapse: collapse;border-top: 3px solid #527bbd; border-bottom: 3px solid #527bbd; "><colgroup><col align="left" /><col align="left" /></colgroup><tbody><tr><td style="" align="left">
F1
</td><td style="" align="left">
@ -555,7 +555,7 @@ your taste using the Preferences menu.</p><div class="table"><a id="idp61681728"
f
</td><td style="" align="left">
Run AI formula
</td></tr></tbody></table></div></div><br class="table-break" /><p>Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list of
</td></tr></tbody></table></div></div><br class="table-break" /><p>Some keys on OS X require more than replacing Ctrl by Cmd. Here is a list of
those:</p><div class="table"><a id="idp61787008"></a><p class="title"><strong>Table 2.6. Miscellaneous hotkeys</strong></p><div class="table-contents"><table summary="Miscellaneous hotkeys" cellpadding="4px" style="border-collapse: collapse;border-top: 3px solid #527bbd; border-bottom: 3px solid #527bbd; "><colgroup><col align="left" /><col align="left" /></colgroup><tbody><tr><td style="" align="left">
Cmd+w
</td><td style="" align="left">
@ -906,7 +906,7 @@ Plague
Poison
</span></dt><dd>
This attack poisons the target. Poisoned units lose 8 HP every turn
until they are cured or are reduced to 1 HP. Poison can not, of itself,
until they are cured or are reduced to 1 HP. Poison cannot, of itself,
kill a unit.
</dd><dt><span class="term">
Slow
@ -941,7 +941,7 @@ Concealment
</span></dt><dd>
This unit can hide in villages (with the exception of water villages), and
remain undetected by its enemies, except by those standing next to it.
Enemy units can not see this unit while it is in a village, except if they
Enemy units cannot see this unit while it is in a village, except if they
have units next to it. Any enemy unit that first discovers this unit
immediately loses all its remaining movement.
</dd><dt><span class="term">
@ -1235,7 +1235,7 @@ can be cured by waiting on a village or being next to a unit with the <span clas
ability. Units with the <span class="emphasis"><em>heals</em></span> ability can only prevent the poison from
causing damage that turn, not cure it. When poison is cured the unit does
not gain or lose hitpoints on that turn due to healing/poisoning. A unit
can not be healed normally until it is cured of poisoning. Resting is still
cannot be healed normally until it is cured of poisoning. Resting is still
allowed, although it will not substantially diminish the poisons effect.</p><p>Some other hints about healing:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem">
A unit may take several turns to be fully healed.
</li><li class="listitem">
@ -1309,7 +1309,7 @@ the enemys counterstrikes will be less likely to do damage.</p><p>For example
so that attacking orcs must stand on grassland while your elves enjoy
the high forest defenses.</p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="_attacking_and_choosing_your_targets"></a>3.1.7. Attacking and choosing your targets</h3></div></div></div><p>Advancing and attacking is of course the most interesting part of your way
to victory. Kill or weaken enemies in your path and move your defensive
line forward. This can become tricky as the enemy gets to attack back
line forward. This can become tricky as the enemy may retaliate
on his turn.</p><p>Often, you will throw several units at a single enemy unit to finish
him off, but these were forming your defensive line which is now partly
broken. Maybe this doesnt matter because you are out of reach of the
@ -1319,7 +1319,7 @@ Horseman can deliver the killing blow.</p><p>Striking first is an advantage beca
units will face off. Take advantage of enemy weakness: e.g. direct your
ranged attacks against foes without ranged weapons. Take advantage of
weaknesses like Horsemens vulnerability to pierce. But remember that
they get to attack back on their turn, so you might have weaknesses the
they may retaliate on their turn, so you might have weaknesses the
enemy may exploit.</p><p>For example, Horsemen can hold up the line against Orcish Grunts and
Troll Whelps very well because they have some resistances against blade
and impact. But your Horseman may quite quickly fall to Orcish Archers
@ -1399,12 +1399,12 @@ Different units have different strengths and weaknesses depending
on terrain and who they are attacking; right click on units and select
"Unit Description" to learn more.
</li><li class="listitem">
You can use lower level units as cannon fodder, to slow down
You can use lower level units as cannon fodder, to slow down the
enemy. E.g. you can use them to block enemies reaching your important units.
</li><li class="listitem">
You can cause damage to enemies with advanced units and then finish
them with lower level units — to give them more experience (and finally
make them advance to next level).
make them advance to the next level).
</li><li class="listitem">
When you have a White Mage (advances from Mage) or Druid (advances
from Shaman), put it in the middle of a circle of units to heal them

File diff suppressed because one or more lines are too long