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Merge pull request #483 from Wedge009/Spelling_Corrections
Spelling and Grammar Corrections
This commit is contained in:
commit
bec40a3c39
@ -568,7 +568,7 @@ _f , _f , _f , _f , _f , _f
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[/message]
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[message]
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speaker=Kai Krellis
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message= _ "Well, kill it, and lets keep moving."
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message= _ "Well, kill it, and let’s keep moving."
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[/message]
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[message]
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speaker=second_unit
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@ -216,7 +216,7 @@
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[/command]
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[/option]
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[option]
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message= _ "Someone take that off of him before he hurts himself."
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message= _ "Someone take that off him before he hurts himself."
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[/option]
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[/message]
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[/then]
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@ -246,7 +246,7 @@
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[message]
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speaker=Lanar-Skal
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message= _ "Go, go far from here! But me and my kind will chase you, and kill you!"
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message= _ "Go, go far from here! But my kind and I will chase you, and kill you!"
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[/message]
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[message]
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@ -399,7 +399,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we’ve des
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[/message]
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[message]
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speaker=Delfador
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message= _ "But we can not go back. We are on an important mission."
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message= _ "But we cannot go back. We are on an important mission."
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[/message]
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[message]
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speaker=Keh Ohn
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@ -279,7 +279,7 @@
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[objective]
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#TODO reconsider the formulation
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#TODO format?
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description= _ "You must own the field and be capable of overwhelming your opponents. (Player(s) own more than 25 units while the foes’ numbers fell below 15)"
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description= _ "You must own the field and be capable of overwhelming your opponents. (Player(s) own more than 25 units while the foes’ numbers fall below 15.)"
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condition=win
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[/objective]
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[objective]
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@ -369,7 +369,7 @@
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[/message]
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[message]
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id=Galtrid
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message= _ "She is right. Don’t let them lure you away from the Ka’lian, preparations for when more of them arrive return must be made."
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message= _ "She is right. Don’t let them lure you away from the Ka’lian, preparations for when more of them arrive must be made."
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[/message]
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[fire_event]
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name=enemies defeated
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@ -419,7 +419,7 @@ Chapter Three"
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[/message]
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[message]
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id=Cleodil
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message= _ "Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about it. May be they are but children’s tales... Still, be very careful when you cross it."
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message= _ "Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about it. Maybe they are but children’s tales... Still, be very careful when you cross it."
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[/message]
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[message]
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id=Kalenz
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@ -39,7 +39,7 @@
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[part]
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background=portraits/haldricII.png
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scale_background=no
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story={CAPTION ( _ "Haldric II")} + _ "Calm down, Aldar! The elf is right to reproach us. My father did not help when the orcs attacked you. But my father is dead. There are a lot of things my father did that I can not understand; he grew suspicious and strange in his last days. But <i>I</i> am the King of Wesnoth now, not my father! And it is my intention to renew our alliance by signing a new treaty here, with you."
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story={CAPTION ( _ "Haldric II")} + _ "Calm down, Aldar! The elf is right to reproach us. My father did not help when the orcs attacked you. But my father is dead. There are a lot of things my father did that I cannot understand; he grew suspicious and strange in his last days. But <i>I</i> am the King of Wesnoth now, not my father! And it is my intention to renew our alliance by signing a new treaty here, with you."
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[/part]
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[part]
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background=story/characters/kalenz.png
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@ -239,7 +239,7 @@ Chapter Five"
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id=Landar
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[/not]
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{FILTER_LOYALS}
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message= _ "We have finally reached Saurgrath, their capitol. Remember whose side they have taken in the war against us."
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message= _ "We have finally reached Saurgrath, their capital. Remember whose side they have taken in the war against us."
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[/message]
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[message]
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id=Landar
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@ -383,7 +383,7 @@ Chapter Five"
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[message]
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side=2,3
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canrecruit=yes
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message= _ "Don’t flee. We cannot abandon our capitol."
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message= _ "Don’t flee. We cannot abandon our capital."
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[/message]
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[scroll_to]
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x=$x1
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@ -272,7 +272,7 @@
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[message]
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speaker=narrator
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image=wesnoth-icon.png
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message=_ "Baldras and Relana returned to their villages to find them destroyed, with those who fought left dead and the few survivors born away to unguessable fates. It was a bitter doom, and as Wesnoth descended into darkness they would live to see worse."
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message=_ "Baldras and Relana returned to their villages to find them destroyed, with those who fought left dead and the few survivors borne away to unknown fates. It was a bitter doom, and as Wesnoth descended into darkness they would live to see worse."
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[/message]
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[endlevel]
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@ -161,7 +161,7 @@
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[message]
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speaker=narrator
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image=wesnoth-icon.png
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message=_ "They returned to their village to find it destroyed, with those who fought left dead and the few survivors borne away to unguessable fates. It was a bitter doom, but as Asheviere’s grip tightened they would live to see worse."
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message=_ "They returned to their village to find it destroyed, with those who fought left dead and the few survivors borne away to unknown fates. It was a bitter doom, but as Asheviere’s grip tightened they would live to see worse."
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[/message]
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[/event]
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#enddef
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@ -326,7 +326,7 @@
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[message]
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role=Supporter
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message= _ "He knows your name, Tallin. I don’t like the looks of this."
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message= _ "He knows your name, Tallin. I don’t like the sound of this."
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[/message]
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[message]
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@ -498,7 +498,7 @@
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[message]
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speaker=Malifor
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message= _ "These little vermin are making progress! This is unacceptable. Rise my minions — gorge on the flesh of these scurrying little rats!"
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message= _ "These little vermin are making progress! This is unacceptable. Rise, my minions — gorge on the flesh of these scurrying little rats!"
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[/message]
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# Water to swamp
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@ -552,7 +552,7 @@
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# TODO: Camerin might be dead by now
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[message]
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speaker=Camerin
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message= _ "Out of all of a necromancer’s creations, I must say those things are the most tortured and vilest. They have an insatiable hunger for flesh and mindlessly shrug of all manner of damage to get it. Even my fire bolts have a slightly lesser effect on them."
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message= _ "Out of all of a necromancer’s creations, I must say those things are the most tortured and vile. They have an insatiable hunger for flesh and mindlessly shrug of all manner of damage to get it. Even my fire bolts have a slightly lesser effect on them."
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[/message]
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[message]
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@ -1660,7 +1660,7 @@
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[message]
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speaker=unit
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message= _ "So this is the Great Chamber eh? Doesn’t look like there is much to see here."
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message= _ "So this is the Great Chamber, eh? Doesn’t look like there is much to see here."
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[/message]
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{QUAKE "rumble.ogg"}
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@ -2058,7 +2058,7 @@
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[message]
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speaker=Abhai
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# wmllint: local spelling er
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message= _ "Wouldn’t miss it. Maybe after he is destroyed me and my kind can live... er... be dead peacefully."
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message= _ "Wouldn’t miss it. Maybe after he is destroyed my kind and I can live... er... be dead peacefully."
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[/message]
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[message]
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@ -21,7 +21,7 @@
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story= _ "As they approached they were met with a most welcome sight: new fortifications, looking very much like the legendary impenetrable dwarvish defenses of old, had sprung up everywhere. All of them were manned by alert and well-armed dwarves who hailed them boisterously. The mines were belching smoke from the furiously working forges. New weapons and armor for humans and dwarves alike lay neatly stacked, and the deafening clang of hammers and picks from the dwarves promised more."
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[/part]
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[part]
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story= _ "They found Hamel in a forge hammering away at a new axe. He greeted them warmly and arrangements were quickly made for all their food and accommodations, as wall as care for the sick and wounded."
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story= _ "They found Hamel in a forge hammering away at a new axe. He greeted them warmly and arrangements were quickly made for all their food and accommodations, as well as care for the sick and wounded."
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[/part]
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[part]
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story= _ "When Tallin’s party had shaken the dust of the road from their clothes, the humans and dwarves once again met in council."
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@ -419,7 +419,7 @@
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[message]
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speaker=second_unit
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message= _ "Killed him! Got his gold too. Lets see, hmmm, about 500 gold pieces. Not bad."
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message= _ "Killed him! Got his gold too. Let’s see, hmmm, about 500 gold pieces. Not bad."
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[/message]
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[gold]
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@ -526,7 +526,7 @@
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[message]
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id=Sister Thera
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message= _ "I propose that we retreat back into the caves and consult with the dwarves."
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message= _ "I propose that we retreat into the caves and consult with the dwarves."
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[/message]
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[message]
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@ -740,7 +740,7 @@
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[message]
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speaker="Ro'Arthian"
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message= _ "What do <i>I</i> want? I’ll tell you what I want! I want the stinking carcasses of you, all your henchmen and those dwarvish vermin off of my land! And <i>stay</i> off!"
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message= _ "What do <i>I</i> want? I’ll tell you what I want! I want the stinking carcasses of you, all your henchmen and those dwarvish vermin off my land! And <i>stay</i> off!"
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[/message]
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[message]
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@ -427,7 +427,7 @@
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[message]
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speaker=Abhai
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message= _ "No art in itself is ever evil, my boy; evil or good is in is the use to which it is put. But now is not the time to argue; see how the arms of this creature reach for us! Quickly, we must defeat this creature!"
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message= _ "No art in itself is ever evil, my boy; evil or good is in the use to which it is put. But now is not the time to argue; see how the arms of this creature reach for us! Quickly, we must defeat this creature!"
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[/message]
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[message]
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@ -286,7 +286,7 @@
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[message]
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speaker=Tallin
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message= _ "There is a large elvish force not far from here who — we believe anyway — has been sent to free you. We were hoping if we could secure your release you guys would help us crush the orcish host."
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message= _ "There is a large elvish force not far from here who — we believe anyway — has been sent to free you. We were hoping if we could secure your release you would help us crush the orcish host."
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[/message]
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[message]
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@ -453,7 +453,7 @@
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[message]
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speaker=Tallin
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message= _ "I can see the dwarvish defenses just ahead. Lets go!"
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message= _ "I can see the dwarvish defenses just ahead. Let’s go!"
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[/message]
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[endlevel]
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@ -211,7 +211,7 @@
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[message]
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speaker=Betrayed Friend
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message= _ "Even the foulest of weapons can be put to good use, Tallin. Poison generally kills, but it can also be used to heal. In the same way, although this art is usually practiced by the most power-hungry and corrupt, it may still may turned to the ends of good by one with the strength of will and soul-depth you have gained through your suffering."
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message= _ "Even the foulest of weapons can be put to good use, Tallin. Poison generally kills, but it can also be used to heal. In the same way, although this art is usually practiced by the most power-hungry and corrupt, it may still be turned to the ends of good by one with the strength of will and soul-depth you have gained through your suffering."
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[/message]
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[message]
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@ -46,7 +46,7 @@
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{STORY_PART_HAMEL (_ "Such a massive and fierce assault it was that we had to call upon all our reserves. When that proved insufficient, we had nae other choice then to call some men off the other defenses.")}
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{STORY_PART_HAMEL (_ "It was a ploy. Nae sooner ha’ we thinned the ranks of the northern defenders then a small, hardened group of trolls smashed through the defenses and made their way straight for your gold.")}
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{STORY_PART_HAMEL (_ "It was a ploy. Nae sooner than we ha’ thinned the ranks of the northern defenders, a small, hardened group of trolls smashed through the defenses and made their way straight for your gold.")}
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{STORY_PART_HAMEL (_ "We beat them back, but not before they made off with your entire stock of gold.")}
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@ -633,7 +633,7 @@
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[else]
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[message]
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speaker=narrator
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message= _ "Ro’Arthian’s brother, Ro’Sothian went south with another crew of trolls, ogres and mages. Tallin himself led the western group."
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message= _ "Ro’Arthian’s brother, Ro’Sothian, went south with another crew of trolls, ogres and mages. Tallin himself led the western group."
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image=wesnoth-icon.png
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[/message]
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[move_unit_fake]
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@ -253,7 +253,7 @@
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[then]
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[message]
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id=Eryssa
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message= _ "Knowing you and your spirit of adventure, Elenia, I am certain that you are gonna be back sooner or later."
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message= _ "Knowing you and your spirit of adventure, Elenia, I am certain that you will be back sooner or later."
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[/message]
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[message]
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id=Elenia
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@ -282,7 +282,7 @@
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[/message]
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[message]
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id=Krash
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message= _ "I am sorry, Tallin but me and my friends had better be getting back to our people."
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message= _ "I am sorry, Tallin, but my friends and I had better be getting back to our people."
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[/message]
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[message]
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id=Tallin
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@ -331,7 +331,7 @@
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[/message]
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[message]
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id=Abhai
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message= _ "Thank you father, and thank you again, Tallin for all that you have done, both for the world of the living and the dead."
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message= _ "Thank you, Father, and thank you again, Tallin, for all that you have done, both for the world of the living and the dead."
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[/message]
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[message]
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id=Tallin
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@ -258,7 +258,7 @@
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[/message]
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[message]
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speaker=Rugnur
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message= _ "Uh, no, wait! Lets talk business — how much will you pay us to do this for you?"
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message= _ "Uh, no, wait! Let’s talk business — how much will you pay us to do this for you?"
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[/message]
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[message]
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||||
speaker=Haldric II
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@ -423,7 +423,7 @@
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[/message]
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[message]
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speaker=Alanin
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message= _ "I’m not going to do that, its suicide! And in any case, I’ve been with you for ten years, almost as long as I was in the Wesnothian army; I’d prefer to fight with you."
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||||
message= _ "I’m not going to do that, it’s suicide! And in any case, I’ve been with you for ten years, almost as long as I was in the Wesnothian army; I’d prefer to fight with you."
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[/message]
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[message]
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||||
speaker=Thursagan
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||||
@ -469,7 +469,7 @@
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[then]
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[message]
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speaker=Rugnur
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message= _ "Alanin, ride as fast as you can south. Tell Haldric we are heading northeast, towards the old eastern mines, and if he wants his precious sceptre he should send forces to meet us there as soon as he can!"
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||||
message= _ "Alanin, ride south as fast as you can. Tell Haldric we are heading northeast, towards the old eastern mines, and if he wants his precious sceptre he should send forces to meet us there as soon as he can!"
|
||||
[/message]
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||||
[store_unit]
|
||||
[filter]
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||||
|
@ -104,7 +104,7 @@
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||||
[/part]
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||||
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||||
[part]
|
||||
story= _ "The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn’t have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least for the humans."
|
||||
story= _ "The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn’t have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least for the humans."
|
||||
{SOTBE_BIGMAP}
|
||||
[/part]
|
||||
|
||||
|
@ -135,7 +135,7 @@
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||||
[/part]
|
||||
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||||
[part]
|
||||
story= _ "Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans and his warriors set off to Tirigaz."
|
||||
story= _ "Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans and his warriors, set off to Tirigaz."
|
||||
{SOTBE_BIGMAP}
|
||||
{JOURNEY_04_OLD}
|
||||
[/part]
|
||||
|
@ -200,7 +200,7 @@
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||||
[/message]
|
||||
[message]
|
||||
speaker="Pirk"
|
||||
message= _ "Leave your people here Kapou’e — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership on it."
|
||||
message= _ "Leave your people here Kapou’e — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership of it."
|
||||
[/message]
|
||||
[kill]
|
||||
id="Pirk"
|
||||
|
@ -231,7 +231,7 @@
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||||
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||||
[message]
|
||||
speaker="Kapou'e"
|
||||
message= _ "Well let’s see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!"
|
||||
message= _ "Well let’s see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!"
|
||||
[/message]
|
||||
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||||
[message]
|
||||
|
@ -624,7 +624,7 @@ Enter at Your Own Risk!"
|
||||
|
||||
[message]
|
||||
speaker=Burin the Lost
|
||||
message= _ "Oh great, now a forest... I should have stayed at home and took my chances with the orcs!"
|
||||
message= _ "Oh great, now a forest... I should have stayed at home and taken my chances with the orcs!"
|
||||
image=portraits/burin-annoyed.png
|
||||
[/message]
|
||||
|
||||
|
@ -381,7 +381,7 @@
|
||||
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||||
[message]
|
||||
speaker=Sir Ladoc
|
||||
message= _ "Hold there! You can not pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size."
|
||||
message= _ "Hold there! You cannot pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
@ -411,7 +411,7 @@
|
||||
|
||||
[message]
|
||||
speaker=Burin the Lost
|
||||
message= _ "Oh great, now a forest. I should have stayed at home and took my chances with the orcs!"
|
||||
message= _ "Oh great, now a forest. I should have stayed at home and taken my chances with the orcs!"
|
||||
image=portraits/burin-annoyed.png
|
||||
[/message]
|
||||
|
||||
|
@ -144,7 +144,7 @@
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Lady Jessene
|
||||
message= _ "Haldric! I won’t do it... I won’t help. What is it with your kind, always rushing to a fool’s death? Who’ll lead these people? I... <i>we</i> need you alive"
|
||||
message= _ "Haldric! I won’t do it... I won’t help. What is it with your kind, always rushing to a fool’s death? Who’ll lead these people? I... <i>we</i> need you alive."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Prince Haldric
|
||||
|
@ -553,7 +553,7 @@
|
||||
[else]
|
||||
[message]
|
||||
speaker=King Thurongar
|
||||
message= _ "And now I think you should be off as soon as possible. The trolls have retreated back into their holes for the present, but who knows when they will strike again."
|
||||
message= _ "And now I think you should be off as soon as possible. The trolls have retreated into their holes for the present, but who knows when they will strike again."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
|
@ -2326,7 +2326,7 @@
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Zhul
|
||||
message= _ "Our people are scattered and exhausted, where will we go now Kaleh? Shall we retreat back into the dunes?"
|
||||
message= _ "Our people are scattered and exhausted, where will we go now Kaleh? Shall we retreat into the dunes?"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Kaleh
|
||||
|
@ -124,7 +124,7 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i
|
||||
• Heartfangs: the particularly forbidding stretch of high peaks southwest of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there.
|
||||
• Swamp of Dread: a very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place.
|
||||
• Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains.
|
||||
• Arkan-thoria: The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
|
||||
• Arkan-thoria: The river that comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier.
|
||||
• River Listra: The south-running tributary of the Great River into which the Arkan-thoria empties.
|
||||
• Lintanir Forest: The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.
|
||||
• Great River: The origin of this river is somewhere in the east of the northern lands."
|
||||
|
@ -286,12 +286,12 @@ Enemy units cannot see this unit at night, except if they have units next to it.
|
||||
female_name= _ "female^concealment"
|
||||
description= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
|
||||
|
||||
Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
name_inactive= _ "concealment"
|
||||
female_name_inactive= _ "female^concealment"
|
||||
description_inactive= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
|
||||
|
||||
Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
|
||||
affect_self=yes
|
||||
[filter]
|
||||
[filter_location]
|
||||
@ -531,6 +531,6 @@ Enemy units cannot see this unit while it is in deep water, except if they have
|
||||
[poison]
|
||||
id=poison
|
||||
name= _ "poison"
|
||||
description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
|
||||
description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
|
||||
[/poison]
|
||||
#enddef
|
||||
|
@ -16,7 +16,7 @@
|
||||
{AMLA_DEFAULT}
|
||||
cost=43
|
||||
usage=fighter
|
||||
description= _ "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capitol, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned."
|
||||
description= _ "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capital, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/human-loyalists/royalguard-defend-2.png" "units/human-loyalists/royalguard-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
[resistance]
|
||||
|
@ -47,7 +47,7 @@ the oceans and rivers mermen and nagas dominate.</p><p>For game purposes, the ra
|
||||
often cooperate with trolls, and elves or dwarves with humans. Some
|
||||
other factions reflect divisions within human society — loyalists
|
||||
vs. outlaws, for example. In most campaigns, you will control units
|
||||
drawn a single faction. But sometimes factions make alliances with
|
||||
drawn from a single faction. But sometimes factions make alliances with
|
||||
others, so you may face more than one faction in a scenario.</p></div></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_finding_your_way"></a>1.2. Finding Your Way</h2></div></div></div><p>When Wesnoth first starts it displays an initial background and a column
|
||||
of buttons called the Main Menu. The buttons only work with a mouse. For
|
||||
the impatient, we recommend you: click the "Language" button to set
|
||||
@ -183,11 +183,11 @@ website: <a class="ulink" href="http://wesnoth.org/wiki/MultiplayerServers" targ
|
||||
So if you got a server running in your local network, just enter the address
|
||||
and port number (default: 15000). If you for example want to connect to a server
|
||||
running on the machine with the address 192.168.0.10 and the default port, you
|
||||
would enter this in the dialog: 192.168.0.10:15000</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="_host_networked_game"></a>Host Networked Game</h4></div></div></div><p>To be able to start a multiplayer game without using an external
|
||||
multiplayer server, you have to start the server, which is usually
|
||||
named <span class="emphasis"><em>wesnothd</em></span>, yourself. This program is automatically started in
|
||||
the background when selecting this option. It will be stopped, once
|
||||
all players left the server. Other players need to be able to connect
|
||||
would enter this in the dialog: 192.168.0.10:15000</p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="_host_networked_game"></a>Host Networked Game</h4></div></div></div><p>To start a multiplayer game without using an external
|
||||
multiplayer server a local server, which is usually
|
||||
named <span class="emphasis"><em>wesnothd</em></span>, is needed. The server is automatically started in
|
||||
the background when selecting this option. It will be stopped once
|
||||
all players have left the server. Other players need to be able to connect
|
||||
to your port 15000 using TCP to play with you on your server. If you
|
||||
are behind a firewall, you will probably need to change your firewall
|
||||
settings to allow incoming connections to port 15000, and tell your
|
||||
@ -288,7 +288,7 @@ load it again later. Just remember, a good Battle for Wesnoth player
|
||||
never needs to save during a scenario. However, most beginners tend to
|
||||
do so rather often.</p></div></div></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="_playing"></a>Chapter 2. Playing</h1></div></div></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_controls"></a>2.1. Controls</h2></div></div></div><p>These are the default control keys. Key setup might differ depending on the
|
||||
platform used. For example you will often have to use the command key instead
|
||||
of the control key when you are using MacOSX. You can change most hotkeys to
|
||||
of the control key when you are using OS X. You can change most hotkeys to
|
||||
your taste using the Preferences menu.</p><div class="table"><a id="idp61681728"></a><p class="title"><strong>Table 2.1. General controls and hotkeys</strong></p><div class="table-contents"><table summary="General controls and hotkeys" cellpadding="4px" style="border-collapse: collapse;border-top: 3px solid #527bbd; border-bottom: 3px solid #527bbd; "><colgroup><col align="left" /><col align="left" /></colgroup><tbody><tr><td style="" align="left">
|
||||
F1
|
||||
</td><td style="" align="left">
|
||||
@ -555,7 +555,7 @@ your taste using the Preferences menu.</p><div class="table"><a id="idp61681728"
|
||||
f
|
||||
</td><td style="" align="left">
|
||||
Run AI formula
|
||||
</td></tr></tbody></table></div></div><br class="table-break" /><p>Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list of
|
||||
</td></tr></tbody></table></div></div><br class="table-break" /><p>Some keys on OS X require more than replacing Ctrl by Cmd. Here is a list of
|
||||
those:</p><div class="table"><a id="idp61787008"></a><p class="title"><strong>Table 2.6. Miscellaneous hotkeys</strong></p><div class="table-contents"><table summary="Miscellaneous hotkeys" cellpadding="4px" style="border-collapse: collapse;border-top: 3px solid #527bbd; border-bottom: 3px solid #527bbd; "><colgroup><col align="left" /><col align="left" /></colgroup><tbody><tr><td style="" align="left">
|
||||
Cmd+w
|
||||
</td><td style="" align="left">
|
||||
@ -906,7 +906,7 @@ Plague
|
||||
Poison
|
||||
</span></dt><dd>
|
||||
This attack poisons the target. Poisoned units lose 8 HP every turn
|
||||
until they are cured or are reduced to 1 HP. Poison can not, of itself,
|
||||
until they are cured or are reduced to 1 HP. Poison cannot, of itself,
|
||||
kill a unit.
|
||||
</dd><dt><span class="term">
|
||||
Slow
|
||||
@ -941,7 +941,7 @@ Concealment
|
||||
</span></dt><dd>
|
||||
This unit can hide in villages (with the exception of water villages), and
|
||||
remain undetected by its enemies, except by those standing next to it.
|
||||
Enemy units can not see this unit while it is in a village, except if they
|
||||
Enemy units cannot see this unit while it is in a village, except if they
|
||||
have units next to it. Any enemy unit that first discovers this unit
|
||||
immediately loses all its remaining movement.
|
||||
</dd><dt><span class="term">
|
||||
@ -1235,7 +1235,7 @@ can be cured by waiting on a village or being next to a unit with the <span clas
|
||||
ability. Units with the <span class="emphasis"><em>heals</em></span> ability can only prevent the poison from
|
||||
causing damage that turn, not cure it. When poison is cured the unit does
|
||||
not gain or lose hitpoints on that turn due to healing/poisoning. A unit
|
||||
can not be healed normally until it is cured of poisoning. Resting is still
|
||||
cannot be healed normally until it is cured of poisoning. Resting is still
|
||||
allowed, although it will not substantially diminish the poison’s effect.</p><p>Some other hints about healing:</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem">
|
||||
A unit may take several turns to be fully healed.
|
||||
</li><li class="listitem">
|
||||
@ -1309,7 +1309,7 @@ the enemy’s counterstrikes will be less likely to do damage.</p><p>For example
|
||||
so that attacking orcs must stand on grassland while your elves enjoy
|
||||
the high forest defenses.</p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="_attacking_and_choosing_your_targets"></a>3.1.7. Attacking and choosing your targets</h3></div></div></div><p>Advancing and attacking is of course the most interesting part of your way
|
||||
to victory. Kill or weaken enemies in your path and move your defensive
|
||||
line forward. This can become tricky as the enemy gets to attack back
|
||||
line forward. This can become tricky as the enemy may retaliate
|
||||
on his turn.</p><p>Often, you will throw several units at a single enemy unit to finish
|
||||
him off, but these were forming your defensive line which is now partly
|
||||
broken. Maybe this doesn’t matter because you are out of reach of the
|
||||
@ -1319,7 +1319,7 @@ Horseman can deliver the killing blow.</p><p>Striking first is an advantage beca
|
||||
units will face off. Take advantage of enemy weakness: e.g. direct your
|
||||
ranged attacks against foes without ranged weapons. Take advantage of
|
||||
weaknesses like Horsemen’s vulnerability to pierce. But remember that
|
||||
they get to attack back on their turn, so you might have weaknesses the
|
||||
they may retaliate on their turn, so you might have weaknesses the
|
||||
enemy may exploit.</p><p>For example, Horsemen can hold up the line against Orcish Grunts and
|
||||
Troll Whelps very well because they have some resistances against blade
|
||||
and impact. But your Horseman may quite quickly fall to Orcish Archers
|
||||
@ -1399,12 +1399,12 @@ Different units have different strengths and weaknesses depending
|
||||
on terrain and who they are attacking; right click on units and select
|
||||
"Unit Description" to learn more.
|
||||
</li><li class="listitem">
|
||||
You can use lower level units as cannon fodder, to slow down
|
||||
You can use lower level units as cannon fodder, to slow down the
|
||||
enemy. E.g. you can use them to block enemies reaching your important units.
|
||||
</li><li class="listitem">
|
||||
You can cause damage to enemies with advanced units and then finish
|
||||
them with lower level units — to give them more experience (and finally
|
||||
make them advance to next level).
|
||||
make them advance to the next level).
|
||||
</li><li class="listitem">
|
||||
When you have a White Mage (advances from Mage) or Druid (advances
|
||||
from Shaman), put it in the middle of a circle of units to heal them
|
||||
|
File diff suppressed because one or more lines are too long
Loading…
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Reference in New Issue
Block a user