diff --git a/data/campaigns/Dead_Water/scenarios/02_Flight.cfg b/data/campaigns/Dead_Water/scenarios/02_Flight.cfg index 13337cb4537..3d97f6067ca 100644 --- a/data/campaigns/Dead_Water/scenarios/02_Flight.cfg +++ b/data/campaigns/Dead_Water/scenarios/02_Flight.cfg @@ -568,7 +568,7 @@ _f , _f , _f , _f , _f , _f [/message] [message] speaker=Kai Krellis - message= _ "Well, kill it, and lets keep moving." + message= _ "Well, kill it, and let’s keep moving." [/message] [message] speaker=second_unit diff --git a/data/campaigns/Dead_Water/utils/items.cfg b/data/campaigns/Dead_Water/utils/items.cfg index 77fc67d2dbf..631e58039f5 100644 --- a/data/campaigns/Dead_Water/utils/items.cfg +++ b/data/campaigns/Dead_Water/utils/items.cfg @@ -216,7 +216,7 @@ [/command] [/option] [option] - message= _ "Someone take that off of him before he hurts himself." + message= _ "Someone take that off him before he hurts himself." [/option] [/message] [/then] diff --git a/data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg b/data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg index 57f0b91bf85..da54583a9e0 100644 --- a/data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg +++ b/data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg @@ -246,7 +246,7 @@ [message] speaker=Lanar-Skal - message= _ "Go, go far from here! But me and my kind will chase you, and kill you!" + message= _ "Go, go far from here! But my kind and I will chase you, and kill you!" [/message] [message] diff --git a/data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg b/data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg index 225ee03866a..6fae2e5fae3 100644 --- a/data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg +++ b/data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg @@ -399,7 +399,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we’ve des [/message] [message] speaker=Delfador - message= _ "But we can not go back. We are on an important mission." + message= _ "But we cannot go back. We are on an important mission." [/message] [message] speaker=Keh Ohn diff --git a/data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg b/data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg index 4c8620dc6a5..1dd861d5ca0 100644 --- a/data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg +++ b/data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg @@ -279,7 +279,7 @@ [objective] #TODO reconsider the formulation #TODO format? - description= _ "You must own the field and be capable of overwhelming your opponents. (Player(s) own more than 25 units while the foes’ numbers fell below 15)" + description= _ "You must own the field and be capable of overwhelming your opponents. (Player(s) own more than 25 units while the foes’ numbers fall below 15.)" condition=win [/objective] [objective] @@ -369,7 +369,7 @@ [/message] [message] id=Galtrid - message= _ "She is right. Don’t let them lure you away from the Ka’lian, preparations for when more of them arrive return must be made." + message= _ "She is right. Don’t let them lure you away from the Ka’lian, preparations for when more of them arrive must be made." [/message] [fire_event] name=enemies defeated diff --git a/data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg b/data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg index 55e67c16819..337de403743 100644 --- a/data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg +++ b/data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg @@ -419,7 +419,7 @@ Chapter Three" [/message] [message] id=Cleodil - message= _ "Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about it. May be they are but children’s tales... Still, be very careful when you cross it." + message= _ "Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about it. Maybe they are but children’s tales... Still, be very careful when you cross it." [/message] [message] id=Kalenz diff --git a/data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg b/data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg index 441d2acfe90..38f39f40f52 100644 --- a/data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg +++ b/data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg @@ -39,7 +39,7 @@ [part] background=portraits/haldricII.png scale_background=no - story={CAPTION ( _ "Haldric II")} + _ "Calm down, Aldar! The elf is right to reproach us. My father did not help when the orcs attacked you. But my father is dead. There are a lot of things my father did that I can not understand; he grew suspicious and strange in his last days. But I am the King of Wesnoth now, not my father! And it is my intention to renew our alliance by signing a new treaty here, with you." + story={CAPTION ( _ "Haldric II")} + _ "Calm down, Aldar! The elf is right to reproach us. My father did not help when the orcs attacked you. But my father is dead. There are a lot of things my father did that I cannot understand; he grew suspicious and strange in his last days. But I am the King of Wesnoth now, not my father! And it is my intention to renew our alliance by signing a new treaty here, with you." [/part] [part] background=story/characters/kalenz.png diff --git a/data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg b/data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg index 03792f49ce9..6a9b5412c38 100644 --- a/data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg +++ b/data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg @@ -239,7 +239,7 @@ Chapter Five" id=Landar [/not] {FILTER_LOYALS} - message= _ "We have finally reached Saurgrath, their capitol. Remember whose side they have taken in the war against us." + message= _ "We have finally reached Saurgrath, their capital. Remember whose side they have taken in the war against us." [/message] [message] id=Landar @@ -383,7 +383,7 @@ Chapter Five" [message] side=2,3 canrecruit=yes - message= _ "Don’t flee. We cannot abandon our capitol." + message= _ "Don’t flee. We cannot abandon our capital." [/message] [scroll_to] x=$x1 diff --git a/data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg b/data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg index da332794936..71188ce6978 100644 --- a/data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg +++ b/data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg @@ -272,7 +272,7 @@ [message] speaker=narrator image=wesnoth-icon.png - message=_ "Baldras and Relana returned to their villages to find them destroyed, with those who fought left dead and the few survivors born away to unguessable fates. It was a bitter doom, and as Wesnoth descended into darkness they would live to see worse." + message=_ "Baldras and Relana returned to their villages to find them destroyed, with those who fought left dead and the few survivors borne away to unknown fates. It was a bitter doom, and as Wesnoth descended into darkness they would live to see worse." [/message] [endlevel] diff --git a/data/campaigns/Liberty/utils/utils.cfg b/data/campaigns/Liberty/utils/utils.cfg index 8ca4df1b38d..43dd188ea4e 100644 --- a/data/campaigns/Liberty/utils/utils.cfg +++ b/data/campaigns/Liberty/utils/utils.cfg @@ -161,7 +161,7 @@ [message] speaker=narrator image=wesnoth-icon.png - message=_ "They returned to their village to find it destroyed, with those who fought left dead and the few survivors borne away to unguessable fates. It was a bitter doom, but as Asheviere’s grip tightened they would live to see worse." + message=_ "They returned to their village to find it destroyed, with those who fought left dead and the few survivors borne away to unknown fates. It was a bitter doom, but as Asheviere’s grip tightened they would live to see worse." [/message] [/event] #enddef diff --git a/data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg b/data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg index 99daa13eed7..471593182d0 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg @@ -326,7 +326,7 @@ [message] role=Supporter - message= _ "He knows your name, Tallin. I don’t like the looks of this." + message= _ "He knows your name, Tallin. I don’t like the sound of this." [/message] [message] @@ -498,7 +498,7 @@ [message] speaker=Malifor - message= _ "These little vermin are making progress! This is unacceptable. Rise my minions — gorge on the flesh of these scurrying little rats!" + message= _ "These little vermin are making progress! This is unacceptable. Rise, my minions — gorge on the flesh of these scurrying little rats!" [/message] # Water to swamp @@ -552,7 +552,7 @@ # TODO: Camerin might be dead by now [message] speaker=Camerin - message= _ "Out of all of a necromancer’s creations, I must say those things are the most tortured and vilest. They have an insatiable hunger for flesh and mindlessly shrug of all manner of damage to get it. Even my fire bolts have a slightly lesser effect on them." + message= _ "Out of all of a necromancer’s creations, I must say those things are the most tortured and vile. They have an insatiable hunger for flesh and mindlessly shrug of all manner of damage to get it. Even my fire bolts have a slightly lesser effect on them." [/message] [message] diff --git a/data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg b/data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg index 17d9df7533a..cc802479ab4 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg @@ -1660,7 +1660,7 @@ [message] speaker=unit - message= _ "So this is the Great Chamber eh? Doesn’t look like there is much to see here." + message= _ "So this is the Great Chamber, eh? Doesn’t look like there is much to see here." [/message] {QUAKE "rumble.ogg"} @@ -2058,7 +2058,7 @@ [message] speaker=Abhai # wmllint: local spelling er - message= _ "Wouldn’t miss it. Maybe after he is destroyed me and my kind can live... er... be dead peacefully." + message= _ "Wouldn’t miss it. Maybe after he is destroyed my kind and I can live... er... be dead peacefully." [/message] [message] diff --git a/data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg b/data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg index 65f211fc639..0b482cc4945 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/05a_02_Dealings.cfg @@ -21,7 +21,7 @@ story= _ "As they approached they were met with a most welcome sight: new fortifications, looking very much like the legendary impenetrable dwarvish defenses of old, had sprung up everywhere. All of them were manned by alert and well-armed dwarves who hailed them boisterously. The mines were belching smoke from the furiously working forges. New weapons and armor for humans and dwarves alike lay neatly stacked, and the deafening clang of hammers and picks from the dwarves promised more." [/part] [part] - story= _ "They found Hamel in a forge hammering away at a new axe. He greeted them warmly and arrangements were quickly made for all their food and accommodations, as wall as care for the sick and wounded." + story= _ "They found Hamel in a forge hammering away at a new axe. He greeted them warmly and arrangements were quickly made for all their food and accommodations, as well as care for the sick and wounded." [/part] [part] story= _ "When Tallin’s party had shaken the dust of the road from their clothes, the humans and dwarves once again met in council." diff --git a/data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg b/data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg index 7a47d9682d2..5066705d1c8 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg @@ -419,7 +419,7 @@ [message] speaker=second_unit - message= _ "Killed him! Got his gold too. Lets see, hmmm, about 500 gold pieces. Not bad." + message= _ "Killed him! Got his gold too. Let’s see, hmmm, about 500 gold pieces. Not bad." [/message] [gold] @@ -526,7 +526,7 @@ [message] id=Sister Thera - message= _ "I propose that we retreat back into the caves and consult with the dwarves." + message= _ "I propose that we retreat into the caves and consult with the dwarves." [/message] [message] diff --git a/data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg b/data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg index b70a6ddf0db..f55eb8ba625 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg @@ -740,7 +740,7 @@ [message] speaker="Ro'Arthian" - message= _ "What do I want? I’ll tell you what I want! I want the stinking carcasses of you, all your henchmen and those dwarvish vermin off of my land! And stay off!" + message= _ "What do I want? I’ll tell you what I want! I want the stinking carcasses of you, all your henchmen and those dwarvish vermin off my land! And stay off!" [/message] [message] diff --git a/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg b/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg index 6b968e33971..1b4dd775e17 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg @@ -427,7 +427,7 @@ [message] speaker=Abhai - message= _ "No art in itself is ever evil, my boy; evil or good is in is the use to which it is put. But now is not the time to argue; see how the arms of this creature reach for us! Quickly, we must defeat this creature!" + message= _ "No art in itself is ever evil, my boy; evil or good is in the use to which it is put. But now is not the time to argue; see how the arms of this creature reach for us! Quickly, we must defeat this creature!" [/message] [message] diff --git a/data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg b/data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg index e9a04692772..6b18b7a55f3 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg @@ -286,7 +286,7 @@ [message] speaker=Tallin - message= _ "There is a large elvish force not far from here who — we believe anyway — has been sent to free you. We were hoping if we could secure your release you guys would help us crush the orcish host." + message= _ "There is a large elvish force not far from here who — we believe anyway — has been sent to free you. We were hoping if we could secure your release you would help us crush the orcish host." [/message] [message] @@ -453,7 +453,7 @@ [message] speaker=Tallin - message= _ "I can see the dwarvish defenses just ahead. Lets go!" + message= _ "I can see the dwarvish defenses just ahead. Let’s go!" [/message] [endlevel] diff --git a/data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg b/data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg index 46615ba6f45..980edd790b5 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg @@ -211,7 +211,7 @@ [message] speaker=Betrayed Friend - message= _ "Even the foulest of weapons can be put to good use, Tallin. Poison generally kills, but it can also be used to heal. In the same way, although this art is usually practiced by the most power-hungry and corrupt, it may still may turned to the ends of good by one with the strength of will and soul-depth you have gained through your suffering." + message= _ "Even the foulest of weapons can be put to good use, Tallin. Poison generally kills, but it can also be used to heal. In the same way, although this art is usually practiced by the most power-hungry and corrupt, it may still be turned to the ends of good by one with the strength of will and soul-depth you have gained through your suffering." [/message] [message] diff --git a/data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg b/data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg index 91691efee17..eb90e186b9d 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg @@ -46,7 +46,7 @@ {STORY_PART_HAMEL (_ "Such a massive and fierce assault it was that we had to call upon all our reserves. When that proved insufficient, we had nae other choice then to call some men off the other defenses.")} - {STORY_PART_HAMEL (_ "It was a ploy. Nae sooner ha’ we thinned the ranks of the northern defenders then a small, hardened group of trolls smashed through the defenses and made their way straight for your gold.")} + {STORY_PART_HAMEL (_ "It was a ploy. Nae sooner than we ha’ thinned the ranks of the northern defenders, a small, hardened group of trolls smashed through the defenses and made their way straight for your gold.")} {STORY_PART_HAMEL (_ "We beat them back, but not before they made off with your entire stock of gold.")} diff --git a/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg b/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg index f1905fc1284..2f290e2ced1 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg @@ -633,7 +633,7 @@ [else] [message] speaker=narrator - message= _ "Ro’Arthian’s brother, Ro’Sothian went south with another crew of trolls, ogres and mages. Tallin himself led the western group." + message= _ "Ro’Arthian’s brother, Ro’Sothian, went south with another crew of trolls, ogres and mages. Tallin himself led the western group." image=wesnoth-icon.png [/message] [move_unit_fake] diff --git a/data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg b/data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg index 0f61c93751a..0f0eaa4a99f 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg @@ -253,7 +253,7 @@ [then] [message] id=Eryssa - message= _ "Knowing you and your spirit of adventure, Elenia, I am certain that you are gonna be back sooner or later." + message= _ "Knowing you and your spirit of adventure, Elenia, I am certain that you will be back sooner or later." [/message] [message] id=Elenia @@ -282,7 +282,7 @@ [/message] [message] id=Krash - message= _ "I am sorry, Tallin but me and my friends had better be getting back to our people." + message= _ "I am sorry, Tallin, but my friends and I had better be getting back to our people." [/message] [message] id=Tallin @@ -331,7 +331,7 @@ [/message] [message] id=Abhai - message= _ "Thank you father, and thank you again, Tallin for all that you have done, both for the world of the living and the dead." + message= _ "Thank you, Father, and thank you again, Tallin, for all that you have done, both for the world of the living and the dead." [/message] [message] id=Tallin diff --git a/data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg b/data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg index fe16376862b..9fdc7814b67 100644 --- a/data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg +++ b/data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg @@ -258,7 +258,7 @@ [/message] [message] speaker=Rugnur - message= _ "Uh, no, wait! Lets talk business — how much will you pay us to do this for you?" + message= _ "Uh, no, wait! Let’s talk business — how much will you pay us to do this for you?" [/message] [message] speaker=Haldric II diff --git a/data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg b/data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg index 6c49d6a38ea..911a6d13b2c 100644 --- a/data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg +++ b/data/campaigns/Sceptre_of_Fire/scenarios/6_Towards_the_Caves.cfg @@ -423,7 +423,7 @@ [/message] [message] speaker=Alanin - message= _ "I’m not going to do that, its suicide! And in any case, I’ve been with you for ten years, almost as long as I was in the Wesnothian army; I’d prefer to fight with you." + message= _ "I’m not going to do that, it’s suicide! And in any case, I’ve been with you for ten years, almost as long as I was in the Wesnothian army; I’d prefer to fight with you." [/message] [message] speaker=Thursagan @@ -469,7 +469,7 @@ [then] [message] speaker=Rugnur - message= _ "Alanin, ride as fast as you can south. Tell Haldric we are heading northeast, towards the old eastern mines, and if he wants his precious sceptre he should send forces to meet us there as soon as he can!" + message= _ "Alanin, ride south as fast as you can. Tell Haldric we are heading northeast, towards the old eastern mines, and if he wants his precious sceptre he should send forces to meet us there as soon as he can!" [/message] [store_unit] [filter] diff --git a/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg b/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg index 6bb3f33698c..72b9eb4ab98 100644 --- a/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg +++ b/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg @@ -104,7 +104,7 @@ [/part] [part] - story= _ "The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn’t have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least for the humans." + story= _ "The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn’t have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least for the humans." {SOTBE_BIGMAP} [/part] diff --git a/data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg b/data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg index fad994d0651..5b76285a21e 100644 --- a/data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg +++ b/data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg @@ -135,7 +135,7 @@ [/part] [part] - story= _ "Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans and his warriors set off to Tirigaz." + story= _ "Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans and his warriors, set off to Tirigaz." {SOTBE_BIGMAP} {JOURNEY_04_OLD} [/part] diff --git a/data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg b/data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg index 5eb7f4d55d7..f369ae9b3a5 100644 --- a/data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg +++ b/data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg @@ -200,7 +200,7 @@ [/message] [message] speaker="Pirk" - message= _ "Leave your people here Kapou’e — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership on it." + message= _ "Leave your people here Kapou’e — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership of it." [/message] [kill] id="Pirk" diff --git a/data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg b/data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg index a671bb07676..77044584c97 100644 --- a/data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg +++ b/data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg @@ -231,7 +231,7 @@ [message] speaker="Kapou'e" - message= _ "Well let’s see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!" + message= _ "Well let’s see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!" [/message] [message] diff --git a/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg b/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg index 992089cdf06..2509aaa62a0 100644 --- a/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg +++ b/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg @@ -624,7 +624,7 @@ Enter at Your Own Risk!" [message] speaker=Burin the Lost - message= _ "Oh great, now a forest... I should have stayed at home and took my chances with the orcs!" + message= _ "Oh great, now a forest... I should have stayed at home and taken my chances with the orcs!" image=portraits/burin-annoyed.png [/message] diff --git a/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg b/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg index 71f5043c9ef..08b653d99e1 100644 --- a/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg +++ b/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg @@ -381,7 +381,7 @@ [message] speaker=Sir Ladoc - message= _ "Hold there! You can not pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size." + message= _ "Hold there! You cannot pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size." [/message] [message] @@ -411,7 +411,7 @@ [message] speaker=Burin the Lost - message= _ "Oh great, now a forest. I should have stayed at home and took my chances with the orcs!" + message= _ "Oh great, now a forest. I should have stayed at home and taken my chances with the orcs!" image=portraits/burin-annoyed.png [/message] diff --git a/data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg b/data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg index 7ca5c1cda64..cd8a2f61829 100644 --- a/data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg +++ b/data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg @@ -144,7 +144,7 @@ [/message] [message] speaker=Lady Jessene - message= _ "Haldric! I won’t do it... I won’t help. What is it with your kind, always rushing to a fool’s death? Who’ll lead these people? I... we need you alive" + message= _ "Haldric! I won’t do it... I won’t help. What is it with your kind, always rushing to a fool’s death? Who’ll lead these people? I... we need you alive." [/message] [message] speaker=Prince Haldric diff --git a/data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg b/data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg index 6b6412732f6..0730d9b7fba 100644 --- a/data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg +++ b/data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg @@ -553,7 +553,7 @@ [else] [message] speaker=King Thurongar - message= _ "And now I think you should be off as soon as possible. The trolls have retreated back into their holes for the present, but who knows when they will strike again." + message= _ "And now I think you should be off as soon as possible. The trolls have retreated into their holes for the present, but who knows when they will strike again." [/message] [message] diff --git a/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg b/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg index ab75d656a09..dd19b6854fe 100644 --- a/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg +++ b/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg @@ -2326,7 +2326,7 @@ [/message] [message] speaker=Zhul - message= _ "Our people are scattered and exhausted, where will we go now Kaleh? Shall we retreat back into the dunes?" + message= _ "Our people are scattered and exhausted, where will we go now Kaleh? Shall we retreat into the dunes?" [/message] [message] speaker=Kaleh diff --git a/data/core/encyclopedia/geography.cfg b/data/core/encyclopedia/geography.cfg index 7b074da9b11..e56f4e3067e 100644 --- a/data/core/encyclopedia/geography.cfg +++ b/data/core/encyclopedia/geography.cfg @@ -124,7 +124,7 @@ Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. It i • Heartfangs: the particularly forbidding stretch of high peaks southwest of Lake Vrug and north of the Forest of Wesmere. The most inhospitable and dangerous portion of the Heart Mountains; only hermits, madmen, and mages live there. • Swamp of Dread: a very large bog located between the Heart Mountains and the Great River. A notoriously dangerous place. • Lake Vrug: A large mountain lake whose river carves the only pathway through the Northern Mountains. - • Arkan-thoria: The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. + • Arkan-thoria: The river that comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. • River Listra: The south-running tributary of the Great River into which the Arkan-thoria empties. • Lintanir Forest: The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans. • Great River: The origin of this river is somewhere in the east of the northern lands." diff --git a/data/core/macros/abilities.cfg b/data/core/macros/abilities.cfg index d01cc72619f..8a1312615d1 100644 --- a/data/core/macros/abilities.cfg +++ b/data/core/macros/abilities.cfg @@ -286,12 +286,12 @@ Enemy units cannot see this unit at night, except if they have units next to it. female_name= _ "female^concealment" description= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. -Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." +Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." name_inactive= _ "concealment" female_name_inactive= _ "female^concealment" description_inactive= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. -Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." +Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." affect_self=yes [filter] [filter_location] @@ -531,6 +531,6 @@ Enemy units cannot see this unit while it is in deep water, except if they have [poison] id=poison name= _ "poison" - description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit." + description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit." [/poison] #enddef diff --git a/data/core/units/humans/Loyalist_Royal_Guard.cfg b/data/core/units/humans/Loyalist_Royal_Guard.cfg index 516a3cf0559..7a9c5168a7b 100644 --- a/data/core/units/humans/Loyalist_Royal_Guard.cfg +++ b/data/core/units/humans/Loyalist_Royal_Guard.cfg @@ -16,7 +16,7 @@ {AMLA_DEFAULT} cost=43 usage=fighter - description= _ "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capitol, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned." + description= _ "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capital, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned." die_sound={SOUND_LIST:HUMAN_DIE} {DEFENSE_ANIM "units/human-loyalists/royalguard-defend-2.png" "units/human-loyalists/royalguard-defend-1.png" {SOUND_LIST:HUMAN_HIT} } [resistance] diff --git a/doc/manual/manual.en.html b/doc/manual/manual.en.html index 6c468e0292a..501f709069e 100644 --- a/doc/manual/manual.en.html +++ b/doc/manual/manual.en.html @@ -47,7 +47,7 @@ the oceans and rivers mermen and nagas dominate.
For game purposes, the ra often cooperate with trolls, and elves or dwarves with humans. Some other factions reflect divisions within human society — loyalists vs. outlaws, for example. In most campaigns, you will control units -drawn a single faction. But sometimes factions make alliances with +drawn from a single faction. But sometimes factions make alliances with others, so you may face more than one faction in a scenario.
When Wesnoth first starts it displays an initial background and a column of buttons called the Main Menu. The buttons only work with a mouse. For the impatient, we recommend you: click the "Language" button to set @@ -183,11 +183,11 @@ website:
To be able to start a multiplayer game without using an external -multiplayer server, you have to start the server, which is usually -named wesnothd, yourself. This program is automatically started in -the background when selecting this option. It will be stopped, once -all players left the server. Other players need to be able to connect +would enter this in the dialog: 192.168.0.10:15000
To start a multiplayer game without using an external +multiplayer server a local server, which is usually +named wesnothd, is needed. The server is automatically started in +the background when selecting this option. It will be stopped once +all players have left the server. Other players need to be able to connect to your port 15000 using TCP to play with you on your server. If you are behind a firewall, you will probably need to change your firewall settings to allow incoming connections to port 15000, and tell your @@ -288,7 +288,7 @@ load it again later. Just remember, a good Battle for Wesnoth player never needs to save during a scenario. However, most beginners tend to do so rather often.
These are the default control keys. Key setup might differ depending on the platform used. For example you will often have to use the command key instead -of the control key when you are using MacOSX. You can change most hotkeys to +of the control key when you are using OS X. You can change most hotkeys to your taste using the Preferences menu.
Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list of +
Some keys on OS X require more than replacing Ctrl by Cmd. Here is a list of those:
Table 2.6. Miscellaneous hotkeys
Cmd+w |
@@ -906,7 +906,7 @@ Plague
Poison
Some other hints about healing:
Advancing and attacking is of course the most interesting part of your way to victory. Kill or weaken enemies in your path and move your defensive -line forward. This can become tricky as the enemy gets to attack back +line forward. This can become tricky as the enemy may retaliate on his turn. Often, you will throw several units at a single enemy unit to finish him off, but these were forming your defensive line which is now partly broken. Maybe this doesn’t matter because you are out of reach of the @@ -1319,7 +1319,7 @@ Horseman can deliver the killing blow. Striking first is an advantage beca units will face off. Take advantage of enemy weakness: e.g. direct your ranged attacks against foes without ranged weapons. Take advantage of weaknesses like Horsemen’s vulnerability to pierce. But remember that -they get to attack back on their turn, so you might have weaknesses the +they may retaliate on their turn, so you might have weaknesses the enemy may exploit. For example, Horsemen can hold up the line against Orcish Grunts and Troll Whelps very well because they have some resistances against blade and impact. But your Horseman may quite quickly fall to Orcish Archers @@ -1399,12 +1399,12 @@ Different units have different strengths and weaknesses depending on terrain and who they are attacking; right click on units and select "Unit Description" to learn more. Table of Contents List of Tables
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. Build up a great army, gradually training raw recruits into hardened + Table of Contents List of Tables
The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. Build a great army, gradually training raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand pick a force with the right strengths to fight well on @@ -21,9 +21,9 @@ the very best of it is incorporated into Battle for Wesnoth’s official releases. The known portion of the Great Continent, on which Wesnoth abides, is generally divided into three areas: the Northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; -and the domain of the Southwest Elves in the Aethenwood and beyond. The Kingdom of Wesnoth lies in the centre of this land. Its borders are the +and the domain of the South-West Elves in the Aethenwood and beyond. The Kingdom of Wesnoth lies in the centre of this land. Its borders are the Great River to the north, the Dulatus Hills in the east and south, the edge -of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a +of the Aethenwood to the south-west, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. The Northlands is the wild country north of the Great River. Various groups @@ -45,7 +45,7 @@ dominate. For game purposes, the races group into factions; for example, o co-operate with trolls, and elves or dwarves with humans. Some other factions reflect divisions within human society — loyalists vs. outlaws, for example. In most -campaigns, you will control units drawn a single faction. But sometimes +campaigns, you will control units drawn from a single faction. But sometimes factions make alliances with others, so you may face more than one faction in a scenario. When Wesnoth first starts it displays an initial background and a column of buttons called the Main Menu. The buttons only work with a mouse. For the @@ -98,7 +98,7 @@ Add-ons created by normal users is hosted. Among the things available there are many campaigns, multiplayer eras (defining factions for multiplayer games) and multiplayer maps. With the "Remove Add-ons" button you can remove them again -once you do not want them anymore. +once you do not want them any more. There are several possible options you are provided with when clicking on the "Multiplayer" button: This will be your name on the multiplayer server. If you have an account on the Wesnoth forums, you -may use the same username and password for joining the official server. A +may use the same user name and password for joining the official server. A password box will pop up if a password is required for the current -username. You cannot use a registered name without the password. This option directly connects you to the official server. You will end in +user name. You cannot use a registered name without the password. This option directly connects you to the official server. You will end in the lobby where you can create your games as you wish and where many games are already open and maybe some players already waiting to join in a new match. This option opens a dialog box allowing you to enter the address of the machine to join. In this dialogue there also is the button "View List" that does show a list of official servers that can be used as backup if the main -server is currently not available. A complete list of official and user setup servers is listed at this +server is currently not available. A complete list of official and user set-up servers is listed at this website: Multiplayer servers. You can also reach servers hosted by any other player with this menu option. So if you got a server running in your local network, just enter the address and port number (default: 15000). If you for example want to connect to a server running on the machine with the address 192.168.0.10 and -the default port, you would enter this in the dialog: 192.168.0.10:15000 To be able to start a multiplayer game without using an external multiplayer -server, you have to start the server, which is usually named -wesnothd, yourself. This program is automatically -started in the background when selecting this option. It will be stopped, -once all players left the server. Other players need to be able to connect +the default port, you would enter this in the dialog: 192.168.0.10:15000 To start a multiplayer game without using an external multiplayer +server a local server, which is usually named wesnothd, is needed. The server is automatically +started in the background when selecting this option. It will be stopped once +all players have left the server. Other players need to be able to connect to your port 15000 using TCP to play with you on your server. If you are behind a firewall, you will probably need to change your firewall settings to allow incoming connections to port 15000, and tell your firewall to forward such traffic to the machine hosting the game. You should not need to make firewall changes to join games hosted on a public server or by someone else. This creates a game just running on your computer. You can either use it as -hotseat game where everyone plays at the same computers by taking turns in -the hotseat. Hotseat games will take about the same +hot-seat game where everyone plays at the same computers by taking turns in +the hot-seat. Hot-seat games will take about the same time to play as games played over the Internet. Or you can just play a scenario against AI opponents rather than human players. This can be a good way to become familiar with the various maps that are used for multiplayer @@ -268,7 +267,7 @@ rescuing someone, or solving a puzzle, or holding out against a siege until a certain number of turns have elapsed. When you win a scenario, the map will grey over and the End Turn button will change to End Scenario. You can now do things like changing your save options or (if you are in a -multiplayer game) chatting with other players before pressing that button +multiplayer game) chatting with other players before pressing that button to advance. Your army does not fight for free. It costs you gold to recruit units and gold to maintain them. You start each scenario with gold carried over from previous scenarios (although each scenario ensures you have at least a @@ -284,10 +283,10 @@ defeated, you may load it and try again. Once you have succeeded, you will again be asked to save the next scenario and play that. If you have to stop playing during a scenario, you can save your turn and load it again later. Just remember, a good Battle for Wesnoth player never needs to save -during a scenario. However, most beginners tend to do so rather often. These are the default control keys. Key set-up might differ depending on the platform used. For example you will often have to use the command key -instead of the control key when you are using MacOSX. You can change most -hotkeys to your taste using the Preferences menu. Table 2.1. General controls and hotkeys Some hot-keys were changed slightly to make better use of the controls provided by the Pandora. If you are using a Pandora, these keys differ from -the lists above: Table 2.7. Pandora specific controls and hotkeys
|