From bf18668a1e4aee51575d86eca0f5e3ea6b714376 Mon Sep 17 00:00:00 2001 From: uid66289 Date: Thu, 8 Jan 2004 08:15:17 +0000 Subject: [PATCH] Re-ordering changelog --- changelog | 61 ++++++++++++++++++++++++++++--------------------------- 1 file changed, 31 insertions(+), 30 deletions(-) diff --git a/changelog b/changelog index 3e94f9dcf33..e8546471059 100644 --- a/changelog +++ b/changelog @@ -1,11 +1,17 @@ 2004-01-08: - * new user-interface - * support for themes - * support for resolutions below 1024x768 (e.g. 800x600) - * very simple chatting is now possible in-game (mouse right-click menu -> speak) - * new time of day images, new buttons, checkboxes, panel has been split to top and right-side panel... * extended tutorial * two new music tracks + * new user-interface + * support for themes + * enhanced support for resolutions below 1024x768 (e.g. 800x600) + * very simple chatting is now possible in-game (mouse right-click menu -> speak) + * new time of day images, new buttons, checkboxes, panel has been split to top and right-side panel... + * medium difficulty level is used by default when starting new campaign + * snapshot saving, faster loading if you skip replay + * more unit graphics, animations and sounds + * healers can heal allies. + * undeads can not be drained anymore + * fixed description for 'Wolf Rider' * scenario balancing for 'Heir to the Throne' campaign: * A Choice Must Be Made * new scenarios for 'The Dark Hordes' campaign: @@ -13,14 +19,8 @@ * scenario balancing for 'Dark Hordes' campaign: * Brother Against Brother * The Skull of Agarash - * medium difficulty level is used by default when starting new campaign - * snapshot saving, faster loading if you skip replay - * healers can heal allies. - * more unit graphics, animations and sounds - * undeads can not be drained anymore - * fixed description for 'Wolf Rider' * units will stop moving when they see new units (shroud/fog) - * when a leader dies all villages for that side become neutral and you can not anymore capture villages, you can still "neutralize" enemy villages + * when a leader dies all villages for that side become neutral and you can not anymore capture villages, you can still "neutralize" villages of other players * added 'show team colours' option to preferences dialog * added some explanatory tooltips for some unit attributes on sidebar * added in flag to show whose turn it currently is @@ -31,31 +31,30 @@ * made basic messaging possible using 'Speak' from main menu * 'delayed map sharing' between allies * when player quits or gets disconnected from multiplayer game, game creator chooses to replace them with ai/local player or abort + * loaded games should now start properly and with right settings * changes to AI to try to solve the 'move in single file' problem + * man-page for wesnoth_editor * new translations: * swedish * updated translations: * danish * dutch * french - * man-page for wesnoth_editor - * internationalization: string fixes + * internationalization string fixes + * made make_translation and merge_translations compile * improved speed of reading cfg-files - * borders of game field show dummy terrain instead of black areas * units in water tiles are displayed partially submerged * added support for height adjustment of units - * implemented new widget system with sample: textbox - * all event tags are now handled in the order in which they appear - * teleport event for scenario builders - * allowed items to set status flags on units - * added several new toys for scenario developers to play with (wesnoth --test to see all thats done) - * implemented new 'team_name' tag to show alliances to replace 'enemy' tag * added snowed hills and forest - H and F + * all event tags are now handled in the order in which they appear + * teleport event + * added several new toys for scenario developers to play with (wesnoth --test to see all thats done) + * allowed items to set status flags on units + * implemented new 'team_name' tag to show alliances to replace 'enemy' tag * adjusted the way in which images are blitted + * implemented new widget system with sample: textbox + * borders of game field show dummy terrain instead of black areas * made images use proper transparency, instead of using black as transperant colour - * a workaround to allow users not using 16 bpp to change video mode - * changed drawing routines to use more SDL routines, and less direct manipulation of surfaces - * multiplayer games loaded will start properly * fixed client-hosted multiplayer bug where more than two player games were not possible * fixed some bugs with loading replays * fixed problem with saving at the end of the scenario pointing to the previous scenario @@ -70,13 +69,15 @@ * fixed bug where very large dialogs could crash the game * fixed some problems with too-large dialog boxes * many network code fixes and changes to make it a bit more stable - * made make_translation and merge_translations compile - * autotools: changed AC_ARG_ENABLE in server, editor and tools to fix bug - * autotools: checks for png support in sdl_image and ogg support in sdl_mixer - * autotools: application icon and menu entries in KDE and GNOME - * autotools: removed autoconf version 2.57 prerequisite - * autotools: adding autogen.sh, so CVS users don't need autotools installed + * autotools: + * changed AC_ARG_ENABLE in server, editor and tools to fix bug + * checks for png support in sdl_image and ogg support in sdl_mixer + * application icon and menu entries in KDE and GNOME + * removed autoconf version 2.57 prerequisite + * adding autogen.sh, so CVS users don't need autotools installed * moved network code to mp_connect + * a workaround to allow users not using 16 bpp to change video mode + * changed drawing routines to use more SDL routines, and less direct manipulation of surfaces * code refactoring and cleanups Version 0.6.1: