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Improvced portal-close event for DM::19, and a walkthrough section.
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@ -6,12 +6,6 @@ Art issues
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See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
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WML issues
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----------
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In scenario 19, maybe do an animation with a wall appearing in the
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place of the portal?
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Other
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-----
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Finish the walkthrough and put it on the wiki.
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@ -19,9 +13,6 @@ Finish the walkthrough and put it on the wiki.
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ShadowMaster's review
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---------------------
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02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
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02:31 <Shadow_Master> "Save the King" is not very asthethically pleasing.
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02:32 <Shadow_Master> but perhaps esr couldn't think of a way to make it look better in such a small area (harhar)
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02:33 <Shadow_Master> two consecutive storyscreen scenarios afterwards. suspicious.
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02:37 <Shadow_Master> "Showdown in the...": I hate scenarios in which units talk to other units under shroud.
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02:40 <Shadow_Master> "Prince of Wesnoth": oh my ******g god, another scenario in which units speak under fog/shroud. But I guess this is a way to remind people that Wesnoth Is Not Realistic, huh?
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02:42 <Shadow_Master> (i.e. FotE is monotonous. Not unlike DiD's "Alone at Last" series, anyway)
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@ -187,7 +187,7 @@ Save the Prince
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===============
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You don't have time for niceties in this one; you'll need to charge your
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most hardened troops into Zorlan's keep neart the center of the map -
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most hardened troops into Zorlan's keep near the center of the map -
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Delfador and Kalenz and any L3s you have going first. One of your most
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serious tactical problems will be just deplying to fight because the
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country between your keep and the objective is so rough.
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@ -221,3 +221,14 @@ necessarily) should do it. Bad guy recruits mostly skeletal undead, so
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impact weapons are good value here.
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Portal of Doom
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==============
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The direct route across the icefield is a trap -- if you try it, you'll
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probably get struck there and destroyed by Illiah-Malal and a phalanx of
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guard revenants. Instrat, recruit a castlefull of dwarves and bashers,
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and run them through the woods around the north end of the icefield,
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followed by another castleful of mages. Spend gold, because you'll need
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to -- the opposition is recruiting all L2s and L3s which means L1s
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will drop like flies in this battle.
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@ -146,6 +146,20 @@
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condition=lose
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[/objective]
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[/objectives]
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# Capturing 2,18 is because Ulrek is likely to materialize on top of
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# this village, and it's just silly for him to have to step
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# out and back to capture it.
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[capture_village]
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x,y=2,18
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side=1
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[/capture_village]
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# We have mercy on the player and don't make him slog a unit
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# through mountains to get this one.
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[capture_village]
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x,y=2,21
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side=1
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[/capture_village]
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[/event]
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#############################
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@ -194,66 +208,9 @@
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id=Delfador
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[/scroll_to_unit]
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[sound]
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name=lightning.ogg
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[/sound]
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[colour_adjust]
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red=100
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green=100
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blue=100
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[/colour_adjust]
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[delay]
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time=10
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[/delay]
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[colour_adjust]
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red=0
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green=0
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blue=0
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[/colour_adjust]
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[terrain]
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x=20
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y=24
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terrain=Mm
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[/terrain]
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[terrain]
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x=20
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y=23
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terrain=Mm
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[/terrain]
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[terrain]
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x=20
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y=22
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terrain=Mm
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[/terrain]
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[terrain]
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x=20
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y=21
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terrain=Mm
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[/terrain]
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[terrain]
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x=20
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y=20
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terrain=Mm
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[/terrain]
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[terrain]
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x=20
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y=19
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terrain=Mm
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[/terrain]
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[terrain]
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x=20
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y=18
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terrain=Mm
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[/terrain]
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[terrain]
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x=20
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y=17
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terrain=Mm
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[/terrain]
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[fire_event]
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name=close_portal
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[/fire_event]
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[message]
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speaker=Iliah-Malal
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@ -577,4 +534,57 @@
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name=iliah-malal
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[/fire_event]
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[/event]
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# Isolate special effects from story logic for testing.
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[event]
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name=close_portal
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[sound]
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name=lightning.ogg
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[/sound]
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[colour_adjust]
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red=100
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green=100
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blue=100
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[/colour_adjust]
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[delay]
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time=10
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[/delay]
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[colour_adjust]
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red=0
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green=0
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blue=0
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[/colour_adjust]
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# First, turn the Ethereal Abyss tiles to lava chasm
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[terrain]
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x=20,20,21,21,21,21
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y=21,22,20,21,22,23
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terrain=Ql
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[/terrain]
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# Next, remove the summoning circles
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[removeitem]
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x=20
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y=20
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image=items/ward-circle.png
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[/removeitem]
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[removeitem]
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x=19
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y=22
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image=items/ward-circle.png
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[/removeitem]
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# Now, crumble the castle
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[terrain]
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x=19,19,20,20,21,21,18,18,19,19,20,20,21,21
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y=17,18,17,18,18,19,23,24,24,25,23,24,24,25
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terrain=Chr
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[/terrain]
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[terrain]
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x=20,19
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y=19,23
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terrain=Khr
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[/terrain]
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[/event]
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[/scenario]
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