Improvced portal-close event for DM::19, and a walkthrough section.

This commit is contained in:
Eric S. Raymond 2009-04-13 03:26:04 +00:00
parent f46a624be3
commit c01963fd28
3 changed files with 82 additions and 70 deletions

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@ -6,12 +6,6 @@ Art issues
See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
WML issues
----------
In scenario 19, maybe do an animation with a wall appearing in the
place of the portal?
Other
-----
Finish the walkthrough and put it on the wiki.
@ -19,9 +13,6 @@ Finish the walkthrough and put it on the wiki.
ShadowMaster's review
---------------------
02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
02:31 <Shadow_Master> "Save the King" is not very asthethically pleasing.
02:32 <Shadow_Master> but perhaps esr couldn't think of a way to make it look better in such a small area (harhar)
02:33 <Shadow_Master> two consecutive storyscreen scenarios afterwards. suspicious.
02:37 <Shadow_Master> "Showdown in the...": I hate scenarios in which units talk to other units under shroud.
02:40 <Shadow_Master> "Prince of Wesnoth": oh my ******g god, another scenario in which units speak under fog/shroud. But I guess this is a way to remind people that Wesnoth Is Not Realistic, huh?
02:42 <Shadow_Master> (i.e. FotE is monotonous. Not unlike DiD's "Alone at Last" series, anyway)

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@ -187,7 +187,7 @@ Save the Prince
===============
You don't have time for niceties in this one; you'll need to charge your
most hardened troops into Zorlan's keep neart the center of the map -
most hardened troops into Zorlan's keep near the center of the map -
Delfador and Kalenz and any L3s you have going first. One of your most
serious tactical problems will be just deplying to fight because the
country between your keep and the objective is so rough.
@ -221,3 +221,14 @@ necessarily) should do it. Bad guy recruits mostly skeletal undead, so
impact weapons are good value here.
Portal of Doom
==============
The direct route across the icefield is a trap -- if you try it, you'll
probably get struck there and destroyed by Illiah-Malal and a phalanx of
guard revenants. Instrat, recruit a castlefull of dwarves and bashers,
and run them through the woods around the north end of the icefield,
followed by another castleful of mages. Spend gold, because you'll need
to -- the opposition is recruiting all L2s and L3s which means L1s
will drop like flies in this battle.

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@ -146,6 +146,20 @@
condition=lose
[/objective]
[/objectives]
# Capturing 2,18 is because Ulrek is likely to materialize on top of
# this village, and it's just silly for him to have to step
# out and back to capture it.
[capture_village]
x,y=2,18
side=1
[/capture_village]
# We have mercy on the player and don't make him slog a unit
# through mountains to get this one.
[capture_village]
x,y=2,21
side=1
[/capture_village]
[/event]
#############################
@ -194,66 +208,9 @@
id=Delfador
[/scroll_to_unit]
[sound]
name=lightning.ogg
[/sound]
[colour_adjust]
red=100
green=100
blue=100
[/colour_adjust]
[delay]
time=10
[/delay]
[colour_adjust]
red=0
green=0
blue=0
[/colour_adjust]
[terrain]
x=20
y=24
terrain=Mm
[/terrain]
[terrain]
x=20
y=23
terrain=Mm
[/terrain]
[terrain]
x=20
y=22
terrain=Mm
[/terrain]
[terrain]
x=20
y=21
terrain=Mm
[/terrain]
[terrain]
x=20
y=20
terrain=Mm
[/terrain]
[terrain]
x=20
y=19
terrain=Mm
[/terrain]
[terrain]
x=20
y=18
terrain=Mm
[/terrain]
[terrain]
x=20
y=17
terrain=Mm
[/terrain]
[fire_event]
name=close_portal
[/fire_event]
[message]
speaker=Iliah-Malal
@ -577,4 +534,57 @@
name=iliah-malal
[/fire_event]
[/event]
# Isolate special effects from story logic for testing.
[event]
name=close_portal
[sound]
name=lightning.ogg
[/sound]
[colour_adjust]
red=100
green=100
blue=100
[/colour_adjust]
[delay]
time=10
[/delay]
[colour_adjust]
red=0
green=0
blue=0
[/colour_adjust]
# First, turn the Ethereal Abyss tiles to lava chasm
[terrain]
x=20,20,21,21,21,21
y=21,22,20,21,22,23
terrain=Ql
[/terrain]
# Next, remove the summoning circles
[removeitem]
x=20
y=20
image=items/ward-circle.png
[/removeitem]
[removeitem]
x=19
y=22
image=items/ward-circle.png
[/removeitem]
# Now, crumble the castle
[terrain]
x=19,19,20,20,21,21,18,18,19,19,20,20,21,21
y=17,18,17,18,18,19,23,24,24,25,23,24,24,25
terrain=Chr
[/terrain]
[terrain]
x=20,19
y=19,23
terrain=Khr
[/terrain]
[/event]
[/scenario]