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fixing various terrain glitches
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@ -226,7 +226,7 @@
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{OVERLAY_RANDOM_L *^Gvs -10 embellishments/farm-veg-spring}
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# Windmill decoration
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{OVERLAY_B *^Wm ANIMATION_18_70 misc/windwindmill}
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{OVERLAY_B *^Wm ANIMATION_18_70 misc/windmill}
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{OVERLAY_COMPLETE *^Efm (C*,K*,X*,Ql*,Qx*,Gv*,W*,M*,*^V*) embellishments/flowers-mixed}
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@ -278,8 +278,8 @@
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{TERRAIN_BASE_RANDOM Ggf grass/flowers}
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{TERRAIN_BASE_RANDOM Re,Ce,Ke flat/dirt}
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{TERRAIN_BASE_RANDOM Rb,Co,Coa flat/dirt-dark}
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{TERRAIN_BASE_RANDOM Re flat/dirt}
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{TERRAIN_BASE_RANDOM Rb flat/dirt-dark}
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{TERRAIN_BASE_RANDOM Rr flat/road}
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{TERRAIN_BASE_RANDOM Rrc flat/road-clean}
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@ -373,8 +373,8 @@
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{KEEP_BASE (Ce,Ke) flat/dirt}
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{OVERLAY_RANDOM Ke village/tent}
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{KEEP_BASE Co,Coa flat/dirt-dark}
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{KEEP_BASE Ko castle/orcish/keep}
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{KEEP_BASE Koa castle/winter-orcish/keep}
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{TERRAIN_BASE_RANDOM Cud castle/dwarven-castle-floor}
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@ -498,10 +498,10 @@
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{TRANSITION_COMPLETE_LF (!,Cud,Kud,!,C*,K*) Ql -80 transition2 unwalkable/castle-lava-chasm}
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#chasm/lava transitions always below castles/walls
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{WALL_TRANSITION2_LF Ql Qx*,_s,Xv,_off^_usr (!,Ql,Qx*) -90 ground unwalkable/lava-chasm}
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{WALL_TRANSITION_LF Qlf Qx*,_s,Xv,_off^_usr -90 ground unwalkable/lava-chasm}
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{WALL_TRANSITION_LF Ql (!,Ql,_s,Xv,_off^_usr) -90 ground unwalkable/lava}
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{WALL_TRANSITION_LF Qx* (!,Qx*,_s,Xv,_off^_usr) -90 ground unwalkable/chasm}
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{WALL_TRANSITION2_LF Ql Qx*,Xv,_off^_usr (!,Ql,Qx*) -90 ground unwalkable/lava-chasm}
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{WALL_TRANSITION_LF Qlf Qx*,Xv,_off^_usr -90 ground unwalkable/lava-chasm}
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{WALL_TRANSITION_LF Ql (!,Ql,Xv,_off^_usr) -90 ground unwalkable/lava}
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{WALL_TRANSITION_LF Qx* (!,Qx*,Xv,_off^_usr) -90 ground unwalkable/chasm}
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#
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@ -513,12 +513,11 @@
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# special transitions to layer in more complex ways.
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# Default layer ist -500, so anything layering above should be higher.
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{TRANSITION_COMPLETE_L (!,Chr,Chw) Chr -150 grass/green}
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{TRANSITION_COMPLETE_L Md (!,Md,Qx*) -160 mountains/desert}
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# Special mountain to dry/desert terrain trans
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{TRANSITION_COMPLETE_LF (Hhd,Rb,Re,Rd,D*,Gd) M* 2 transition3 mountains/blend-from-dry}
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{TRANSITION_COMPLETE_LF (Hhd,Rb,Re,Rd,D*,Gd) M* 0 transition3 mountains/blend-from-dry}
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{TRANSITION_COMPLETE_L (M*) (Hhd,Rb,Re,Rd,D*,Gd) -166 hills/dry}
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{TRANSITION_COMPLETE_L (Ms,Ha) Hh* -170 hills/snow-to-hills}
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