New Tentacle of the Deep sprite with animated ripples, by Blarumyrran

Old animation frames left in for compatibility.
This commit is contained in:
ln-zookeeper 2016-08-30 18:55:44 +03:00
parent 40d9f73306
commit c0c696a8d0
17 changed files with 66 additions and 21 deletions

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@ -14,6 +14,7 @@ Version 1.13.5+dev:
* Graphics:
* Improved or new terrain graphics: New wooden floor variation and new
transitions.
* New sprite for Tentacle of the Deep.
* Units:
* Changed the sound for the melee attack of the
Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.

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@ -21,16 +21,9 @@
usage=fighter
description= _ "These tendrils are the appendages of some greater monster that lurks below the waves. They are obviously incapable of venturing far from the water, and not very threatening individually in spite of their ability to mend injuries swiftly. Many are understandably hesitant to approach, though, for fear of being caught and dragged underwater to face whatever beast the tentacles are attached to."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
die_sound=water-blast.wav
{DEFENSE_ANIM "units/monsters/deep-tentacle-defend.png" "units/monsters/deep-tentacle.png" squishy-hit.wav }
[abilities]
{ABILITY_REGENERATES}
[/abilities]
[death]
start_time=0
[frame]
image="units/monsters/deep-tentacle-die-[1~6].png:150"
[/frame]
[/death]
[attack]
name=tentacle
description=_"tentacle"
@ -40,26 +33,75 @@
damage=4
number=3
[/attack]
[defend]
start_time=-126
ripples_start_time=-126
ripples_layer=10
ripples_y=19
[ripples_frame]
image="halo/ripples/ripple[1~13].png:20"
[/ripples_frame]
[frame]
image="units/monsters/deep-tentacle.png:1"
[/frame]
[if]
hits=hit
[frame]
image="units/monsters/deep-tentacle.png:250"
sound=squishy-hit.wav
[/frame]
[/if]
[else]
hits=miss,kill
[frame]
image="units/monsters/deep-tentacle.png:250"
[/frame]
[/else]
[frame]
image="units/monsters/deep-tentacle.png:1"
[/frame]
[/defend]
[standing_anim]
start_time=0
ripples_start_time=0
ripples_layer=10
ripples_y=19
[frame]
image="units/monsters/deep-tentacle.png:1300"
[/frame]
[ripples_frame]
image="halo/ripples/ripple[1~13].png:130"
[/ripples_frame]
[/standing_anim]
[movement_anim]
start_time=0
ripples_start_time=0
ripples_offset=0.0~1.0
ripples_layer=10
ripples_y=19
[frame]
image="units/monsters/deep-tentacle.png:150"
[/frame]
[ripples_frame]
image="halo/ripples/ripple[1,4,7,10,13].png:30"
[/ripples_frame]
[/movement_anim]
[attack_anim]
[filter_attack]
name=tentacle
[/filter_attack]
start_time=-225
start_time=-320
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
ripples_start_time=-320
ripples_offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
ripples_layer=10
ripples_y=19
[frame]
image="units/monsters/deep-tentacle-defend.png:75"
[/frame]
[frame]
image="units/monsters/deep-tentacle-die-4.png:75"
image="units/monsters/deep-tentacle.png:520"
[/frame]
[ripples_frame]
image="halo/ripples/ripple[1~13].png:40"
[/ripples_frame]
{SOUND:HIT_AND_MISS squishy-hit.wav squishy-miss.wav -75}
[frame]
image="units/monsters/deep-tentacle-attack.png:150"
[/frame]
[frame]
image="units/monsters/deep-tentacle-die-4.png:75"
[/frame]
[frame]
image="units/monsters/deep-tentacle.png:50"
[/frame]
[/attack_anim]
[/unit_type]

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@ -6,6 +6,8 @@ Version 1.13.5+dev:
* Campaigns:
* Delfador's Memoirs:
* S9: Resolved inability to end level even when Delfador has the Staff (bug #24951)
* Graphics:
* New sprite for Tentacle of the Deep.
* Music and sound effects:
* Added a preference to pause the music when the game loses focus.
* Now the music fades out between scenarios.