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https://github.com/wesnoth/wesnoth
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an attempt to make disabled buttons more obviously disabled (bug #9121)
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@ -52,6 +52,7 @@ Version 1.3.3+svn:
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terrain defense and turns to reach
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* restore search of no-team-only map labels
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* ability to delete Add-Ons
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* make disabled buttons more obviously disabled
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* Miscellaneous and bugfixes
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* fix bug #4299: word wrap for menus with very long option strings
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* various bugfixes and code cleanups
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@ -34,6 +34,13 @@ SDL_Color int_to_color(const Uint32 rgb) {
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return to_return;
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}
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Uint32 color_to_int(const SDL_Color& color) {
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Uint32 to_return = color.r;
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to_return = (to_return << 8) & color.g;
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to_return = (to_return << 8) & color.b;
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return to_return;
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}
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SDLKey sdl_keysym_from_name(std::string const &keyname)
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{
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static bool initialized = false;
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@ -143,6 +143,7 @@ bool operator==(const SDL_Color& a, const SDL_Color& b);
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bool operator!=(const SDL_Color& a, const SDL_Color& b);
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SDL_Color inverse(const SDL_Color& colour);
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SDL_Color int_to_color(const Uint32 rgb);
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Uint32 color_to_int(const SDL_Color& rgb);
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class config; // no need to include config.hpp
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@ -209,8 +209,10 @@ void button::draw_contents()
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SDL_Color button_colour = font::BUTTON_COLOUR;
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if (!enabled()) {
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image = greyscale_image(image);
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button_colour = font::STONED_COLOUR;
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static const Uint32 disabled_btn_color = 0xAAAAAA;
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static const double disabled_btn_adjust = 0.18;
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image = blend_surface(greyscale_image(image), disabled_btn_adjust, disabled_btn_color);
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button_colour = font::GRAY_COLOUR;
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}
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video().blit_surface(loc.x, loc.y, image);
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