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https://github.com/wesnoth/wesnoth
synced 2025-05-11 22:33:29 +00:00
fix possible unsynced "enemies defeated" event
when check_victory was called after end turn events.
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f521f04649
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@ -509,7 +509,8 @@ config play_controller::to_config() const
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return cfg;
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}
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void play_controller::finish_side_turn(){
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void play_controller::finish_side_turn()
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{
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whiteboard_manager_->on_finish_side_turn(player_number_);
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@ -530,6 +531,7 @@ void play_controller::finish_side_turn(){
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pump().fire("side " + side_num + " turn " + turn_num + " end");
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// This is where we refog, after all of a side's events are done.
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actions::recalculate_fog(player_number_);
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check_victory();
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sync.do_final_checkup();
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}
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@ -547,7 +547,7 @@ possible_end_play_signal playsingle_controller::play_turn()
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PROPOGATE_END_PLAY_SIGNAL ( play_side() );
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}
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finish_side_turn();
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HANDLE_END_PLAY_SIGNAL(finish_side_turn());
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if(non_interactive()) {
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LOG_AIT << " Player " << player_number_ << ": " <<
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@ -556,8 +556,6 @@ possible_end_play_signal playsingle_controller::play_turn()
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ai_testing::log_turn_end(player_number_);
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}
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HANDLE_END_PLAY_SIGNAL ( check_victory() );
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//if loading a savegame, network turns might not have reset this yet
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loading_game_ = false;
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}
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