remove 'not_moved' state when attacking,

...rather than setting the resting attribute
This commit is contained in:
Dominic Bolin 2006-06-07 12:34:07 +00:00
parent 40c7d0c912
commit c4915d9435

View File

@ -654,7 +654,7 @@ void attack(display& gui, const gamemap& map,
a->second.set_attacks(a->second.attacks_left()-1);
a->second.set_movement(a->second.movement_left()-a->second.attacks()[attack_with].movement_used());
a->second.set_resting(false);
a->second.set_state("not_moved","");
d->second.set_resting(false);
//if the attacker was invisible, she isn't anymore!