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https://github.com/wesnoth/wesnoth
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Fix some broken referebces to "translucent".
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@ -221,7 +221,7 @@ void show_about(display &disp, std::string campaign)
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// draw map to screen, thus erasing all text
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SDL_BlitSurface(map_image,&middle_src,video.getSurface(),&middle_dest);
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std::string style = "translucent";
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std::string style = "translucent70";
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SDL_Rect frame_area = {
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map_rect.x + map_rect.w * 3/32,
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map_rect.y + top_margin,
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@ -854,7 +854,7 @@ void campaign_preview_pane::draw_contents()
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location().h-campaign_preview_border*6 };
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/* background frame */
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static const std::string default_style("translucent");
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static const std::string default_style("translucent70");
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const std::string* style = &default_style;
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gui::dialog_frame f(video(), "", style);
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f.layout(area);
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