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GUI2: convert the screenshot hotkey status dialogs
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@ -25,6 +25,7 @@
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#include "game_preferences.hpp"
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#include "gettext.hpp"
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#include "gui/dialogs/message.hpp"
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#include "gui/dialogs/transient_message.hpp"
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#include "gui/widgets/window.hpp"
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#include "filesystem.hpp"
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#include "log.hpp"
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@ -979,9 +980,9 @@ void execute_command(display& disp, HOTKEY_COMMAND command, command_executor* ex
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if (size > 0) {
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std::stringstream res;
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res << filename << " ( " << size/1000000 <<" "<< (size/1000)%1000 << " kB )";
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gui::dialog(disp,_("Screenshot done"),res.str(),gui::MESSAGE).show();
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gui2::show_message(disp.video(), _("Screenshot done"), res.str());
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} else
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gui::dialog(disp,_("Screenshot failed"),"",gui::MESSAGE).show();
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gui2::show_message(disp.video(), _("Screenshot done"), "");
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break;
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}
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case HOTKEY_ANIMATE_MAP:
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