GUI2: convert the screenshot hotkey status dialogs

This commit is contained in:
Ignacio R. Morelle 2010-11-29 12:35:07 +00:00
parent db90556d5a
commit c4e4342f1b

View File

@ -25,6 +25,7 @@
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/window.hpp"
#include "filesystem.hpp"
#include "log.hpp"
@ -979,9 +980,9 @@ void execute_command(display& disp, HOTKEY_COMMAND command, command_executor* ex
if (size > 0) {
std::stringstream res;
res << filename << " ( " << size/1000000 <<" "<< (size/1000)%1000 << " kB )";
gui::dialog(disp,_("Screenshot done"),res.str(),gui::MESSAGE).show();
gui2::show_message(disp.video(), _("Screenshot done"), res.str());
} else
gui::dialog(disp,_("Screenshot failed"),"",gui::MESSAGE).show();
gui2::show_message(disp.video(), _("Screenshot done"), "");
break;
}
case HOTKEY_ANIMATE_MAP: