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https://github.com/wesnoth/wesnoth
synced 2025-05-04 05:58:06 +00:00
Probably fixes a bug with the spawns not getting their normal movement back.
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@ -58,42 +58,46 @@ Note: You need to use map settings for the scenario to work right."
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[/filter]
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[/store_unit]
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{FOREACH spawns id}
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{VARIABLE movement $spawns[$id].max_moves}
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{VARIABLE_OP movement multiply 0.33}
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{VARIABLE_OP movement add 1}
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{VARIABLE unit_name $spawns[$id].name}
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[unit]
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side=$timid_ai_side
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type=$spawns[$id].type
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x=$spawns[$id].x
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y=$spawns[$id].y
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generate_name=yes
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random_traits=no
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[modifications]
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[object]
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[effect]
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apply_to=movement
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set=$movement
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[/effect]
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[effect]
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apply_to=movement_costs
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replace=true
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[movement_costs]
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flat=1
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sand=2
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forest=2
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impassable=3
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unwalkable=3
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deep_water=3
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[/movement_costs]
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[/effect]
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[/object]
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[/modifications]
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[status]
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poisoned="no"
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slowed="on"
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[/status]
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[/unit]
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{VARIABLE less_max_moves $spawns[$id].max_moves}
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{VARIABLE_OP less_max_moves multiply 0.33}
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{VARIABLE_OP less_max_moves add 1}
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# store the original max_moves so they can be restored later
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{VARIABLE spawns[$id].variables.original_max_moves $spawns[$id].max_moves}
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# give the unit only a third of its normal max movement for now
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{VARIABLE spawns[$id].max_moves $less_max_moves}
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{VARIABLE spawns[$id].side $timid_ai_side}
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{VARIABLE spawns[$id].generate_name yes}
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{VARIABLE spawns[$id].slowed yes}
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{CLEAR_VARIABLE spawns[$id].name}
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[unstore_unit]
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variable=spawns[$id]
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[/unstore_unit]
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[object]
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silent=yes
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duration=forever
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[filter]
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x,y=$spawns[$id].x,$spawns[$id].y
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[/filter]
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[effect]
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apply_to=movement_costs
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replace=true
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[movement_costs]
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flat=1
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sand=2
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forest=2
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impassable=3
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unwalkable=3
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deep_water=3
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[/movement_costs]
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[/effect]
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[/object]
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{NEXT id}
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{CLEAR_VARIABLE spawns}
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[store_unit]
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@ -153,7 +157,7 @@ Note: You need to use map settings for the scenario to work right."
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#enddef
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# copies the units over from SIDE1 to SIDE2
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# and removes all objects
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# and removes all temporary limitations of movement_type and max_moves
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#define ADJUST_AGGRESSION SIDE1 SIDE2
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[if]
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[have_unit]
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@ -169,6 +173,8 @@ Note: You need to use map settings for the scenario to work right."
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[/store_unit]
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{FOREACH ai_unit id}
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{VARIABLE ai_unit[$id].side {SIDE2}}
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{CLEAR_VARIABLE ai_unit[$id].movement_costs}
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{VARIABLE ai_unit[$id].max_moves $ai_unit[$id].variables.original_max_moves}
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[unstore_unit]
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variable=ai_unit[$id]
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