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https://github.com/wesnoth/wesnoth
synced 2025-05-18 12:12:43 +00:00
Fixed a bug that caused game configs to reload evne if not needed
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273f7b1775
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@ -69,6 +69,7 @@
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allow_player=no
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no_leader=yes
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team_name=statues
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disallow_observers=yes
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{UNIT_STONE "Sky Drake" "" 27 14}
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[+unit]
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@ -704,7 +704,9 @@ static void get_file_tree_checksum_internal(const std::string& path, file_tree_c
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const file_tree_checksum& data_tree_checksum(bool reset)
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{
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static file_tree_checksum checksum;
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if(checksum.nfiles == 0 || reset) {
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if (reset)
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checksum.reset();
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if(checksum.nfiles == 0) {
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get_file_tree_checksum_internal("data/",checksum);
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get_file_tree_checksum_internal(get_user_data_dir() + "/data/",checksum);
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LOG_FS << "calculated data tree checksum: "
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@ -82,6 +82,7 @@
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#define ERR_CONFIG LOG_STREAM(err, config)
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#define WRN_CONFIG LOG_STREAM(warn, config)
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#define DBG_CONFIG LOG_STREAM(debug, config)
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#define LOG_CONFIG LOG_STREAM(info, config)
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#define LOG_GENERAL LOG_STREAM(info, general)
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#define DBG_GENERAL LOG_STREAM(debug, general)
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@ -1084,7 +1085,7 @@ namespace
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{
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//force a reload of configuration information
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old_defines_map_.clear();
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reset_defines_map();
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reset_game_cfg();
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data_tree_checksum(true); // Reload checksums
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refresh_game_cfg();
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::init_textdomains(game_config_);
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@ -1778,7 +1779,7 @@ void game_controller::read_game_cfg(bool use_cache)
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LOG_CONFIG << "skipping cache validation (forced)\n";
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}
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if(use_cache && file_exists(fname) && (force_valid_cache_ || (file_create_time(fname) > data_tree_checksum().modified && dir_checksum == data_tree_checksum()))) {
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if(use_cache && file_exists(fname) && (force_valid_cache_ || (dir_checksum == data_tree_checksum()))) {
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LOG_CONFIG << "found valid cache at '" << fname << "' using it\n";
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log_scope("read cache");
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try {
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@ -1793,8 +1794,8 @@ void game_controller::read_game_cfg(bool use_cache)
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}
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}
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LOG_CONFIG << "no valid cache found. Writing cache to '" << fname << "'\n";
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LOG_CONFIG << "no valid cache found. Writing cache to '" << fname << " with defines_map "<< str.str() << "'\n";
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DBG_CONFIG << ((use_cache && file_exists(fname)) ? "yes":"no ") << " " << dir_checksum.modified << "==" << data_tree_checksum().modified << " " << dir_checksum.nfiles << "==" << data_tree_checksum().nfiles << " " << dir_checksum.sum_size << "==" << data_tree_checksum().sum_size << "\n";
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preproc_map defines_map(defines_map_);
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std::string error_log, user_error_log;
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