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https://github.com/wesnoth/wesnoth
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LoW::7: fixed a recruitment pattern bug.
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@ -49,12 +49,10 @@
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{GOLD 250 300 400}
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[ai]
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#TODO finetune the ai
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#time_of_day=dusk,dawn,morning,afternoon,first_watch,second_watch
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passive_leader=yes
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villages_per_scout=20
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aggression=0.0
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caution=0.5
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caution=0.75
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grouping=defensive
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[/ai]
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[/side]
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@ -75,12 +73,9 @@
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[/unit]
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controller=ai
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[ai]
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#TODO finetune the ai
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#time_of_day=dusk,dawn,morning,afternoon,first_watch,second_watch
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#passive_leader=yes
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villages_per_scout=20
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aggression=0.0
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caution=0.5
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caution=0.75
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grouping=defensive
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[/ai]
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{GOLD 280 300 400}
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@ -90,6 +85,8 @@
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#enemies
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[side]
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side=4
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team_name=orcs
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no_leader=yes
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[unit]
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type=Orcish Warlord
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@ -100,22 +97,25 @@
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x=41
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y=13
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[/unit]
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side=4
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{RECRUIT_ORC}
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{GOLD 550 700 850}
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team_name=orcs
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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recruitment_pattern=scout,fighter,fighter,archer,mixed fighter
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aggression=0.75
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caution=0.0
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attack_depth=5
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grouping=defensive
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[/ai]
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[ai]
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time_of_day=dusk,first_watch,second_watch
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aggression=0.75
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caution=0.0
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attack_depth=5
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grouping=no
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grouping=offensive
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[/ai]
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{INCOME 4 8 12}
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[/side]
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@ -151,7 +151,9 @@
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{INCOME 4 8 12}
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[/side]
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[side]
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side=6
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no_leader=yes
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team_name=orcs
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[unit]
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type=Great Troll
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id=Truugl
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@ -160,7 +162,6 @@
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x=19
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y=8
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[/unit]
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side=6
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#ifdef EASY
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recruit=Troll Whelp
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#endif
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@ -173,10 +174,10 @@
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{GOLD 350 520 580}
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{INCOME 4 8 12}
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team_name=orcs
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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recruitment_ignore_bad_combat=yes
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#ifdef EASY
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recruitment_pattern=fighter
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#else
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@ -184,14 +185,23 @@
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#endif
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[/ai]
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[ai]
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recruitment_ignore_bad_movement=yes
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recruitment_ignore_bad_combat=yes
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#ifdef EASY
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recruitment_pattern=fighter
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#else
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recruitment_pattern=fighter, mixed fighter, fighter, mixed fighter, fighter
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#endif
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time_of_day=dusk,first_watch,second_watch
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aggression=0.75
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caution=0.0
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attack_depth=5
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grouping=no
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grouping=offensive
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[/ai]
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[/side]
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[side]
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side=7
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team_name=orcs
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no_leader=yes
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[unit]
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type=Orcish Warlord
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@ -203,9 +213,6 @@
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y=42
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[/unit]
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side=7
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team_name=orcs
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{RECRUIT_ORC}
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{GOLD 400 550 600}
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{INCOME 4 8 12}
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@ -220,7 +227,7 @@
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aggression=0.75
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caution=0.0
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attack_depth=5
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grouping=no
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grouping=offensive
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[/ai]
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[/side]
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@ -280,9 +287,9 @@
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[event]
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name=start
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#TODO the translation "_" is wrong at that position
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{SET_LABEL 33 2 (_ "River Telfar")}
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#TODO - That locations should be translated.
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#Set locations known to the ai_controller
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#{AI_LOCATION ID NAME RANGE X Y}
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{AI_LOCATION kkalenz "Keep of Kalenz" 1 3 11}
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@ -332,6 +339,11 @@
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[/message]
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[message]
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id=Kalenz
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[option]
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message= _ "These are hardened orc and Troll veterans. Men, prepare for a long, hard fight..."
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[/option]
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[option]
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message= _ "I see the orcish army is big but consists mostly of inexperienced fighters. This should not take too long...."
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### but gave orcs some more troops..
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@ -389,11 +401,23 @@
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{INCOME 4 8 12}
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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#ifdef EASY
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recruitment_pattern=fighter
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#else
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recruitment_pattern=fighter, mixed fighter, fighter, mixed fighter, fighter
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#endif
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recruitment_ignore_bad_movement=yes
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recruitment_ignore_bad_combat=yes
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[/ai]
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[ai]
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time_of_day=dusk,first_watch,second_watch
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recruitment_ignore_bad_combat=yes
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recruitment_ignore_bad_movement=yes
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#ifdef EASY
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recruitment_pattern=fighter
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#else
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recruitment_pattern=fighter, mixed fighter, fighter, mixed fighter, fighter
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#endif
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aggression=0.75
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caution=0.0
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attack_depth=1
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@ -424,14 +448,11 @@
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[/modify_side]
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[/command]
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[/option]
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[option]
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message= _ "These are hardened orc and Troll veterans. Men, prepare for a long, hard fight..."
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[/option]
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[/message]
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[/event]
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#ask the player if he wants to controll the ai
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{ASK_AI}
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# {ASK_AI}
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###AI_CONTROLLER FRIEND_TEAM FRIEND_SIDES ENEMY_TEAM ENEMY_SIDES
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{AI_CONTROLLER kalenz 1,2,3 orcs 4,5,6,7}
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