Comment out debug message displayed on each frame of a unit animation

This commit is contained in:
Guillaume Melquiond 2004-09-12 12:33:08 +00:00
parent d7fada91c1
commit c6ebafd443

View File

@ -327,7 +327,7 @@ bool unit_attack_ranged(display& disp, unit_map& units, const gamemap& map,
const unit_animation::frame& unit_frame = attack_anim.get_current_frame(unit_animation::UNIT_FRAME);
std::cerr << "Animation time :" << animation_time << ", image " << unit_frame.image << "\n";
//std::cerr << "Animation time :" << animation_time << ", image " << unit_frame.image << "\n";
int new_halo_x = unit_frame.halo_x;
int new_halo_y = unit_frame.halo_y;
const std::string* unit_image = &unit_frame.image;
@ -373,7 +373,7 @@ bool unit_attack_ranged(display& disp, unit_map& units, const gamemap& map,
Uint32 defensive_colour = 0;
double defensive_alpha = 1.0;
std::cerr << "Waiting for missile impact at " << missile_impact << "\n";
//std::cerr << "Waiting for missile impact at " << missile_impact << "\n";
if(damage > 0 && animation_time >= missile_impact) {
if(def->second.gets_hit(minimum<int>(drain_speed,damage))) {
dead = true;
@ -403,7 +403,7 @@ bool unit_attack_ranged(display& disp, unit_map& units, const gamemap& map,
if(animation_time >= 0 && animation_time < real_last_missile && !hide) {
const unit_animation::frame& missile_frame = attack_anim.get_current_frame(unit_animation::MISSILE_FRAME);
std::cerr << "Missile: animation time :" << animation_time << ", image " << missile_frame.image << ", halo: " << missile_frame.halo << "\n";
//std::cerr << "Missile: animation time :" << animation_time << ", image " << missile_frame.image << ", halo: " << missile_frame.halo << "\n";
new_halo_x = missile_frame.halo_x;
new_halo_y = missile_frame.halo_y;