From c8cd7a7be23633da8319b5bcd2e4b513abe7b092 Mon Sep 17 00:00:00 2001 From: Pauli Manninen Date: Wed, 6 Oct 2004 09:21:40 +0000 Subject: [PATCH] Isolated 'Grand Marshal' (human) as special unit, for now. --- data/units/General.cfg | 2 +- data/units/Grand_Marshal.cfg | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/data/units/General.cfg b/data/units/General.cfg index c6aeb4efc65..70a022d8f5e 100644 --- a/data/units/General.cfg +++ b/data/units/General.cfg @@ -11,7 +11,7 @@ movement=6 experience=180 level=3 alignment=lawful -advanceto=Grand Marshal +advanceto=null cost=100 ability=leadership usage=fighter diff --git a/data/units/Grand_Marshal.cfg b/data/units/Grand_Marshal.cfg index 3f11f45edbc..d33c3f5b334 100644 --- a/data/units/Grand_Marshal.cfg +++ b/data/units/Grand_Marshal.cfg @@ -5,7 +5,7 @@ race=human image=human-marshal.png image_defensive=human-marshal-defend.png image_leading=human-marshal-leading.png -hitpoints=80 +hitpoints=68 movement_type=armoredfoot movement=6 experience=500 @@ -21,7 +21,7 @@ get_hit_sound=groan.wav name=sword type=blade range=short - damage=11 + damage=10 number=4 [frame] begin=-175 @@ -44,8 +44,8 @@ get_hit_sound=groan.wav name=crossbow type=pierce range=long - damage=10 - number=4 + damage=8 + number=3 [frame] begin=-150 end=100