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Disable "water transitions that meld the edges...
...of out-of-sync animating tiles" because the engine doesn't synchronize animation yet and there is a problem with transition directions. This improves the framerate a lot for big patch of water without real visual difference
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@ -752,15 +752,16 @@
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{TRANSITION_COMPLETE_LB Wo (Xv,_off^_usr) -560 ANIMATION_15 water/ocean-long}
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{TRANSITION_COMPLETE_LB Wot (Xv,_off^_usr) -561 ANIMATION_15 water/ocean-tropical-long}
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# Animated transitions that meld the edges of out-of-sync animating tiles.
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# Animated transitions that meld the edges of out-of-sync animating tiles
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# but engine doesn't synchronize animation yet and there is a problem with transition direction
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# >>> The following includes water animations that may be seldom seen, or that are subtile.
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# Comment out the following 5 lines for a faster experience with an only slightly degraded experience.
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# Uncomment out the following 5 lines for a slower experience with an only slightly improved experience.
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{TRANSITION_COMPLETE_LB Wo (Wo,!,Wo*,Ww*,G*,R*,H*,M*,U*,!,*) -562 ANIMATION_15 water/ocean}
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{TRANSITION_COMPLETE_LB Wot (Wot,!,Wo*,Ww*,G*,R*,H*,M*,U*,!,*) -563 ANIMATION_15 water/ocean-tropical}
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{TRANSITION_COMPLETE_LB Ww,Wwf,Wwr (Ww,Wwf,Wwr,!,Wwt,Wo,G*,R*,H*,M*,U*,!,*) -564 ANIMATION_15 water/coast}
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{TRANSITION_COMPLETE_LB Wwt (Wwt,!,Ww,Wo,Wwr,Wwf,G*,R*,H*,M*,U*,!,*) -565 ANIMATION_15 water/coast-tropical}
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{TRANSITION_COMPLETE_LB S* (S*) -566 ANIMATION_15 swamp/water}
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# {TRANSITION_COMPLETE_LB Wo (Wo,!,Wo*,Ww*,G*,R*,H*,M*,U*,!,*) -562 ANIMATION_15 water/ocean}
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# {TRANSITION_COMPLETE_LB Wot (Wot,!,Wo*,Ww*,G*,R*,H*,M*,U*,!,*) -563 ANIMATION_15 water/ocean-tropical}
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# {TRANSITION_COMPLETE_LB Ww,Wwf,Wwr (Ww,Wwf,Wwr,!,Wwt,Wo,G*,R*,H*,M*,U*,!,*) -564 ANIMATION_15 water/coast}
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# {TRANSITION_COMPLETE_LB Wwt (Wwt,!,Ww,Wo,Wwr,Wwf,G*,R*,H*,M*,U*,!,*) -565 ANIMATION_15 water/coast-tropical}
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# {TRANSITION_COMPLETE_LB S* (S*) -566 ANIMATION_15 swamp/water}
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#WARNING : castles are at layer -1, probably to be fixed in 1.9 time
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{TRANSITION_COMPLETE_LF Chw (Ch,Chr,Cha) 0 transition2 castle/sunken-ruin}
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