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@ -212,6 +212,9 @@ public:
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int minimum_recruit_price() const;
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const std::string& last_recruit() const { return last_recruit_; }
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void last_recruit(const std::string & u_type) { last_recruit_ = u_type; }
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// TODO: This attribute is never used for user messages. (currently
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// current_player is used there). It's only used for debug messages
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// and it's accessible to wml via [store_side]. Do we really need it?
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const std::string& name() const
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{ return info_.name; }
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