DM 12: Moved burnt village that was firing two events

Fixes #4612:1 - Village location fired both its own event and the radius event for the ambush village, so I've moved it slightly.
This commit is contained in:
Thom Diment 2020-02-29 12:48:20 +00:00 committed by sigurdfdragon
parent 7b2f4065d1
commit ca4b4bf0d3

View File

@ -223,7 +223,7 @@
[/event] [/event]
{PLACE_IMAGE scenery/village-human-burned1.png 34 6} # has moveto {PLACE_IMAGE scenery/village-human-burned1.png 34 6} # has moveto
{PLACE_IMAGE scenery/village-human-burned2.png 29 13} # has moveto {PLACE_IMAGE scenery/village-human-burned2.png 30 12} # has moveto
{PLACE_IMAGE scenery/village-human-burned3.png 31 10} # has moveto {PLACE_IMAGE scenery/village-human-burned3.png 31 10} # has moveto
{PLACE_IMAGE scenery/village-human-burned4.png 37 17} {PLACE_IMAGE scenery/village-human-burned4.png 37 17}
{PLACE_IMAGE scenery/village-human-burned4.png 35 17} {PLACE_IMAGE scenery/village-human-burned4.png 35 17}
@ -581,12 +581,12 @@
[/message] [/message]
[/event] [/event]
# Move to 29,13 burned village (north edge of farmed patch): empty # Move to 30,12 burned village (north edge of farmed patch): empty
[event] [event]
name=moveto name=moveto
[filter] [filter]
side=1 side=1
x,y=29,13 x,y=30,12
[/filter] [/filter]
[message] [message]
speaker=unit speaker=unit