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Stop explicitly redrawing in playmp_controller::play_human_turn()
Play_controller::play_slice() that the aforementioned function calls redraws the game anyway. Calling redraw code from two places makes profiling data harder to investigate.
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@ -184,8 +184,6 @@ void playmp_controller::play_human_turn()
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throw;
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}
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turn_data_.send_data();
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gui_->draw();
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}
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}
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