Temporarily disable GUI2 Attack Predictions dialog until it's complete

This commit is contained in:
Charles Dang 2017-02-24 12:30:57 +11:00
parent 9fc1e497e1
commit ca8c02db5f

View File

@ -93,7 +93,9 @@ void unit_attack::damage_calc_callback(window& window)
{
const size_t index = find_widget<listbox>(&window, "weapon_list", false).get_selected_row();
attack_predictions::display(weapons_[index], *attacker_itor_, *defender_itor_, window.video());
if(gui2::new_widgets) {
attack_predictions::display(weapons_[index], *attacker_itor_, *defender_itor_, window.video());
}
// TODO: remove when the GUI2 dialog is complete
battle_prediction_pane battle_pane(weapons_[index], (*attacker_itor_).get_location(), (*defender_itor_).get_location());