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fixup 'fix [end_turn] in networked mp'
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@ -449,7 +449,7 @@ void playmp_controller::send_user_choice()
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void playmp_controller::process_network_data()
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{
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if(should_return_to_play_side()) {
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if(end_turn_ == END_TURN_SYNCED || is_regular_game_end() || player_type_changed_) {
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return;
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}
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turn_info::PROCESS_DATA_RESULT res = turn_info::PROCESS_CONTINUE;
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