diff --git a/data/campaigns/Under_the_Burning_Suns/TODO b/data/campaigns/Under_the_Burning_Suns/TODO index 6ccef3754f3..519473f31ab 100644 --- a/data/campaigns/Under_the_Burning_Suns/TODO +++ b/data/campaigns/Under_the_Burning_Suns/TODO @@ -3,7 +3,8 @@ https://mail.gna.org/public/wesnoth-dev/2008-11/msg00007.html I have attached to each one a proposed disposition. - In scenario 2 units take damage from dehydration during daytime, - strange behaviour of this have been reported. + strange behaviour of this have been reported. loonycyborg + clarified that dehydration interacts badly with poison. Disposition: I will fix this, if necessary by reverting to the old 1.4 behavior of dehydration, which worked. diff --git a/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg b/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg index 2611dda9ead..9b181e14613 100644 --- a/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg +++ b/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg @@ -1082,7 +1082,6 @@ # a change, that's why it's placed within a macro #define DARKSORCERER_INTRO # Place the bad guy, give him proper gold and income - # wmllint: local spelling Xanthos [unit] #ifdef HARD type=Necromancer