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Quiet wmllint and document a known problem.
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@ -3,7 +3,8 @@ https://mail.gna.org/public/wesnoth-dev/2008-11/msg00007.html
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I have attached to each one a proposed disposition.
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I have attached to each one a proposed disposition.
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- In scenario 2 units take damage from dehydration during daytime,
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- In scenario 2 units take damage from dehydration during daytime,
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strange behaviour of this have been reported.
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strange behaviour of this have been reported. loonycyborg
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clarified that dehydration interacts badly with poison.
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Disposition: I will fix this, if necessary by reverting to the
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Disposition: I will fix this, if necessary by reverting to the
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old 1.4 behavior of dehydration, which worked.
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old 1.4 behavior of dehydration, which worked.
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@ -1082,7 +1082,6 @@
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# a change, that's why it's placed within a macro
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# a change, that's why it's placed within a macro
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#define DARKSORCERER_INTRO
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#define DARKSORCERER_INTRO
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# Place the bad guy, give him proper gold and income
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# Place the bad guy, give him proper gold and income
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# wmllint: local spelling Xanthos
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[unit]
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[unit]
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#ifdef HARD
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#ifdef HARD
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type=Necromancer
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type=Necromancer
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