Quiet wmllint and document a known problem.

This commit is contained in:
Eric S. Raymond 2008-11-18 10:11:59 +00:00
parent 4b342c71bf
commit caabb7cc43
2 changed files with 2 additions and 2 deletions

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@ -3,7 +3,8 @@ https://mail.gna.org/public/wesnoth-dev/2008-11/msg00007.html
I have attached to each one a proposed disposition. I have attached to each one a proposed disposition.
- In scenario 2 units take damage from dehydration during daytime, - In scenario 2 units take damage from dehydration during daytime,
strange behaviour of this have been reported. strange behaviour of this have been reported. loonycyborg
clarified that dehydration interacts badly with poison.
Disposition: I will fix this, if necessary by reverting to the Disposition: I will fix this, if necessary by reverting to the
old 1.4 behavior of dehydration, which worked. old 1.4 behavior of dehydration, which worked.

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@ -1082,7 +1082,6 @@
# a change, that's why it's placed within a macro # a change, that's why it's placed within a macro
#define DARKSORCERER_INTRO #define DARKSORCERER_INTRO
# Place the bad guy, give him proper gold and income # Place the bad guy, give him proper gold and income
# wmllint: local spelling Xanthos
[unit] [unit]
#ifdef HARD #ifdef HARD
type=Necromancer type=Necromancer