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UtBS S9: increase difficulty
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@ -22,8 +22,9 @@
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id=Kaleh
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type=Quenoth Youth
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canrecruit=yes
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gold=200
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{INCOME 2 0 0}
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{GOLD 240 200 160}
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{INCOME 6 4 2}
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village_gold=1
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controller=human
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shroud=yes
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fog=no
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@ -42,8 +43,8 @@
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{TRAIT_STRONG}
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{TRAIT_RESILIENT}
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[/modifications]
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{GOLD 100 125 150}
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{INCOME 7 9 11}
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{GOLD 120 160 200}
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{INCOME 12 16 20}
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controller=ai
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shroud=no
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fog=no
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@ -133,8 +134,8 @@
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[modifications]
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{TRAIT_STRONG}
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[/modifications]
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{GOLD 75 100 125}
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{INCOME 5 6 7}
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{GOLD 90 120 150}
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{INCOME 8 12 16}
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controller=ai
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shroud=no
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fog=no
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@ -169,8 +170,8 @@
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{TRAIT_RESILIENT}
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{TRAIT_INTELLIGENT}
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[/modifications]
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{GOLD 75 100 125}
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{INCOME 5 6 7}
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{GOLD 90 120 150}
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{INCOME 8 12 16}
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controller=ai
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shroud=no
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fog=no
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@ -1021,7 +1022,7 @@
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{NAMED_UNIT 4 (Walking Corpse) 28 19 () ( _ "Undead Warden") (upkeep=free)}
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#else
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{NAMED_UNIT 4 (Soulless) 27 18 () ( _ "Undead Warden") (upkeep=free)}
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{NAMED_UNIT 4 (Walking Corpse) 28 19 () ( _ "Undead Warden") (upkeep=free)}
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{NAMED_UNIT 4 (Soulless) 28 19 () ( _ "Undead Warden") (upkeep=free)}
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#endif
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[/event]
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@ -1955,8 +1956,8 @@
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[modify_side]
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side=3
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{INCOME 9 11 13}
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{GOLD 100 125 150}
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{INCOME 25 33 40}
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{GOLD 240 300 360}
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[/modify_side]
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# cut off all recruiting for side 1 elves
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@ -2472,8 +2473,8 @@
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{NAMED_UNIT 4 (Revenant) 17 14 () ( _ "Arisen Warrior") (upkeep=free)}
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{NAMED_UNIT 4 (Bone Shooter) 11 18 () ( _ "Arisen Warrior") (upkeep=free)}
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{NAMED_UNIT 4 (Skeleton) 8 12 () ( _ "Arisen Warrior") (upkeep=free)}
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{NAMED_UNIT 4 (Skeleton Archer) 14 10 () ( _ "Arisen Warrior") (upkeep=free)}
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{NAMED_UNIT 4 (Revenant) 8 12 () ( _ "Arisen Warrior") (upkeep=free)}
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{NAMED_UNIT 4 (Bone Shooter) 14 10 () ( _ "Arisen Warrior") (upkeep=free)}
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[message]
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speaker=Nym
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@ -2594,8 +2595,8 @@
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[modify_side]
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side=4
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{INCOME 5 7 9}
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{GOLD 100 110 130}
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{INCOME 24 30 36}
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{GOLD 190 250 310}
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[/modify_side]
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# capture villages for Iron Council (side 4)
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