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MP lobby: hide map icon in the event the map is not loadable.
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@ -265,15 +265,15 @@ void gamebrowser::draw_row(const size_t index, const SDL_Rect& item_rect, ROW_TY
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xpos += xp_text->w + 2 * h_padding_;
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}
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// Draw map size icon
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const surface map_size_icon(image::get_image(map_size_icon_locator_));
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if(map_size_icon) {
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video().blit_surface(xpos, ypos - map_size_icon->h/2, map_size_icon);
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xpos += map_size_icon->w + h_padding_image_to_text_;
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}
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if(!game.map_data.empty()) {
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// Draw map size icon
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const surface map_size_icon(image::get_image(map_size_icon_locator_));
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if(map_size_icon) {
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video().blit_surface(xpos, ypos - map_size_icon->h/2, map_size_icon);
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xpos += map_size_icon->w + h_padding_image_to_text_;
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}
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// Draw map size text
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const surface map_size_text(font::get_rendered_text(game.map_info_size,
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font::SIZE_NORMAL, font::NORMAL_COLOR));
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