From cd1bf2ad28ade38739e0448063646bb01156f1f4 Mon Sep 17 00:00:00 2001 From: Charles Dang Date: Tue, 23 Dec 2014 05:19:01 +1100 Subject: [PATCH] Fixed broken help link to Cavalryman --- data/core/help.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/core/help.cfg b/data/core/help.cfg index 5e903aa3351..be8fccf5477 100644 --- a/data/core/help.cfg +++ b/data/core/help.cfg @@ -552,7 +552,7 @@ You can see what type of behavior the mixed terrain gives by mousing over its he Some units have text='defense caps' for a particular basic terrain type. These units suffer a penalty on mixed terrains with that type — their defense cannot exceed the cap." + _" -For example, the text='Loyalist Cavalryman' dst='..unit_Cavalryman' has a defense rating of 30% on forests, and a defense cap for forests. Thus, on forested hills, he has a defense rating of 30% rather than 40%, because the mixed rating cannot exceed the cap." + _" +For example, the text='Loyalist Cavalryman' dst='unit_Cavalryman' has a defense rating of 30% on forests, and a defense cap for forests. Thus, on forested hills, he has a defense rating of 30% rather than 40%, because the mixed rating cannot exceed the cap." + _" If a unit has a defense cap for some terrain, it is always the same as its defense rating on that terrain (it cannot be larger)." + _"