diff --git a/changelog b/changelog index e030a5f63e9..b7a4df29b49 100644 --- a/changelog +++ b/changelog @@ -48,6 +48,10 @@ Version 1.3.6+svn: * Isle of Anduin renamed to Isle of Alduin to avoid copyright problems. * the assertion 'str.size() <= 4' no longer happens instead the terrain is read as 'void' and an ingame message is shown (bug #9609) + * IMPORTANT! End-of-scenario no longer takes you immediately to the + next scenario or the lobby. Instead, you linger in browse mode -- + menu commands for chat, saving games, etc. are available. Clicking + end-of-turn ends the linger and takes you out. Version 1.3.6: * language and i18n: diff --git a/players_changelog b/players_changelog index 453ded8ca2c..f5205774d7e 100644 --- a/players_changelog +++ b/players_changelog @@ -18,6 +18,10 @@ Version 1.3.6+svn: * Enable "Save Game" and "View Chat Log" menu entries in replay mode. * Add an additional line below the minimap in the "Multiplayer->Create game" screen that displays the size of the selected map. (patch #776 by uso) + * End-of-scenario no longer takes you immediately to the + next scenario or the lobby. Instead, you linger in browse mode -- + menu commands for chat, saving games, etc. are available. Clicking + end-of-turn ends the linger and takes you out. * Miscellaneous * Isle of Anduin renamed to Isle of Alduin to avoid copyright problems. diff --git a/src/playcampaign.cpp b/src/playcampaign.cpp index dd280b9245c..e0ee5776c11 100644 --- a/src/playcampaign.cpp +++ b/src/playcampaign.cpp @@ -129,6 +129,8 @@ LEVEL_RESULT playsingle_scenario(const game_data& gameinfo, const config& game_c ).show(); } + playcontroller.linger(log); + return res; } @@ -149,6 +151,8 @@ LEVEL_RESULT playmp_scenario(const game_data& gameinfo, const config& game_confi ).show(); } + playcontroller.linger(log); + // tell all clients that the campaign won't continue // why isn't this done on VICTORY as well? if (res==QUIT || res==DEFEAT) {