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Fill new map with the selected background terrain instead of grass.
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@ -178,7 +178,7 @@ void context_manager::new_map_dialog()
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int w = get_map().w();
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int w = get_map().w();
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int h = get_map().h();
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int h = get_map().h();
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if(gui2::teditor_new_map::execute(w, h, gui_.video())) {
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if(gui2::teditor_new_map::execute(w, h, gui_.video())) {
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const t_translation::t_terrain fill = t_translation::GRASS_LAND;
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const t_translation::t_terrain fill = get_selected_bg_terrain();
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new_map(w, h, fill, preferences::editor::use_mdi());
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new_map(w, h, fill, preferences::editor::use_mdi());
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}
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}
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}
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}
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