From cd9d0be3fbdf000580e7378f1842d8860ecadcba Mon Sep 17 00:00:00 2001 From: Pauli Manninen Date: Tue, 25 May 2004 11:15:44 +0000 Subject: [PATCH] updated changelog --- changelog | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/changelog b/changelog index 083ce4b47ea..31e926ab0b6 100644 --- a/changelog +++ b/changelog @@ -2,7 +2,7 @@ CVS HEAD: * changed experience gauge, it is now shown next to hitpoints bar * improved and added new Li'Sar character portraits * new fog and shroud images - * improved old and added new units images + * improved old and added new unit images, attack icons, missile images * search now works with coordinates, use it like this: /30,15 * scenario balancing for 'Son of the Black Eye' campaign: * Shan Taum the Smug @@ -11,11 +11,13 @@ CVS HEAD: * alt-m to chat public * shift-m to chat with allies * showing basic game settings + * random map option to build road between castles + * naming of villages and terrain features on random maps * user written maps can be easily loaded as scenarios in multiplayer * added facility to play maps in multiplayer that don't have scenario data specified for them * editor improvements: * added flipping - * starting positions now move as they should through copy/paste and click-and-drag. + * starting positions now move as they should through copy/paste and click-and-drag * random map generator settings are now saved through generations * fixed labels on map being visible through certain dialogs * cleaned up editor theme @@ -26,14 +28,16 @@ CVS HEAD: * improved grouping * made grouping behaviour configurable * added defensive grouping - * naming of villages on random maps * fixed crash when generating a map with 0 villages * fixed map (shroud) and statistics sharing not working between allies * fixed AI getting stuck and never finish making its move + * fixed units in swamp villages being submerged * fixed resizing and changing video modes not working while in lobby * fixed hotkeys not working while in lobby * fixed invalid UTF-8 sequences being generated by wstring_to_utf8, causing display bugs with some accented characters on some platforms - * changed portable_isspace() so it only returns true on ASCII spaces. + * fixed segfault in random map generation + * removed alpha keyword from unit data, changed image files to have it + * changed portable_isspace() so it only returns true on ASCII spaces * including a directory in WML will recurse into subdirs * WML support for '~' notation to include files in ~/.wesnoth/data * weslang, to help translation updates